A Puzzling Problem
A Puzzling Problem |
The goal of this problem is to write a program which will take from 1 to 5 puzzle pieces such as those shown below and arrange them, if possible, to form a square. An example set of pieces is shown here.
![](http://uva.onlinejudge.org/external/3/387img3.gif)
The pieces cannot be rotated or flipped from their original orientation in an attempt to form a square from the set. All of the pieces must be used to form the square. There may be more than one possible solution for a set of pieces, and not every arrangement will work even with a set for which a solution can be found. Examples using the above set of pieces are shown here.
![](http://uva.onlinejudge.org/external/3/387img4.gif)
Input
The input file for this program contains several puzzles (i.e. sets of puzzle pieces) to be solved. The first line of the file is the number of pieces in the first puzzle. Each piece is then specified by listing a single line with two integers, the number of rows and columns in the piece, followed by one or more lines which specify the shape of the piece. The shape specification consists of `0' and `1' characters, with the `1' characters indicating the solid shape of the puzzle (the `0' characters are merely placeholders). For example, piece `A' above would be specified as follows:
2 3 111 101
The pieces should be numbered by the order they are encountered in the puzzle. That is, the first piece in a puzzle is piece #1, the next is piece #2, etc. All pieces may be assumed to be valid and no larger than 4 rows by 4 columns.
The line following the final line of the last piece contains the number of pieces in the next puzzle, again followed by the puzzle pieces and so on. The end of the input file is indicated by a zero in place of the number of puzzle pieces.
Output
Your program should report a solution, if one is possible, in the format shown by the examples below. A 4-row by 4-column square should be created, with each piece occupying its location in the solution. The solid portions of piece #1 should be replaced with `1' characters, of piece #2 with `2' characters, etc. The solutions for each puzzle should be separated by a single blank line.
If there are multiple solutions, any of them is acceptable. For puzzles which have no possible solution simply report ``No solution possible''.
Sample Input
4 2 3 111 101 4 2 01 01 11 01 2 1 1 1 3 2 10 10 11 4 1 4 1111 1 4 1111 1 4 1111 2 3 111 001 5 2 2 11 11 2 3 111 100 3 2 11 01 01 1 3 111 1 1 1 0
Sample Output
1112 1412 3422 3442 No solution possible 1133 1153 2223 2444
题目大意:在二维平面上放木块拼图,问能用所有的拼图把4×4的平面拼满,注意拼图不能旋转,翻转,而且所有的拼图都要用到。
解析:
我写代码能力太差了,这题做了一整天才完成。直接dfs回溯就行。
直接按照顺序取木块,平移,放入,到取完最后一个木块时,即表示能组成一个满4*4的矩型。
但是请注意所有的木块都要用到,所以当总的面积不等于16时可以不用考虑,因为不可能拼出4×4的平面。
#include <stdio.h>
#include <string.h>
using namespace std;
const int N = 6;
struct Piece{
int r,c;
int grid[N][N];
}p[N];
int vis[N][N];
int n;
bool ok;
void init() {
memset(vis,0,sizeof(vis));
memset(p,0,sizeof(p));
}
void dfs(int cur) {
if(cur == n+1) {
ok = true;
return ;
}
if(ok) {
return ;
}
for(int i = 0; i <= 4 - p[cur].r; i++) {
for(int j = 0; j <= 4 - p[cur].c; j++) {
bool flag = true;
for(int y = 0; y < p[cur].r; y++) {
for(int x = 0; x < p[cur].c; x++) {
if(flag && !vis[i+y][j+x] && p[cur].grid[y][x]) {
vis[i+y][j+x] = cur;
}else if(vis[i+y][j+x] && p[cur].grid[y][x]) {
flag = false;
}
}
}
if(flag) {
dfs(cur+1);
}
if(ok) {
return ;
}
for(int y = 0; y < 4; y++) {
for(int x = 0; x < 4; x++) {
if(vis[y][x] == cur) {
vis[y][x] = 0;
}
}
}
}
}
}
int main() {
int cas = 0;
while(scanf("%d",&n) != EOF && n) {
init();
int sum = 0;
for(int i = 1; i <= n; i++) {
scanf("%d%d",&p[i].r,&p[i].c);
for(int j = 0; j < p[i].r; j++) {
for(int k = 0; k < p[i].c; k++) {
scanf("%1d",&p[i].grid[j][k]);
sum += p[i].grid[j][k];
}
}
}
if(cas++) {
printf("\n");
}
ok = false;
if(sum == 16) {
dfs(1);
}
if(ok) {
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
printf("%d",vis[i][j]);
}
printf("\n");
}
}else{
printf("No solution possible\n");
}
}
return 0;
}