前面几篇文章基本介绍完Activity上的窗口机制,但是我们常见的窗口就还有Dialog,Toast这些,本篇文章就来介绍这两个的窗口机制以及WindowManager.LayoutParams和Token
WindowManager.LayoutParams
首先,先跟大家介绍这个WindowManager.LayoutParams,在前面几篇文章中,都有出现过这个LayoutParams,我们看下具体的源码。
翻译参考于:http://blog.csdn.net/yanbober/article/details/46361191
public static class LayoutParams extends ViewGroup.LayoutParams
implements Parcelable {
//窗口的绝对XY位置,需要考虑gravity属性
public int x;
public int y;
//在横纵方向上为相关的View预留多少扩展像素,如果是0则此view不能被拉伸,其他情况下扩展像素被widget均分
public float horizontalWeight;
public float verticalWeight;
//窗口类型
//有3种主要类型如下:
//ApplicationWindows取值在FIRST_APPLICATION_WINDOW与LAST_APPLICATION_WINDOW之间,是常用的顶层应用程序窗口,须将token设置成Activity的token;
//SubWindows取值在FIRST_SUB_WINDOW和LAST_SUB_WINDOW之间,与顶层窗口相关联,需将token设置成它所附着宿主窗口的token;
//SystemWindows取值在FIRST_SYSTEM_WINDOW和LAST_SYSTEM_WINDOW之间,不能用于应用程序,使用时需要有特殊权限,它是特定的系统功能才能使用;
public int type;
//WindowType:开始应用程序窗口
public static final int FIRST_APPLICATION_WINDOW = 1;
//WindowType:所有程序窗口的base窗口,其他应用程序窗口都显示在它上面
public static final int TYPE_BASE_APPLICATION = 1;
//WindowType:普通应用程序窗口,token必须设置为Activity的token来指定窗口属于谁
public static final int TYPE_APPLICATION = 2;
//WindowType:应用程序启动时所显示的窗口,应用自己不要使用这种类型,它被系统用来显示一些信息,直到应用程序可以开启自己的窗口为止
public static final int TYPE_APPLICATION_STARTING = 3;
//WindowType:结束应用程序窗口
public static final int LAST_APPLICATION_WINDOW = 99;
//WindowType:SubWindows子窗口,子窗口的Z序和坐标空间都依赖于他们的宿主窗口
public static final int FIRST_SUB_WINDOW = 1000;
//WindowType: 面板窗口,显示于宿主窗口的上层
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
//WindowType:媒体窗口(例如视频),显示于宿主窗口下层
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1;
//WindowType:应用程序窗口的子面板,显示于所有面板窗口的上层
public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
//WindowType:对话框,类似于面板窗口,绘制类似于顶层窗口,而不是宿主的子窗口
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
//WindowType:媒体信息,显示在媒体层和程序窗口之间,需要实现半透明效果
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4;
//WindowType:子窗口结束
public static final int LAST_SUB_WINDOW = 1999;
//WindowType:系统窗口,非应用程序创建
public static final int FIRST_SYSTEM_WINDOW = 2000;
//WindowType:状态栏,只能有一个状态栏,位于屏幕顶端,其他窗口都位于它下方
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
//WindowType:搜索栏,只能有一个搜索栏,位于屏幕上方
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
//WindowType:电话窗口,它用于电话交互(特别是呼入),置于所有应用程序之上,状态栏之下
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
//WindowType:系统提示,出现在应用程序窗口之上
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
//WindowType:锁屏窗口
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
//WindowType:信息窗口,用于显示Toast
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
//WindowType:系统顶层窗口,显示在其他一切内容之上,此窗口不能获得输入焦点,否则影响锁屏
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
//WindowType:电话优先,当锁屏时显示,此窗口不能获得输入焦点,否则影响锁屏
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
//WindowType:系统对话框
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
//WindowType:锁屏时显示的对话框
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
//WindowType:系统内部错误提示,显示于所有内容之上
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
//WindowType:内部输入法窗口,显示于普通UI之上,应用程序可重新布局以免被此窗口覆盖
public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11;
//WindowType:内部输入法对话框,显示于当前输入法窗口之上
public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
//WindowType:墙纸窗口
public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13;
//WindowType:状态栏的滑动面板
public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14;
//WindowType:安全系统覆盖窗口,这些窗户必须不带输入焦点,否则会干扰键盘
public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
//WindowType:拖放伪窗口,只有一个阻力层(最多),它被放置在所有其他窗口上面
public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16;
//WindowType:状态栏下拉面板
public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
//WindowType:鼠标指针
public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
//WindowType:导航栏(有别于状态栏时)
public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
//WindowType:音量级别的覆盖对话框,显示当用户更改系统音量大小
public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
//WindowType:起机进度框,在一切之上
public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
//WindowType:假窗,消费导航栏隐藏时触摸事件
public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
//WindowType:梦想(屏保)窗口,略高于键盘
public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
//WindowType:导航栏面板(不同于状态栏的导航栏)
public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
//WindowType:universe背后真正的窗户
public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
//WindowType:显示窗口覆盖,用于模拟辅助显示设备
public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
//WindowType:放大窗口覆盖,用于突出显示的放大部分可访问性放大时启用
public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
//WindowType:......
public static final int TYPE_KEYGUARD_SCRIM = FIRST_SYSTEM_WINDOW+29;
public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
//WindowType:系统窗口结束
public static final int LAST_SYSTEM_WINDOW = 2999;
//MemoryType:窗口缓冲位于主内存
public static final int MEMORY_TYPE_NORMAL = 0;
//MemoryType:窗口缓冲位于可以被DMA访问,或者硬件加速的内存区域
public static final int MEMORY_TYPE_HARDWARE = 1;
//MemoryType:窗口缓冲位于可被图形加速器访问的区域
public static final int MEMORY_TYPE_GPU = 2;
//MemoryType:窗口缓冲不拥有自己的缓冲区,不能被锁定,缓冲区由本地方法提供
public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
//指出窗口所使用的内存缓冲类型,默认为NORMAL
public int memoryType;
//Flag:当该window对用户可见的时候,允许锁屏
public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001;
//Flag:让该window后所有的东西都成暗淡
public static final int FLAG_DIM_BEHIND = 0x00000002;
//Flag:让该window后所有东西都模糊(4.0以上已经放弃这种毛玻璃效果)
public static final int FLAG_BLUR_BEHIND = 0x00000004;
//Flag:让window不能获得焦点,这样用户快就不能向该window发送按键事
public static final int FLAG_NOT_FOCUSABLE = 0x00000008;
//Flag:让该window不接受触摸屏事件
public