Looper源码分析
prepare()
首先我们来看,普通现成的Looper初始化。
//Looper: 97
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
我们看到,普通现成要调用Looper.prepare()来初始化Looper。从代码中我们可以看到,一个线程只能由一个Looper,并且, 这个唯一的Looper是放置在sThreadLocal中 的。
我们再来看一下Looper的构造。
//Looper:267
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
我们可以看到,一个Looper绑定了一个唯一的mQueue和一个mThread。
当然,还有在ActivityThread中调用的prepareMainLooper()
。
//Looper:114
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
其实就是调用了上面的普通的prepare()
并且把存储在sThreadLocal
中的Looper赋值给sMainLooper
。
//Looper:254
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
quit()
quit()
方法实现其实很简单。就两个函数。
//Looper:322
/**
* Quits the looper.
* <p>
* Causes the {@link #loop} method to terminate without processing any
* more messages in the message queue.
* </p><p>
* Any attempt to post messages to the queue after the looper is asked to quit will fail.
* For example, the {@link Handler#sendMessage(Message)} method will return false.
* </p><p class="note">
* Using this method may be unsafe because some messages may not be delivered
* before the looper terminates. Consider using {@link #quitSafely} instead to ensure
* that all pending work is completed in an orderly manner.
* </p>
*
* @see #quitSafely
*/
public void quit() {
mQueue.quit(false);
}
/**
* Quits the looper safely.
* <p>
* Causes the {@link #loop} method to terminate as soon as all remaining messages
* in the message queue that are already due to be delivered have been handled.
* However pending delayed messages with due times in the future will not be
* delivered before the loop terminates.
* </p><p>
* Any attempt to post messages to the queue after the looper is asked to quit will fail.
* For example, the {@link Handler#sendMessage(Message)} method will return false.
* </p>
*/
public void quitSafely() {
mQueue.quit(true);
}
既然这两个函数那么简单,为什么要说这两个函数呢?那是因为,在looper.quite()方法没有执行之前,looper.loop()之后的方法是不会被执行的。为什么呢?那是因为,loop()里是个死循环。
loop()
loop()函数是比较重要的函数。如果说,message是货品,那loop()函数就是传送给handler处理的传送带。传送的动力是什么呢?是一个死循环…
//Looper:137
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
下面,我会去掉安全检查和Log相关的代码整理一下流程。
首先,是获取Looper和消息队列。
final Looper me = myLooper();
final MessageQueue queue = me.mQueue;
然后,就进入了死循环,不断取出消息。
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
msg.recycleUnchecked();
}
这样看,就简单了很多。
Message msg = queue.next();
是不断从消息队列中取出消息。
msg.target.dispatchMessage(msg);
是从消息中取出存放在target中的handler,并且调用dispatchMessage来分发消息。
最后是msg.recycleUnchecked();
,将消息初始化并存放在消息池中,去复用。