由于一个完整的App通常涉及多个层面(如前端、后端、数据库等),并且不同的平台和框架有不同的实现方式,我将为你提供几种流行编程语言中创建App的基本框架或示例代码。

在这里插入图片描述

  1. Flutter (Dart)qianxiong.com.cn
    Flutter是一个用于构建跨平台应用的UI工具包。它使用Dart语言。

dart
import ‘package:flutter/material.dart’;

void main() {
runApp(MyApp());
}

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: ‘Flutter Demo’,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: ‘Flutter Demo Home Page’),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State {
int _counter = 0;

void _incrementCounter() {
setState(() {
_counter++;
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
‘You have pushed the button this many times:’,
),
Text(
‘$_counter’,
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: ‘Increment’,
child: Icon(Icons.add),
),
);
}
}
2. React Native (JavaScript/TypeScript)
React Native用于构建原生的Android和iOS应用。

javascript
import React, { useState } from ‘react’;
import { View, Text, Button, StyleSheet } from ‘react-native’;

const App = () => {
const [count, setCount] = useState(0);

const onPress = () => {
setCount(count + 1);
};

return (

You have pressed the button {count} times


);
};

const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: ‘center’,
alignItems: ‘center’,
backgroundColor: ‘#F5FCFF’,
},
});

export default App;
3. Swift (iOS原生)
swift
import UIKit

class ViewController: UIViewController {

var counter = 0  

override func viewDidLoad() {  
    super.viewDidLoad()  
    // Do any additional setup after loading the view.  
}  

@IBAction func incrementCounter(_ sender: Any) {  
    counter += 1  
    let title = "You have pressed the button \(counter) times"  
    self.title = title  
}  

}
4. Java (Android原生)
java
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {

private int counter = 0;  
private Button button;  
private TextView textView;  

@Override  
protected void onCreate(Bundle savedInstanceState) {  
    super.onCreate(savedInstanceState);  
    setContentView(R.layout.activity_main);  

    button = findViewById(R.id.button);  
    textView = findViewById(R.id.textView);  

    button.setOnClickListener(new View.OnClickListener() {  
        @Override  
        public void onClick(View v) {  
            counter++;  
            textView.setText("You have pressed the button " + counter + " times");  
        }  
    });  
}  

}
请注意,由于一个完整的App通常涉及多个层面(如前端、后端、数据库等),并且不同的平台和框架有不同的实现方式,我将为你提供几种流行编程语言中创建App的基本框架或示例代码。

  1. Flutter (Dart)
    Flutter是一个用于构建跨平台应用的UI工具包。它使用Dart语言。

dart
import ‘package:flutter/material.dart’;

void main() {
runApp(MyApp());
}

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: ‘Flutter Demo’,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: ‘Flutter Demo Home Page’),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State {
int _counter = 0;

void _incrementCounter() {
setState(() {
_counter++;
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
‘You have pushed the button this many times:’,
),
Text(
‘$_counter’,
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: ‘Increment’,
child: Icon(Icons.add),
),
);
}
}
2. React Native (JavaScript/TypeScript)
React Native用于构建原生的Android和iOS应用。

javascript
import React, { useState } from ‘react’;
import { View, Text, Button, StyleSheet } from ‘react-native’;

const App = () => {
const [count, setCount] = useState(0);

const onPress = () => {
setCount(count + 1);
};

return (

You have pressed the button {count} times


);
};

const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: ‘center’,
alignItems: ‘center’,
backgroundColor: ‘#F5FCFF’,
},
});

export default App;
3. Swift (iOS原生)
swift
import UIKit

class ViewController: UIViewController {

var counter = 0  

override func viewDidLoad() {  
    super.viewDidLoad()  
    // Do any additional setup after loading the view.  
}  

@IBAction func incrementCounter(_ sender: Any) {  
    counter += 1  
    let title = "You have pressed the button \(counter) times"  
    self.title = title  
}  

}
4. Java (Android原生)
java
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {

private int counter = 0;  
private Button button;  
private TextView textView;  

@Override  
protected void onCreate(Bundle savedInstanceState) {  
    super.onCreate(savedInstanceState);  
    setContentView(R.layout.activity_main);  

    button = findViewById(R.id.button);  
    textView = findViewById(R.id.textView);  

    button.setOnClickListener(new View.OnClickListener() {  
        @Override  
        public void onClick(View v) {  
            counter++;  
            textView.setText("You have pressed the button " + counter + " times");  
        }  
    });  
}  

}
请注意,

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