Python
python
import random
def guess_number_game(): yinanjinying.com
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
guess = int(input("猜一个1到100之间的数字: "))
attempts += 1
if guess < number_to_guess:
print("太小了!")
elif guess > number_to_guess:
print("太大了!")
print(f"恭喜你,猜对了!数字是 {number_to_guess},你尝试了 {attempts} 次。")
guess_number_game()
JavaScript (浏览器环境)
html
猜数字游戏
猜一个1到100之间的数字:
提交<script>
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let guess;
let attempts = 0;
function checkGuess() {
guess = parseInt(document.getElementById('guessInput').value);
attempts++;
if (guess < numberToGuess) {
document.getElementById('feedback').textContent = "太小了!";
} else if (guess > numberToGuess) {
document.getElementById('feedback').textContent = "太大了!";
} else {
document.getElementById('feedback').textContent = `恭喜你,猜对了!数字是 ${numberToGuess},你尝试了 ${attempts} 次。`;
document.getElementById('guessInput').value = ''; // 重置输入框
}
}
</script>
C# (Unity) 在Unity中编写一个完整的游戏需要更多的设置和UI组件,但以下是一个简单的控制台版“猜数字”游戏框架:
创建Unity项目。
创建C#脚本(例如GuessNumberGame.cs)并附加到一个空的游戏对象上。
编写代码(这里只展示核心逻辑,不包括Unity的UI交互):
csharp
using System;
using UnityEngine;
public class GuessNumberGame : MonoBehaviour
{
private int numberToGuess;
private int guess;
private int attempts = 0;
void Start()
{
numberToGuess = UnityEngine.Random.Range(1, 101);
Debug.Log("游戏开始!猜一个1到100之间的数字:");
}
// 假设你有一个方法来接收用户的输入(在Unity中通常是通过UI或输入系统)
public void CheckGuess(int userGuess)
{
guess = userGuess;
attempts++;
if (guess < numberToGuess)
{
Debug.Log("太小了!");
}
else if (guess > numberToGuess)
{
Debug.Log("太大了!");
}
else
{
Debug.Log($"恭喜你,猜对了!数字是 {numberToGuess},你尝试了 {attempts} 次。");
}
}
}
注意:在Unity中,你需要通过UI或其他输入系统来接收用户的输入,并调用CheckGuess方法。上述代码仅展示了核心逻辑部分。由于不同的编程语言有不同的特性和用途,我将为你提供三个简单的“猜数字”游戏代码示例,分别使用Python、JavaScript(用于浏览器环境)和C#(用于Unity游戏引擎)。
Python
python
import random
def guess_number_game():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
guess = int(input("猜一个1到100之间的数字: "))
attempts += 1
if guess < number_to_guess:
print("太小了!")
elif guess > number_to_guess:
print("太大了!")
print(f"恭喜你,猜对了!数字是 {number_to_guess},你尝试了 {attempts} 次。")
guess_number_game()
JavaScript (浏览器环境)
html
猜数字游戏
猜一个1到100之间的数字:
提交<script>
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let guess;
let attempts = 0;
function checkGuess() {
guess = parseInt(document.getElementById('guessInput').value);
attempts++;
if (guess < numberToGuess) {
document.getElementById('feedback').textContent = "太小了!";
} else if (guess > numberToGuess) {
document.getElementById('feedback').textContent = "太大了!";
} else {
document.getElementById('feedback').textContent = `恭喜你,猜对了!数字是 ${numberToGuess},你尝试了 ${attempts} 次。`;
document.getElementById('guessInput').value = ''; // 重置输入框
}
}
</script>
C# (Unity) 在Unity中编写一个完整的游戏需要更多的设置和UI组件,但以下是一个简单的控制台版“猜数字”游戏框架:
创建Unity项目。
创建C#脚本(例如GuessNumberGame.cs)并附加到一个空的游戏对象上。
编写代码(这里只展示核心逻辑,不包括Unity的UI交互):
csharp
using System;
using UnityEngine;
public class GuessNumberGame : MonoBehaviour
{
private int numberToGuess;
private int guess;
private int attempts = 0;
void Start()
{
numberToGuess = UnityEngine.Random.Range(1, 101);
Debug.Log("游戏开始!猜一个1到100之间的数字:");
}
// 假设你有一个方法来接收用户的输入(在Unity中通常是通过UI或输入系统)
public void CheckGuess(int userGuess)
{
guess = userGuess;
attempts++;
if (guess < numberToGuess)
{
Debug.Log("太小了!");
}
else if (guess > numberToGuess)
{
Debug.Log("太大了!");
}
else
{
Debug.Log($"恭喜你,猜对了!数字是 {numberToGuess},你尝试了 {attempts} 次。");
}
}
}
注意:在Unity中,你需要通过UI或其他输入系统来接收用户的输入,并调用CheckGuess方法。上述代码仅展示了核心逻辑部分。