[Java]ThreadPoolExecutor源码分析

ThreadPoolExecutor 使用线程池来处理提交的线程任务,该类主要用来处理两大问题:1.提升大量异步任务的执行性能。2.同时也提供任务完成情况信息。


通常我们要使用ThreadPoolExecutor 可以通过其构造类方法,或者使用Executors工厂类的到ThreadPoolExecutor。

如果使用构造类方法,我们需要懂其中几个必要的构造参数:

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }


corePoolSize:最小存活Worker数量,这里得说一个time out机制,每一个Worker都会有生存时间,过了生存时间就会被回收掉。一般情况下corePoolSize个Worker不会被回收,如果允许回收,就要设置allowCoreThreadTimeOut。

maximumPoolSize:线程池的极限大小

keepAliveTime:以nanoseconds表示的空闲Worker回收时间,allowCoreThreadTimeOut设置为true的情况下,包括空闲 core Thread也是被回收掉的
workQueue:这是用来保存待执行任务队列,并且会把任务给予Worker.

threadFactory:顾名思义,这是用来产生包裹Runnable对象的线程工厂。

handler:当提交任务数超过maximumPoolSize+workQueue之和时,任务会交给RejectedExecutionHandler来处理。

一般情况下我们还是使用Executors来产生ThreadPoolExecutor

    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }
    public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>(),
                                      threadFactory);
    }


一般我们添加任务的时候都是使用 public void execute(Runnable command)

    /**
     * Executes the given task sometime in the future.  The task
     * may execute in a new thread or in an existing pooled thread.
     *
     * If the task cannot be submitted for execution, either because this
     * executor has been shutdown or because its capacity has been reached,
     * the task is handled by the current {@code RejectedExecutionHandler}.
     *
     * @param command the task to execute
     * @throws RejectedExecutionException at discretion of
     *         {@code RejectedExecutionHandler}, if the task
     *         cannot be accepted for execution
     * @throws NullPointerException if {@code command} is null
     */
    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

其中注释也很明确的分为3步:

1.如果少于corePoolSize的Worker在执行任务,那么就创建任务

2.否则检查Executor是否在执行然后将任务加入workQueue,其中进行了双重检查,如果Executor此时不在Running状态,那么进行回滚。

3.如果不能加进workQueue那么新建线程,不能的话就拒绝任务。



可以看出addWorker是关键操作,那么addWorker到底做了些什么呢?

   /**
     * Checks if a new worker can be added with respect to current
     * pool state and the given bound (either core or maximum). If so,
     * the worker count is adjusted accordingly, and, if possible, a
     * new worker is created and started, running firstTask as its
     * first task. This method returns false if the pool is stopped or
     * eligible to shut down. It also returns false if the thread
     * factory fails to create a thread when asked.  If the thread
     * creation fails, either due to the thread factory returning
     * null, or due to an exception (typically OutOfMemoryError in
     * Thread.start()), we roll back cleanly.
     *
     * @param firstTask the task the new thread should run first (or
     * null if none). Workers are created with an initial first task
     * (in method execute()) to bypass queuing when there are fewer
     * than corePoolSize threads (in which case we always start one),
     * or when the queue is full (in which case we must bypass queue).
     * Initially idle threads are usually created via
     * prestartCoreThread or to replace other dying workers.
     *
     * @param core if true use corePoolSize as bound, else
     * maximumPoolSize. (A boolean indicator is used here rather than a
     * value to ensure reads of fresh values after checking other pool
     * state).
     * @return true if successful
     */
    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }
这里需要明白一点即Executor的运行状态

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
这里用AtomicInteger来表征运行状态信息,Interger为32位数,其中前3位表示运行状态,后29表示所有的Worker数目

    private static final int COUNT_BITS = Integer.SIZE - 3;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

    // runState is stored in the high-order bits
    private static final int RUNNING    = -1 << COUNT_BITS;
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    private static final int STOP       =  1 << COUNT_BITS;
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;

    // Packing and unpacking ctl
    private static int runStateOf(int c)     { return c & ~CAPACITY; }
    private static int workerCountOf(int c)  { return c & CAPACITY; }
    private static int ctlOf(int rs, int wc) { return rs | wc; }

COUNT_BITS表示位移位数 29

runStateOf(int c) 返回前3位数的值,运行状态总共有5种:RUNNING,SHUTDOWN,STOP,TIDYING,TERMINATED.

RUNNING:(0b111.....):接受任务并且处理workQueue中的任务

SHUTDOWN(0b000.....):不接受任务但是处理workQueue中的任务

STOP(0b001......):不接受任务不处理workQueue中的任务,同时中断执行中的任务

TIDYING(0b010.....):所有任务终止,workCount=0,此时会调用terminated() hook

TERMINATED(0b011.....):terminated()结束。


        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

addWorker中这一部分

if (rs >= SHUTDOWN &&! (rs == SHUTDOWN &&firstTask == null && ! workQueue.isEmpty())) return false;
rs>=SHUTDOWN即非RUNNING状态,之前也看到了各种状态的二进制形式只有RUNNING<0;
并且rs状态不为SHUTDOWN或者firstTask不为null或者workQueue为空的情况下失败。

如果Worker数已达到上限则失败

否则增加Worker计数,也就是允许创建新的Worker来执行任务。


这里不得不提到一个关键的内部类Worker,Worker类如同名字一样是对执行线程任务的封装。

Worker实现了Runnable接口,也就是是实现了run()方法。

        Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }
这里将任务传递给Worker,同时产生包裹线程。



值得一提的是,通过BlockingQueue来控制addWorker().





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