逆向目录

汇编基础:

https://blog.csdn.net/Hello_MyDream/article/details/106505072 汇编学习一

https://blog.csdn.net/Hello_MyDream/article/details/106515598 JCC

https://blog.csdn.net/Hello_MyDream/article/details/106515648 汇编学习二

https://blog.csdn.net/Hello_MyDream/article/details/106531762 堆栈图

https://blog.csdn.net/Hello_MyDream/article/details/106568356 浮点数存储

C基础:

https://blog.csdn.net/Hello_MyDream/article/details/107239548 调用约定

https://blog.csdn.net/Hello_MyDream/article/details/106571730 字符串截取

https://blog.csdn.net/Hello_MyDream/article/details/106580485 C语言参数传递——数据与内存宽度

https://blog.csdn.net/Hello_MyDream/article/details/106604957 C基础反汇编

PE基础:

https://blog.csdn.net/Hello_MyDream/article/details/106672678 给软件添加代码

https://blog.csdn.net/Hello_MyDream/article/details/106648617 PE结构解析

C++基础:

https://blog.csdn.net/Hello_MyDream/article/details/106773942 C++访问父类私有成员

https://blog.csdn.net/Hello_MyDream/article/details/106774524 C++逆向基础与正向比较——Virtual关键字、虚函数表以及动态绑定的实现

MFC基础;

https://blog.csdn.net/Hello_MyDream/article/details/106806311 C语言宽字符

https://blog.csdn.net/Hello_MyDream/article/details/106822705 MFC常用控件

https://blog.csdn.net/Hello_MyDream/article/details/106846912 Windows消息处理机制

https://blog.csdn.net/Hello_MyDream/article/details/107006611 关于_CRT_SECURE_NO_WARNINGS

https://blog.csdn.net/Hello_MyDream/article/details/107118681 MFC销售系统项目——静态拆分窗口与自定义消息

https://blog.csdn.net/Hello_MyDream/article/details/107124295 MFC中关闭窗口的几种方式

https://blog.csdn.net/Hello_MyDream/article/details/107148732 项目——PE解析器(MFC)

https://blog.csdn.net/Hello_MyDream/article/details/107241745 窗口操作函数

WIN下的线程与进程:

https://blog.csdn.net/Hello_MyDream/article/details/106880931 Window线程与线程操作函数

https://blog.csdn.net/Hello_MyDream/article/details/106880962 Window线程安全与线程控制函数

https://blog.csdn.net/Hello_MyDream/article/details/106916555 Windows进程

 

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值