模拟雷神飞机游戏(简易版)

import java.awt.Graphics;
import java.awt.Image;

import javax.swing.ImageIcon;
/**
 * 飞机类
 * @author Administrator
 *
 */
public abstract class Airplane implements Drawable ,Runnable{
    protected int x,y;//位置坐标
    protected Direction dir;//方向属性
    protected ImageIcon airplaneImage;//图片名
    public Airplane(){
        this.x = 230;
        this.y = 400;
    }
    public abstract void move(Direction newDir);
    public abstract void draw(Graphics g);
    public abstract void fire();
    public void setDir(Direction newdir) {
        this.dir = newdir;
    }
    public Direction getDir(){
        return dir;
    } 
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.security.Key;
import java.util.ArrayList;
import java.util.List;

import javax.swing.ImageIcon;
/**
 * 轰炸机
 * @author Administrator
 *
 */
public class Battleplane extends Airplane {
    List<Shot> list = new ArrayList<Shot>();//子弹
    public Battleplane() {
        this.airplaneImage = new ImageIcon("01.png");
    }
    @Override
    public void draw(Graphics g) {
        g.drawImage(this.airplaneImage.getImage(), x, y, null);
        if (list != null) {
            for (Shot temp : list) {
                temp.draw(g);
            }
        }
    }
    @Override
    public void move(Direction newDir) {
        switch (newDir) {
        case UP:this.y -=10;break;
        case DOWN:this.y +=10;break;
        case LEFT:this.x -=10;break;
        case RIGHT:this.x +=10;break;
        }
    }
    public void fire() {

    }
    private class Shot implements Drawable{
        private int x,y;
        public Shot(int begin,int end) {
            this.x = begin -2;
            this.y = end - 5;
        } 
        @Override
        public void draw(Graphics g) {
            g.fillRect(x, y, 4, 10);
        }
        public void move(){
            this.y -=10;
        }
    }
    /**
     * 自动发射子弹
     */
    @Override
    public void run() {
        list.add(new Shot(x+22, y));
        for(Shot temp : list){
            temp.move();
        }
        if (list.size() > 100 ) {
            list.remove(0);
        }
    }
}
import java.awt.Graphics;

import javax.swing.ImageIcon;

public class Biuplane extends Airplane{
    public Biuplane() {
        this.airplaneImage = new ImageIcon("03.png");
    }
    @Override
    public void draw(Graphics g) {
        g.drawImage(this.airplaneImage.getImage(), x, y, null);
    }
    @Override
    public void move(Direction newDir) {
        switch (newDir) {
        case UP:this.y -=8;break;
        case DOWN:this.y +=8;break;
        case LEFT:this.x -=8;break;
        case RIGHT:this.x +=8;break;
        }
    }
    public Direction getDir(){
        return dir;
    }
    public void setDir(Direction dir) {
        this.dir = dir;
    }
    @Override
    public void fire() {
    }
    @Override
    public void run() {
    }
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;

import javax.swing.ImageIcon;

public class Bomberplane extends Airplane {
    public Bomberplane() {
        this.airplaneImage = new ImageIcon("02.png");
    }
    @Override
    public void draw(Graphics g) {
        g.drawImage(this.airplaneImage.getImage(), x, y, null);
    }
    @Override
    public void move(Direction newDir) {
        this.dir = newDir;
        switch (newDir) {
        case UP:this.y -=6;break;
        case DOWN:this.y +=6;break;
        case LEFT:this.x -=6;break;
        case RIGHT:this.x +=6;break;
        }
    }
    public Direction getDir(){
        return dir;
    }
    public void setDir(Direction dir) {
        this.dir = dir;
    }
    @Override
    public void fire() {
    }
    @Override
    public void run() {
    }
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;

/**
 * 画板画布界面
 * @author Administrator
 *
 */
public class CorintFrame extends JPanel{
    public class MouseHandler extends MouseAdapter{//添加鼠标点击事件
        @Override
        public void mousePressed(MouseEvent e) {
            if (e.getSource()==labels[0]) {
                air = new Bomberplane();
                repaint();
            } 
            else if (e.getSource() ==labels[1]) {
                air = new Battleplane();
                repaint();
            }
            else if (e.getSource() == labels[2]) {
                air = new Biuplane();
                repaint();
            }
        }
    }
    private Image offImage = new BufferedImage(600, 650, 1);//缓存图片
    private ImageIcon bgImage = new ImageIcon("bg.jpg");//背景图片
    private Airplane air = new Battleplane();
    private JLabel[] labels = new JLabel[3];
    private Timer timer = null;
    private ExecutorService ex = Executors.newFixedThreadPool(2);
    private String[] labelsImageNames = {"02.png","01.png","03.png"};
    public CorintFrame(){
        this.setSize(450,670);
        this.setLayout(null);
        this.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
            }
        });
        for (int i = 0; i < labels.length; i++) {
            labels[i] = new JLabel("i");
            labels[i] = new JLabel(new ImageIcon(labelsImageNames[i]));//添加图标
            labels[i].setBounds(500, 50+60*i, 60, 60);
            labels[i].addMouseListener(new MouseHandler());
            this.add(labels[i]);
        }
        timer = new Timer(50, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                ex.execute(air);
                repaint();
            }
        });
        timer.start();
    }
    public void setKeyCode(int keyCode){//方向
        Direction newDir =null;
        switch (keyCode) {
        case 38:
            newDir = Direction.UP;break;
        case 40:
            newDir = Direction.DOWN;break;
        case 37:
            newDir = Direction.LEFT;break;
        case 39:
            newDir = Direction.RIGHT;break;
        }
        if (newDir != null) {
            air.move(newDir);
            repaint();
        }

    }
    @Override
    public void paint(Graphics g) {
        Graphics g2 = offImage.getGraphics();
        super.paint(g2);
        g2.drawImage(bgImage.getImage(), 0, 0, null);
        air.draw(g2);
        g.drawImage(offImage, 0, 0, null);
    }

}
/**方向
*/
public enum Direction {
    UP,DOWN,LEFT,RIGHT
}
import java.awt.Graphics;
/**
 * 绘画接口
 * @author Administrator
 *
 */
public interface Drawable {
    public void draw(Graphics g);
}
import java.awt.Graphics;
import java.awt.RenderingHints.Key;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.swing.ImageIcon;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.xml.crypto.dsig.keyinfo.KeyValue;
/**
 * 弹窗界面
 * @author Administrator
 *
 */
public class GameDialog extends JDialog {
    private CorintFrame frame =new CorintFrame();
    private ImageIcon bgImage = new ImageIcon("bg.JPG");

    public GameDialog(){
        this.setTitle("雷神");
        this.setSize(600, 650);
        this.setResizable(false);
        this.setLocationRelativeTo(null);
        this.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });


        this.addKeyListener(new KeyAdapter() {
            public void keyPressed(KeyEvent e) {
                int keyCode =e.getKeyCode();
                if (keyCode == 37||keyCode == 38||keyCode == 39||keyCode == 40||keyCode == 32) {
                    frame.setKeyCode(keyCode);
                    repaint();
                }
            }
        });


        this.add(frame);
    }
//  @Override
//  public void paintComponents(Graphics g) {
//      super.paintComponents(g);
//      g.drawImage(bgImage.getImage(), 0, 0, null);
//  }

    public static void main(String[] args) throws ClassNotFoundException, InstantiationException, IllegalAccessException, UnsupportedLookAndFeelException {
        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
        new GameDialog().setVisible(true);
    }
}
import java.awt.Graphics;
/**
 * 图形类
 * @author Administrator
 *
 */
public abstract class Shape implements Drawable{
    protected int x,y;
    protected String name;
    public Shape() {

    }
    @Override
    public abstract void draw(Graphics g);
}
import java.awt.Graphics;
import java.awt.Image;

import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JPanel;

/**
 * 用户界面工具类
 * @author jackfrued
 *
 */
public final class UIUtil {

    private UIUtil() {
    }

    @SuppressWarnings("serial")
    public static void setBackgroundImage(final JFrame frame, final Image bgImage) {
        frame.setContentPane(new JPanel() {
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                g.drawImage(bgImage, 0, 0, frame.getWidth(), frame.getHeight(), null);
            }
        });
    }

    @SuppressWarnings("serial")
    public static void setBackgroundImage(final JDialog dialog, final Image bgImage) {
        dialog.setContentPane(new JPanel() {
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                g.drawImage(bgImage, 0, 0, dialog.getWidth(), dialog.getHeight(), null);
            }
        });
    }
}
  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值