//服务器
public class Server
{
//服务器发布的事件
public event Action<string> MyEvent;
public void Send(string msg)
{
if (MyEvent != null)
{
Console.WriteLine("Server推送消息:" + msg);
MyEvent(msg);
}
}
}
//客户端
public class Client
{
public Client(Server s)
{
//客户端订阅
s.MyEvent += Receive;
}
public void Receive(string msg)
{
Console.WriteLine("Client收到了通知:" + msg);
}
}
-
static void Main()
-
{Server s = new Server();Client c = new Client(s);s.Send("Hello");Console.ReadKey();
-
}
这个用例很好
class Program
{
public static void Main(string[] args)
{
//实例化对象
Mom mom = new Mom();
Dad dad = new Dad();
Child child = new Child();
//将爸爸和孩子的Eat方法注册到妈妈的Eat事件
//订阅妈妈开饭的消息
mom.Eat += dad.Eat;
mom.Eat += child.Eat;
//调用妈妈的Cook事件
mom.Cook();
Console.Write("Press any key to continue . . . ");
Console.ReadKey(true);
}
}
public class Mom
{
//定义Eat事件,用于发布吃饭消息
public event Action Eat;
public void Cook()
{
Console.WriteLine("妈妈 : 饭好了");
//饭好了,发布吃饭消息
Eat?.Invoke();
}
}
public class Dad
{
public void Eat()
{
//爸爸去吃饭
Console.WriteLine("爸爸 : 吃饭了。");
}
}
public class Child
{
public void Eat()
{
//熊孩子LOL呢,打完再吃
Console.WriteLine("孩子 : 打完这局再吃。");
}
}