PlaneGame--飞机小游戏案例


PlaneView负责绘制游戏的的飞机
package com.eson.planegame ;

import android.content.Context ;
import android.graphics.Bitmap ;
import android.graphics.BitmapFactory ;
import android.graphics.Canvas ;
import android.graphics.Paint ;
import android.view.View ;

/**
* Created by Eson on 2016/5/18.
*/
public class PlaneView extends View {
    public float currentX ;
    public float currentY ;
    Bitmap plane ;

    public PlaneView(Context context) {

        super (context) ;
        //定义飞机图片
        plane =BitmapFactory. decodeResource(context.getResources() ,R.drawable. plane );
        setFocusable( true );
    }

    @Override
    protected void onDraw (Canvas canvas) {
        super .onDraw(canvas) ;
        //创建画笔
        Paint p= new Paint();
        //绘制飞机
        canvas.drawBitmap( plane ,currentX , currentY, p) ;
    }
}

将直接使用PlaneGame作为Activity显示的内容
package com.eson.planegame ;

import android.os.Bundle ;
import android.support.v7.app.AppCompatActivity ;
import android.util.DisplayMetrics ;
import android.view.Display ;
import android.view.KeyEvent ;
import android.view.View ;
import android.view.Window ;
import android.view.WindowManager ;

public class PlaneGame extends AppCompatActivity {
    //定义飞机的移动速度
    private int speed =10 ;

    @Override
    protected void onCreate (Bundle savedInstanceState) {
        //去掉窗后标题
        requestWindowFeature(Window. FEATURE_NO_TITLE );
        super.onCreate(savedInstanceState) ;
        //全屏显示
        getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,WindowManager.LayoutParams. FLAG_FULLSCREEN );
        //创建PlaneView组件
        final PlaneView planeView= new PlaneView( this );
        setContentView(planeView) ;
        planeView.setBackgroundResource(R.drawable. back );
        //获取窗口管理器
        WindowManager windowManager=getWindowManager() ;
        Display display=windowManager.getDefaultDisplay() ;
        DisplayMetrics metrics= new DisplayMetrics();
        //获取屏幕宽和高
        display.getMetrics(metrics) ;
        //设置飞机的初始位置
        planeView. currentX =metrics.widthPixels / 2;
        planeView. currentY =metrics.heightPixels / 2;
        //为draw组件键盘事件绑定监听器
        planeView.setOnKeyListener( new View.OnKeyListener() {
            @Override
            public boolean onKey (View v, int keyCode , KeyEvent event) {

                //获取由哪个键触发的事件
                switch (event.getKeyCode()){

                    //控制飞机下移
                    case KeyEvent. KEYCODE_S :
                        planeView .currentY += speed;
                        break;
                    //控制飞机上移
                    case KeyEvent. KEYCODE_W :
                        planeView .currentY -= speed;
                        break;
                    //控制飞机左移
                    case  KeyEvent. KEYCODE_A :
                        planeView .currentX -= speed;
                        break;
                    case  KeyEvent. KEYCODE_D:
                        planeView .currentX += speed;
                        break;
                }
                //通知planeView组件重绘
                planeView.invalidate() ;
                return true;
            }
        });
    }
}
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以下是一个简单的 Java 打飞机游戏的代码,仅供参考。 ```java import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.Toolkit; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.ArrayList; import java.util.Random; import javax.swing.JFrame; import javax.swing.JPanel; public class PlaneGame extends JPanel implements KeyListener, Runnable { private static final long serialVersionUID = 1L; // 飞机图片 private Image planeImg; // 子弹图片 private Image bulletImg; // 敌机图片 private Image enemyImg; // 背景图片 private Image bgImg; // 飞机的初始位置 private int planeX = 250; private int planeY = 500; // 子弹列表 private ArrayList<Bullet> bullets = new ArrayList<Bullet>(); // 敌机列表 private ArrayList<Enemy> enemies = new ArrayList<Enemy>(); // 分数 private int score = 0; // 游戏是否结束 private boolean gameOver = false; public PlaneGame() { // 加载图片资源 planeImg = Toolkit.getDefaultToolkit().getImage("plane.png"); bulletImg = Toolkit.getDefaultToolkit().getImage("bullet.png"); enemyImg = Toolkit.getDefaultToolkit().getImage("enemy.png"); bgImg = Toolkit.getDefaultToolkit().getImage("bg.jpg"); // 添加键盘监听器 this.addKeyListener(this); // 设置焦点 this.setFocusable(true); } public void paint(Graphics g) { // 绘制背景 g.drawImage(bgImg, 0, 0, null); // 绘制飞机 g.drawImage(planeImg, planeX, planeY, null); // 绘制子弹 for (Bullet bullet : bullets) { g.drawImage(bulletImg, bullet.getX(), bullet.getY(), null); } // 绘制敌机 for (Enemy enemy : enemies) { g.drawImage(enemyImg, enemy.getX(), enemy.getY(), null); } // 绘制分数 g.setColor(Color.WHITE); g.drawString("Score: " + score, 10, 20); // 绘制游戏结束提示 if (gameOver) { g.drawString("Game Over!", 250, 250); } } public void keyPressed(KeyEvent e) { // 按下空格键发射子弹 if (e.getKeyCode() == KeyEvent.VK_SPACE) { Bullet bullet = new Bullet(planeX + 25, planeY - 20); bullets.add(bullet); } // 移动飞机 if (e.getKeyCode() == KeyEvent.VK_LEFT) { planeX -= 10; } if (e.getKeyCode() == KeyEvent.VK_RIGHT) { planeX += 10; } } public void keyReleased(KeyEvent e) { } public void keyTyped(KeyEvent e) { } public void run() { while (!gameOver) { try { // 生成敌机 Random random = new Random(); if (random.nextInt(10) > 8) { Enemy enemy = new Enemy(random.nextInt(500), 0); enemies.add(enemy); } // 移动子弹 for (Bullet bullet : bullets) { bullet.move(); } // 移动敌机 for (Enemy enemy : enemies) { enemy.move(); } // 判断子弹是否击中敌机 for (Bullet bullet : bullets) { for (Enemy enemy : enemies) { if (bullet.hit(enemy)) { score += 10; bullets.remove(bullet); enemies.remove(enemy); } } } // 判断敌机是否撞击飞机 for (Enemy enemy : enemies) { if (enemy.hit(planeX, planeY)) { gameOver = true; } } // 重绘 repaint(); // 线程休眠 Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } } } public static void main(String[] args) { JFrame frame = new JFrame("飞机大战"); PlaneGame game = new PlaneGame(); frame.add(game); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); new Thread(game).start(); } } class Bullet { private int x; private int y; public Bullet(int x, int y) { this.x = x; this.y = y; } public void move() { y -= 5; } public int getX() { return x; } public int getY() { return y; } public boolean hit(Enemy enemy) { if (x > enemy.getX() && x < enemy.getX() + 50 && y > enemy.getY() && y < enemy.getY() + 50) { return true; } return false; } } class Enemy { private int x; private int y; public Enemy(int x, int y) { this.x = x; this.y = y; } public void move() { y += 2; } public int getX() { return x; } public int getY() { return y; } public boolean hit(int planeX, int planeY) { if (planeX > x && planeX < x + 50 && planeY > y && planeY < y + 50) { return true; } return false; } } ``` 在运行代码之前,请确保有以下图片文件: - plane.png - bullet.png - enemy.png - bg.jpg 将这些图片文件放在与代码相同的目录下。

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