斗罗c++控制台游戏

!!!斗罗迷的福分!!!
斗罗c++控制台游戏
小小的宣传一下团队
记得在编译选项中加
代码:


#include <bits/stdc++.h>
#include <windows.h>
#include <unistd.h>
#include <iostream>
#include <stdlib.h>
#include <ctime>
#include <cstring>
#include <string.h>
#include <fstream> 
#include <cmath> 
#include <vector> 
#include <string> 
#include <map> 
#include <stack> 
#include <set> 
#include <csignal>
#include <csetjmp>
#include <cstdarg>
#include <typeinfo>
#include <bitset>
#include <functional>
#include <utility>
#include <cstddef>
#include <new>
#include <memory>
#include <climits>
#include <cfloat>
#include <limits>
#include <exception>
#include <stdexcept>
#include <cassert>
#include <cerrno>
#include <cctype>
#include <cwctype>
#include <cwchar>
#include <list>
#include <deque>
#include <queue>
#include <iterator>
#include <algorithm>
#include <complex>
#include <valarray>
#include <numeric>
#include <iosfwd>
#include <ios>
#include <istream>
#include <ostream>
#include <fstream>
#include <sstream>
#include <iomanip>
#include <streambuf>
#include <cstdio>
#include <locale>
#include <cstdlib>
using namespace std;
#define slp sleep(0.5)
#define cls system("cls")
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) 
mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
void color(int word,int back){
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),back*16+word);
}
struct man{
    string name;
    long long hunhuanshangxian;
    long long chushihunli;
    long long hp,mxhp;
    long long wuhun;
    long long pugongshanghai;
    long long pugongleixing;
    long long pugongxiaoguo[110];
    long long xiaoguoqiangdu[110];
    long long xiaoguoshijian[110];
    long long fangyu;
    long long speed;
    long long hunli;
    string hunjiname[10][5];
    long long hunjileixing[10][5];
    long long hunjinianxian[10];
    long long hunjilengque[10][5];
    long long hunjishanghai[10][5];
    long long hunjixiaoguo[10][5][110];
    long long hunjixiaoguoqiangdu[10][5][110];
    long long hunjixiaoguoshijian[10][5][110];
}my;
struct fighter{
    long long hp,mxhp;
    string name;
    long long pugongshanghai;
    long long fangyu;
    long long speed;
};
fighter make_player(){
    fighter p;
    p.hp=my.hp;
    p.mxhp=my.mxhp;
    p.fangyu=my.fangyu;
    p.speed=my.speed;
}
long long getll(long long a[]){
    int i;
    for(i=1;a[i]!=0;i++){}
    return i;
}
string wuhunname[110]={
	"",
    "昊天锤",
    "蓝银皇",
    "邪眸白虎",
    "火凤凰",
    "柔骨兔",
    "幽冥猫",
    "蓝电霸王龙",
    "龙纹棍",
};
/*
攻击类型
1 近战
2 中程
3 远程
攻击效果
1 中毒
2 着火
3 触电
4 眩晕
5 吸血
6 减速
7 闪避
8 控制
9 中毒加成
10 火焰加成
11 雷电加成
12 护盾(自己)
13 增加防御(自己)
14 伤害加成(自己)
15 全属性加成(自己)
16 回血(单体)
17 加速(单体)
18 减速(群体)
19 回血(群体)
20 加速(群体)
21 护盾(群体)
22 增加防御(群体)
23 伤害加成(群体)
24 全属性加成(群体)
25 控制(群体)
26 加速(自己)
27 破甲(单体)
28 破甲(群体)
29 召唤
30 护盾(单体)
31 
*/
string xiaoguoname[110]={"","中毒","着火","触电","眩晕","吸血","减速","闪避","控制"
,"中毒加成","火焰加成","雷电加成","护盾(自己)","增加防御(自己)","伤害加成(自己)"
,"全属性加成(自己)","回血(单体)","加速(单体)","减速(群体)","回血(群体)","加速(群体)"
,"护盾(群体)","增加防御(群体)","全属性加成(群体)","伤害加成(群体)","控制(群体)","加速(自己)"
,"破甲(单体)","破甲(群体)","分身","护盾(单体)",""};
long long random(long long l,long long r){
	if(r<l){
	    return 0;
	}
	long long k=rng()*rng()+rng();
	return abs(k%(r-l+1))+l;
}
string nts(long long num){
    string k="";
    while(num){
        k+=char(num%10+'0');
        num/=10;
    }
    int len=k.size();
    for(int i=0;i<len/2;i++){
        swap(k[i],k[len-i-1]);
    }
    return k;
}
long long xiyouchengdu[110]={0,9,9,7,8,7,7,9,8};
long long wuhunhp[110]={0,220,240,200,180,140,140,210,120};
long long wuhunfangyu[110]={0,5,5,4,4,3,3,5,2};
long long wuhunshanghai[110]={0,50,30,32,35,25,23,60,60};
long long pugongleixing[110]={0,1,1,1,2,1,1,1};
long long wuhunsudu[110]={0,10,15,16,18,18,25,20,20};
long long pugongxiaoguo[110][20]={{},{},{},{},{0,2},{},{},{},{}};
long long pugongxiaoguoqiangdu[110][20]={{},{},{},{},{0,10},{},{},{},{}};
long long pugongxiaoguoshijian[110][20]={{},{},{},{},{0,5},{},{},{},{}};
long long pugongshanghaishuliang[110]={0,30,0,0,20,0,0,0,0};
string hunjiname[10][110][21][5]={
    {},
    {
        {},
        {{},{"","泰坦苍穹怕     ",""},{}},
        {{},{"","缠绕           ",""},{}},
        {{},{"","白虎护身障     ",""},{}},
        {{},{"","凤凰火线       ",""},{}},
        {{},{"","腰弓           ",""},{}},
        {{},{"","幽冥突刺       ",""},{}},
        {{},{"","雷霆龙爪       ",""},{}},
        {{},{"","龙纹漩涡          "},{}},
    },
    {
        {},
        {{},{"","昊天护体       ",""},{"重力沼泽"},{}},
        {{},{"","寄生           ",""},{}},
        {{},{"","白虎烈光波     ",""},{}},
        {{},{"","浴火凤凰       ",""},{}},
        {{},{"","魅惑           ",""},{}},
        {{},{"","幽冥百爪       ",""},{}},
        {{},{"","雷霆万钧       ",""},{}},
        {{},{"","龙纹觉醒       ",""},{}},
    },
    {
        {},
        {{},{"","旋风狂舞       ",""},{}},
        {{},{"","蛛网束缚       ",""},{}},
        {{},{"","白虎金刚变     ",""},{}},
        {{},{"","凤凰天翔       ",""},{}},
        {{},{"","瞬移           ",""},{}},
        {{},{"","幽冥斩         ",""},{}},
        {{},{"","雷霆之怒       ",""},{}},
        {{},{"","龙纹破     ",""},{}},
    },
    {
        {},
        {{},{"","邪神破         ",""},{}},
        {{},{"","蓝银囚笼       ",""},{}},
        {{},{"","白虎流星雨     ",""},{}},
        {{},{"","凤凰啸天击     ",""},{}},
        {{},{"","无敌金身       ",""},{"","暴杀八段摔     "},{}},
        {{},{"","幽冥影分身     ",""},{}},
        {{},{"","雷霆龙首       ",""},{}},
        {{},{"","龙纹咆哮       ",""},{}},
    },
    {
        {},
        {{},{"","绚烂之爆       ",""},{}},
        {{},{"","蓝银霸皇枪     ",""},{}},
        {{},{"","白虎魔神变     ",""},{}},
        {{},{"","凤凰流星雨     ",""},{}},
        {{},{"","柔骨锁         ",""},{}},
        {{},{"","幽冥影相连     ",""},{}},
        {{},{"","雷霆地狱       ",""},{}},
        {{},{"","龙纹定海       ",""},{}},
    },
    {
        {},
        {{},{"","大地蚁皇斩     ",""},{}},
        {{},{"","蓝银金光阵     ",""},{}},
        {{},{"","白虎破灭杀     ",""},{}},
        {{},{"","凤凰穿云击     ",""},{}},
        {{},{"","虚无           ",""},{}},
        {{},{"","幽冥附体       ",""},{}},
        {{},{"","雷霆吐息       ",""},{}},
        {{},{"","孤注一掷       ",""},{}},
    },
    {
        {},
        {{},{"","昊天真身       ",""},{}},
        {{},{"","蓝银皇真身     ",""},{"吞噬金丝"},{}},
        {{},{"","白虎真身       ",""},{}},
        {{},{"","凤凰真身       ",""},{}},
        {{},{"","柔骨真身       ",""},{}},
        {{},{"","幽冥猫真身     ",""},{}},
        {{},{"","蓝电霸王龙真身 ",""},{}},
        {{},{"","龙纹真身       ",""},{}},
    },
    {
        {},
        {{},{"","千钧壁垒       ",""},{}},
        {{},{"","蓝银邪魔镜之灭 ",""},{"蓝银虎鲸魔之摄"},{}},
        {{},{"","白虎凌风裂     ",""},{}},
        {{},{"","凤凰噬心链     ",""},{}},
        {{},{"","金丝魔网       ",""},{}},
        {{},{"","幽冥铩影灭     ",""},{}},
        {{},{"","雷神附体       ",""},{}},
        {{},{"","龙纹爆破       ",""},{}},
    },
    {
        {},
        {{},{"","杀戮结界       ",""},{}},
        {{},{"","蓝银天青龙之魂 ",""},{"蓝银青龙缠之韧"},{}},
        {{},{"","白虎天雷灭     ",""},{}},
        {{},{"","凤凰地狱邪火   ",""},{}},
        {{},{"","月光轰天杀     ",""},{}},
		{{},{"","幽冥神灭       ",""},{}},
        {{},{"","真龙降临       ",""},{"雷神降临       "}},
        {{},{"","龙威四海       ",""},{}},
    },
};
long long hunjileixing[10][110][21][5]={
    {},
    {
        {},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,3},{}},
        {{},{0,2},{}},
        {{},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,3},{0,3},{}},
    },
    {
        {},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,3},{}},
    },
    {
        {},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,3},{}},
        {{},{0,1},{}},
        {{},{0,3},{}},
    },
    {
        {},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,3},{}},
        {{},{0,2},{}},
        {{},{0,1},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,2},{}},
        {{},{0,3},{}},
    },
    {
        {},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,1},{}},
        {{},{0,3},{}},
        {{},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,1},{}},
        {{},{0,3},{}},
    },
    {
        {},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
    },
    {
        {},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
    },
    {
        {},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
    },
    {
        {},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
        {{},{0,},{}},
    },
};
long long hunjixiaoguo[10][110][21][5][30]={
    {},
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,8}},{}},
        {{},{{},{0,12}},{}},
        {{},{{},{0,2}},{}},
        {{},{{},{0,14}},{}},
        {{},{{},{0,14}},{}},
        {{},{{},{0,12}},{}},
        {{},{{},{0,0}},{{},{0,15}},{}},
    },
    {
        {},
        {{},{{},{0,12}},{}},
        {{},{{},{0,8}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,10}},{}},
        {{},{{},{0,4}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,4}},{}},
    },
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,1,8}},{}},
        {{},{{},{0,15}},{}},
        {{},{{},{0,26,10}},{}},
        {{},{{},{0,7}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,4}},{}},
        {{},{{},{0,16}},{}},
    },
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,8}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,13}},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,8}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
};
/*
攻击效果
1 中毒
2 着火
3 触电
4 眩晕
5 吸血
6 减速
7 闪避
8 控制
9 中毒加成
10 火焰加成
11 雷电加成
12 护盾(自己)
13 增加防御(自己)
14 伤害加成(自己)
15 全属性加成(自己)
16 回血(单体)
17 加速(单体)
18 减速(群体)
19 回血(群体)
20 加速(群体)
21 护盾(群体)
22 增加防御(群体)
23 伤害加成(群体)
24 全属性加成(群体)
25 控制(群体)
26 加速(自己)
27 破甲(单体)
28 破甲(群体)
29 分身
30 护盾(单体)
*/
long long hunjixiaoguoqiangdu[10][110][21][5][30]={
    {},
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,10}},{}},
        {{},{{},{0,12}},{}},
        {{},{{},{0,20}},{}},
        {{},{{},{0,40}},{}},
        {{},{{},{0,40}},{}},
        {{},{{},{0,50}},{}},
        {{},{{},{0,0}},{{},{0,60}},{}},
    },
    {
        {},
        {{},{{},{0,30}},{}},
        {{},{{},{0,20}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,20}},{}},
        {{},{{},{0,1}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,1}},{}},
    },
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,60,50}},{}},
        {{},{{},{0,50}},{}},
        {{},{{},{0,30,100}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,3}},{}},
        {{},{{},{0,7}},{}},
    },
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,80}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,500}},{{},{}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,400}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
};
long long hunjixiaoguoshijian[10][110][21][5][30]={
    {},
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,-1}},{}},
        {{},{{},{0,-1}},{}},
        {{},{{},{0,5}},{}},
        {{},{{},{0,3}},{}},
        {{},{{},{0,3}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{{},{0,4}},{}},
    },
    {
        {},
        {{},{{},{0,-1}},{}},
        {{},{{},{0,-1}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,3}},{}},
        {{},{{},{0,2}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,3}},{}},
        {{},{{},{0,3}},{}},
    },
    {
        {},
        {{},{{},{0,0}},{}},
        {{},{{},{0,5,-1}},{}},
        {{},{{},{0,5}},{}},
        {{},{{},{0,3,3}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,3}},{}},
    },
    {
        {},
        {{},{{},{0,-1}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,0}},{}},
        {{},{{},{0,-1}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
    {
        {},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
        {{},{{},{}},{}},
    },
};
long long hunjishanghai[10][110][21][5]={
    {},
    {
        {},
        {{},{0,200},{}},
        {{},{0,50},{}},
        {{},{0,0},{}},
        {{},{0,150},{}},
        {{},{0,0},{}},
        {{},{0,0},{}},
        {{},{0,0},{}},
        {{},{0,220},{0,0},{}},
    },
    {
        {},
        {{},{0,0},{}},
        {{},{0,60},{}},
        {{},{0,160},{}},
        {{},{0,0},{}},
        {{},{0,0},{}},
        {{},{0,180},{}},
        {{},{0,240},{}},
        {{},{0,200},{}},
    },
    {
        {},
        {{},{0,300},{}},
        {{},{0,60},{}},
        {{},{0,0},{}},
        {{},{0,0},{}},
        {{},{0,0},{}},
        {{},{0,200},{}},
        {{},{0,180},{}},
        {{},{0,0},{}},
    },
    {
        {},
        {{},{0,450}},
        {{},{0,80}},
        {{},{0,400}},
        {{},{0,420}},
        {{},{0,0},{0,430}},
        {{},{0,0}},
        {{},{0,460}},
        {{},{0,300},{}},
    },
    {
        {},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
    },
    {
        {},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
    },
    {
        {},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
    },
    {
        {},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
    },
    {
        {},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
        {{},{}},
    },
};
long long hunjilengque[10][110][21][5]={
    {},
    {
        {},
        {{},{0,3},{}},
        {{},{0,3},{}},
        {{},{0,5},{}},
        {{},{0,3},{}},
        {{},{0,3},{}},
        {{},{0,3},{}},
        {{},{0,5},{}},
        {{},{0,3},{0,4},{}},
    },
    {
        {},
        {{},{0,5},{}},
        {{},{0,4},{}},
        {{},{0,3},{}},
        {{},{0,4},{}},
        {{},{0,5},{}},
        {{},{0,4},{}},
        {{},{0,4},{}},
        {{},{0,5},{}},
    },
    {
        {},
        {{},{0,7},{}},
        {{},{0,6},{}},
        {{},{0,20},{}},
        {{},{0,6},{}},
        {{},{0,4},{}},
        {{},{0,4},{}},
        {{},{0,5},{}},
        {{},{0,5},{}},
    },
    {
        {},
        {{},{0,8},{}},
        {{},{0,8},{}},
        {{},{0,8},{}},
        {{},{0,8},{}},
        {{},{0,8},{0,8},{}},
        {{},{0,8},{}},
        {{},{0,8},{}},
        {{},{0,6},{}},
    },
    {
        {},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
    },
    {
        {},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
    },
    {
        {},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
    },
    {
        {},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
    },
    {
        {},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
        {{},{},{}},
    },
};
bool fuli=1;
double hunhuanshengji[10]={0,1.5,3,2.5,2.8,2.2,2.2,1.6,1.5};
long long biaozhunnianxian[10]={0,300,500,1000,3000,8000,16000,33000,90000,120000};

void print_pk(long long nianxian,string guainame,long long guaihp,long long guaimxhp)
{
/*
0=黑色 1=蓝色 2=绿色 3=湖蓝色 4=红色 5=紫色 6=黄色 
7=白色 8=灰色 9=淡蓝色 A=淡绿色 B=淡浅绿色 C=淡红色 
D=淡紫色 E=淡黄色 F=亮白色 
*/
    if(nianxian<=99){
        color(15,0);//亮白色
    }else if(nianxian<=999){
        color(6,0);//黄色
    }else if(nianxian>=1000&&nianxian<=9999){
        color(5,0);//紫色
    }else if(nianxian>=10000&&nianxian<=99999){
        color(8,0);//白色
    }else if(nianxian>=100000&&nianxian<=999999){
        color(4,0);
    }else{
        color(6,0);
    }
    string opt="["+nts(nianxian)+"]"+guainame;
    // cout<<opt.size();
    cout<<std::left<<setw(25)<<opt;
    color(7,0);
    cout<<"[";
    for(int i=1;i<=guaihp*20/guaimxhp;i++){
        cout<<"=";
    }
    for(int i=1;i<=20-guaihp*20/guaimxhp;i++){
        cout<<" ";
    }
    cout<<"]";
	cout<<guaihp<<"/"<<guaimxhp;
	color(3,7);
    cout<<endl;
    string opt1="你";
    cout<<std::left<<setw(25)<<opt1;
    color(7,0);
    cout<<"[";
    for(int i=1;i<=my.hp*20/my.mxhp;i++){
        cout<<"=";
    }
    for(int i=1;i<=20-my.hp*20/my.mxhp;i++){
        cout<<" ";
    }
    cout<<"]";
    color(7,0);
	cout<<my.hp<<"/"<<my.mxhp;
    cout<<endl;
}
long long guaicsh(){
    long long nianxian=random(1,6000000/pow(my.hunli,2.4)*10);
    // if(ans==11){
    //     nianxian=1;
    // }
    // if(nianxian==1){
    //     nianxian=10000000;
    // }else 
    if(my.hunli<=10){
        nianxian=random(0,2000);
    }else if(my.hunli<=20){
        nianxian=random(500,3000);
    }else if(my.hunli<=30){
        nianxian=random(1000,7000);
    }else if(my.hunli<=40){
        nianxian=random(2000,20000);
    }else if(my.hunli<=50){
        nianxian=random(6000,30000);
    }else if(my.hunli<=60){
        nianxian=random(8000,50000);
    }else if(my.hunli<=70){
        nianxian=random(10000,70000);
    }else if(my.hunli<=80){
        nianxian=random(20000,200000);
    }else if(my.hunli<=90){
        nianxian=random(50000,500000);
    }else if(my.hunli<=100){
        nianxian=random(90000,1000000);
    }else{
        nianxian=random(100000,100000000);
    }
    return nianxian;
}
int main(){
    srand(time(0));
    cls;
    // cout<<nts(123456);
    if(1){
        cout<<"是否觉醒武魂?1.是 2.否\n";
        long long ans;
        cin>>ans;
        cls;
        if(ans==2){
            return 0;
        }else{
            my.hunhuanshangxian=423;
            cout<<"觉醒中……\n";
            long long k=rng()%8+1;
            // k=8;
            long long hunlik=min(xiyouchengdu[k]+rand()%5,(long long)10);
            cout<<"你的武魂是"<<wuhunname[k]<<endl;
            cout<<"你的魂力是"<<hunlik<<"级"<<endl;
            
            my.wuhun=k;
            
            my.hunli=hunlik;
            
            my.chushihunli=hunlik;
            
            my.mxhp=wuhunhp[k]*pow(1.15,hunlik);
            my.mxhp=random(my.mxhp*4/5,my.mxhp*6/5);
            
            my.fangyu=wuhunfangyu[k]*pow(1.1,hunlik);
            my.fangyu=random(my.fangyu*4/5,my.fangyu*6/5);
            
            my.pugongshanghai=wuhunshanghai[k]*pow(1.1,hunlik);
            my.pugongshanghai=random(my.pugongshanghai*4/5,my.pugongshanghai*6/5);
            
            my.speed=wuhunsudu[k]*pow(1.06,hunlik);
            my.speed=random(my.speed*4/5,my.speed*6/5);
            
            my.pugongleixing=pugongleixing[k];
            
            cout<<"血量 "<<my.mxhp<<endl;
            cout<<"伤害 "<<my.pugongshanghai<<endl;
            cout<<"防御 "<<my.fangyu<<endl;
            cout<<"速度 "<<my.speed<<endl;
            cout<<"属性:\n";
            for(int i=1;pugongxiaoguo[k][i]!=0;i++){
                my.pugongxiaoguo[i]=pugongxiaoguo[k][i];
                
                my.xiaoguoqiangdu[i]=pugongxiaoguoqiangdu[k][i];
                
                my.xiaoguoshijian[i]=pugongxiaoguoshijian[k][i];
                
                cout<<xiaoguoname[my.pugongxiaoguo[i]]<<" "<<my.xiaoguoqiangdu[i]<<endl;
            }
        }
    }
    my.hp=my.mxhp;
    sleep(1);
    while(1){
        cls;
    	if(my.hunli==100)
    	{
    		cls;
    		color(4,0);
    		cout<<"你已成神"; 
    		return 0;
		}
        cout<<"1.个人信息 2.修炼 3.去魂兽森林 4.新手福利(只能领一次)\n";
        int ans;
        cin>>ans;
        cls;
        if(ans==1){
            cout<<"武魂 "<<wuhunname[my.wuhun]<<endl;
            
            cout<<"魂力 "<<my.hunli<<"级"<<endl;
            
            if(my.hp>my.mxhp) my.mxhp = my.hp;
            
            cout<<"血量 "<<my.hp<<'/'<<my.mxhp<<endl;
            
            cout<<"伤害 "<<my.pugongshanghai<<endl;
            
            cout<<"防御 "<<my.fangyu<<endl;
            
            cout<<"速度 "<<my.speed<<endl;
            
            cout<<"魂技:"<<endl;
            for(int i=1;i<=(my.hunli-1)/10;i++){
                cout<<"魂技名称:"<<my.hunjiname[i][1]<<"\n";
                cout<<"魂环年限:"<<my.hunjinianxian[i]<<"\n";
                cout<<"魂技伤害:"<<my.hunjishanghai[i][1]*my.pugongshanghai/100<<"\n";
                cout<<"冷却时间:"<<my.hunjilengque[i][1]<<"秒。\n";
                /*
攻击效果
1 中毒
2 着火
3 触电
4 眩晕
5 吸血
6 减速
7 闪避
8 控制
9 中毒加成
10 火焰加成
11 雷电加成
12 护盾(自己)
13 增加防御(自己)
14 伤害加成(自己)
15 全属性加成(自己)
16 回血(单体)
17 加速(单体)
18 减速(群体)
19 回血(群体)
20 加速(群体)
21 护盾(群体)
22 增加防御(群体)
23 伤害加成(群体)
24 全属性加成(群体)
25 控制(群体)
26 加速(自己)
27 破甲(单体)
28 破甲(群体)
29 分身
30 护盾(单体)
*/
                for(int j=1;my.hunjixiaoguo[i][j][1]!=0;j++){
                    int mXG=my.hunjixiaoguo[i][j][1],mTI=my.hunjixiaoguoshijian[i][j][1],mQD=my.hunjixiaoguoqiangdu[i][j][1];
                    cout<<xiaoguoname[mXG];
                    if(mQD>0){
                        cout<<mQD;
                    }
                    if(mTI>0){
                        cout<<' '<<mTI<<"秒";
                    }
                    cout<<endl;
                }
            }
            getchar();
            getchar();
        }
        if(ans==2){
            //if(my.wuhun==6&&my.hunli==39){
                //cout<<"幽冥猫的魂技太难编了,你已被作者代表正义(bushi)KO了!\n";
                //exit(0);
            //}
            if(my.hunli%10==0&&my.hunli<50){
                cout<<"你需要先获取魂环!\n";
            }else{
                cout<<"修炼中……";
                // sleep((long long)my.hunli*0.3/my.chushihunli);
                my.hunli++;
                int zeng=max((long long)10,random(my.mxhp*0.03,my.mxhp*0.05));
                my.mxhp+=zeng;
                my.hp=max(my.mxhp,my.hp+zeng*2);
                
                my.pugongshanghai+=max((long long)2,random(my.pugongshanghai*0.03,my.pugongshanghai*0.05));
                
                my.fangyu+=max((long long)2,random(my.fangyu*0.02,my.fangyu*0.03));
                
                my.speed+=max((long long)1,random(my.speed/60,my.speed/40));
            }
            getchar();
            getchar();
        }
        if(ans==3){
            string guainame="石头怪";
            long long nianxian=guaicsh();
            long long guaimxhp=random(nianxian*1,nianxian*3);
            long long guaihp=guaimxhp;
            long long guaishanghai=random(nianxian*0.08,nianxian*0.12);
            long long guaifangyu=random(nianxian*0.01,nianxian*0.02);
            long long guaisudu=random(nianxian/20,nianxian/10);
            my.mxhp;
            int huihe=0;
            int flag=1;
            vector<long long>mXG,mQD,mTI,dXG,dQD,dTI;
            long long jinengdengdai[20]={0};
            while(guaihp>0&&my.hp>0){
                print_pk(nianxian,guainame,guaihp,guaimxhp);
                //1 2 4 7 8 10 12 14 15 16 26
                if(huihe==0){
                    long long mXGQD[110]={0},mLY[110]={0},dXGQD[110]={0},dLY[110]={0};
                    for(int i=0;i<mXG.size();i++){
                        if(mTI[i]==0){
                            // cout<<mXG[i];
                            sleep(1);
                            mXG.erase(mXG.begin()+i);
                            mQD.erase(mQD.begin()+i);
                            mTI.erase(mTI.begin()+i);
                        }
                        mXGQD[mXG[i]]+=mQD[i];
                        mTI[i]--;
                        mLY[mXG[i]]=i;
                        mTI[i]=max((long long)-1,mTI[i]);
                    }
                    for(int i=0;i<dXG.size();i++){
                        if(dTI[i]==0){
                            dXG.erase(dXG.begin()+i);
                            dQD.erase(dQD.begin()+i);
                            dTI.erase(dTI.begin()+i);
                        }
                        dXGQD[dXG[i]]+=dQD[i];
                        dTI[i]--;
                        dLY[dXG[i]]=i;
                        dTI[i]=max((long long)-1,dTI[i]);
                    }
                    if(dXGQD[1]){
                        cout<<"受到"<<dXGQD[1]<<"点中毒伤害。\n";
                        guaihp-=dXGQD[1];
                    }
                    if(dXGQD[2]){
                        cout<<"受到"<<dXGQD[2]<<"点火焰伤害。\n";
                        guaihp-=dXGQD[2];
                    }
                    if(dXGQD[3]){
                        cout<<"受到"<<dXGQD[3]<<"点雷电伤害。\n";
                        guaihp-=dXGQD[3];
                    }
                    if(mXGQD[16]){
                        cout<<"你回复"<<mXGQD[16]<<"点血量。\n";
                        my.hp=min(my.mxhp,my.hp+mXGQD[16]);
                    }
                    long long xl[20]={0},now=0;
                    cout<<"0.普攻\n";
                    for(int i=1;i<=(my.hunli-1)/10;i++){
                        if(jinengdengdai[i]==0){
                            // cout<<jinengdengdai[i]<<' ';
                            xl[++now]=i;
                            cout<<now<<'.'<<my.hunjiname[i][1]<<"\n";
                        }else{
                            jinengdengdai[i]--;
                        }
                    }
                    xl[++now]=-1;
                    cout<<now<<".逃跑\n";
                    long long ans2;
                    cin>>ans2;
                    cls;
                    print_pk(nianxian,guainame,guaihp,guaimxhp);
                    if(ans2==0){
                        long long sh=max((long long)0,my.pugongshanghai-guaifangyu);
                        if(mXGQD[14]>=1){
                            sh=sh*(mXGQD[14]+100)/100;
                        }
                        if(mXGQD[15]>=1){
                            sh=sh*(mXGQD[15]+100)/100;
                        }
                        // long long sh=my.pugongshanghai-guaifangyu;
                        cout<<"你对"<<guainame<<"造成了"<<sh<<"点伤害。\n";
                        guaihp-=sh;
                    }
                    if(ans2>=1&&ans2<now){
                        int ans1=xl[ans2];
                        jinengdengdai[ans1]=my.hunjilengque[ans1][1];
                        // cout<<jinengdengdai[ans1]<<endl;
                        if(my.hunjishanghai[ans1][1]!=0){
                            long long bei1=my.hunjishanghai[ans1][1];
                            long long sh=max((long long)0,my.pugongshanghai*bei1/100-guaifangyu);
                            cout<<"你使用"<<my.hunjiname[ans1][1]<<"对"<<guainame<<"造成了"<<sh<<"点伤害。\n";
                            guaihp-=sh;
                        }
                        //vector<long long>mXG,mQD,mTI,dXG,dQD,dTI;
                        for(int i=1;my.hunjixiaoguo[ans1][1][i]!=0;i++){
                            int X1=my.hunjixiaoguo[ans1][1][i];
                            long long xg1=my.hunjixiaoguo[ans1][1][i];
                            long long qd1=my.hunjixiaoguoqiangdu[ans1][1][i];
                            long long ti1=my.hunjixiaoguoshijian[ans1][1][i];
                            if(X1==12){
                                int i;
                                for(i=0;i<mXG.size();i++){
                                    if(mXG[i]==12){
                                        break;
                                    }
                                }
                                if(i==mXG.size()){
                                    mXG.push_back(xg1);
                                    mQD.push_back(qd1*my.mxhp/100);
                                    mTI.push_back(ti1);
                                }else{
                                    mXG[i]+=xg1;
                                    mQD[i]+=qd1*my.mxhp/100;
                                    mTI[i]+=ti1;
                                }
                            }else if(X1==8){
                                int i;
                                for(i=0;i<dXG.size();i++){
                                    if(dXG[i]==8){
                                        break;
                                    }
                                }
                                if(i==dXG.size()){
                                    dXG.push_back(xg1);
                                    dQD.push_back(qd1*my.mxhp/100);
                                    dTI.push_back(ti1);
                                }else{
                                    dXG[i]+=xg1;
                                    dQD[i]+=qd1*my.mxhp/100;
                                    dTI[i]+=ti1;
                                }
                            }else if(X1==7||X1==9||X1==10||X1==11||X1==13||X1==14||X1==15
                            ||X1==17||X1==18||X1==19||X1==20||X1==21||X1==22||X1==23||X1==24
                            ||X1==26){
                                mXG.push_back(xg1);
                                mQD.push_back(qd1);
                                mTI.push_back(ti1);
                            }else if(X1==16){
                                mXG.push_back(xg1);
                                mQD.push_back(qd1*my.mxhp/100);
                                mTI.push_back(ti1);
                            }else{
                                if(mXGQD[9]&&xg1==1){
                                    dQD.push_back(qd1*(100+mXGQD[9])/100);
                                }else if(mXGQD[10]&&xg1==2){
                                    dQD.push_back(qd1*(100+mXGQD[10])/100);
                                }else if(mXGQD[11]&&xg1==3){
                                    dQD.push_back(qd1*(100+mXGQD[11])/100);
                                }else{
                                    dQD.push_back(qd1);
                                }
                                dXG.push_back(xg1);
                                dTI.push_back(ti1);
                            }
                        }
                    }
                    if(ans2==now){
                        flag=0;
                        break;
                    }
                }else if(huihe==1){
                    long long jinengdengdai[20]={0},mXGQD[110]={0},mLY[110]={0},dXGQD[110]={0},dLY[110]={0};
                    memset(mLY,-1,sizeof(mLY));
                    memset(dLY,-1,sizeof(dLY));
                    // for(int i=0;i<mXG.size();i++){
                    //     if(mTI[i]==0){
                    //         mXG.erase(mXG.begin()+i);
                    //         mQD.erase(mQD.begin()+i);
                    //         mTI.erase(mTI.begin()+i);
                    //     }
                    //     mXGQD[mXG[i]]+=mQD[i];
                    //     mTI[i]--;
                    //     mLY[mXG[i]]=i;
                    //     mTI[i]=max((long long)-1,mTI[i]);
                    // }
                    // cout<<"*1\n";
                    for(int i=0;i<dXG.size();i++){
                        if(dTI[i]==0){
                            dXG.erase(dXG.begin()+i);
                            dQD.erase(dQD.begin()+i);
                            dTI.erase(dTI.begin()+i);
                        }
                        dXGQD[dXG[i]]+=dQD[i];
                        dTI[i]--;
                        dLY[dXG[i]]=i;
                        dTI[i]=max((long long)-1,dTI[i]);
                    }
                    // cout<<"*2\n";
                    if(dXGQD[4]>=1){
                        huihe=1-huihe;
                        cls;
                        continue;
                    }
                    if(dXGQD[1]){
                        cout<<"受到"<<dXGQD[1]<<"点中毒伤害。\n";
                        guaihp-=dXGQD[1];
                    }
                    if(dXGQD[2]){
                        cout<<"受到"<<dXGQD[2]<<"点火焰伤害。\n";
                        guaihp-=dXGQD[2];
                    }
                    if(dXGQD[3]){
                        cout<<"怪受到"<<dXGQD[3]<<"点雷电伤害。\n";
                        guaihp-=dXGQD[3];
                    }
                    // cout<<"*3\n";
                    long long sh=max((long long)0,guaishanghai);
                    long long hd=mXGQD[12],kz=dXGQD[8];
                    // cout<<"*4\n";
                    if(kz){
                        dQD[dLY[8]]-=sh;
                        cout<<guainame<<"对控制造成了"<<min(sh,kz)<<"点破坏。"<<endl;
                        sh-=min(sh,kz);
                    }
                    // cout<<"*5\n";
                    if(dLY[8]!=-1&&dQD[dLY[8]]<=0){
                        // cout<<"*5-1\n";
                        cout<<"控制被打破了。\n";
                        dTI[dLY[8]]=0;
                    }
                    // cout<<"*6\n";
                    if(hd&&sh){
                        mQD[mLY[12]]-=sh;
                        cout<<guainame<<"对护盾造成了"<<min(sh,hd)<<"点破坏。"<<endl;
                        sh-=min(sh,hd);
                    }
                    // cout<<"*7\n";
                    if(dLY[12]!=-1&&mQD[mLY[12]]<=0){
                        cout<<"护盾被打破了。\n";
                        mTI[mLY[12]]=0;
                    }
                    // cout<<"*8\n";
                    sh=max((long long)0,sh-my.fangyu);
                    cout<<guainame<<"对你造成了"<<sh<<"点伤害。\n";
                    my.hp-=sh;
                    // cout<<"*9\n";
                }
                huihe=1-huihe;
                usleep(300000);
                slp;
                cls;
            }
            if(guaihp<=0){
                cout<<"你击杀了"<<guainame<<endl;
                cout<<"你获得"<<nianxian<<"年魂环一枚!\n";
                //if(my.hunli%10==0){
                    cout<<"是否吸收魂环?\n";
                    long long cgl=0;
                    if(nianxian<=my.hunhuanshangxian){
                        cgl=100000000;
                    }else{
                        cgl=100000000.0*pow(my.hunhuanshangxian,1.80)/pow(nianxian,1.80);
                    }
                    cout<<"吸收成功率:"<<fixed<<setprecision(6)<<cgl/1000000.0<<'%'<<endl;
                    cout<<"1.吸收 2.放弃\n";
                    long long ans1;
                    cin>>ans1;
                    if(ans1==1){
                        //if(my.hunli==50){
                        //    cout<<"未更新第五魂技,快到评论区贡献素材吧!\n";
                        //}else{
                            long long rand1=random(1,100000000);
                            if(rand1<=cgl){
                                cout<<"吸收成功,你似乎又变强了。\n";
                                long long ch=biaozhunnianxian[my.hunli/10],l=nianxian/10;
                                my.mxhp+=my.mxhp*l/ch;
                                my.pugongshanghai+=my.pugongshanghai*l/ch;
                                my.fangyu+=my.fangyu*l/ch;
                                my.speed+=my.speed*l/ch;
                                long long X1=my.hunli/10;
                                my.hunhuanshangxian=nianxian*hunhuanshengji[X1];
                                long long hunjishuliang;
                                for(int i=1;hunjileixing[X1][my.wuhun][i][1]!=0;i++){
                                    hunjishuliang=i;
                                }
                                // cout<<"^";
                                long long X2=random(1,hunjishuliang);
                                long long X3=0;
                                for(int i=1;hunjixiaoguo[X1][my.wuhun][X2][1][i]!=0;i++){
                                    X3=i;
                                }
                                // cout<<"*";
                                // cout<<X2<<endl<<"***";
                                double bei=1.0*nianxian/biaozhunnianxian[X1];
                                my.hunjinianxian[X1]=nianxian; 
                                my.hunjiname[X1][1]=hunjiname[X1][my.wuhun][X2][1];
                                my.hunjishanghai[X1][1]=hunjishanghai[X1][my.wuhun][X2][1]*bei;
                                my.hunjileixing[X1][1]=hunjileixing[X1][my.wuhun][X2][1];
                                my.hunjilengque[X1][1]=hunjilengque[X1][my.wuhun][X2][1];
                                for(int i=1;i<=X3;i++){
                                    my.hunjixiaoguo[X1][1][i]=hunjixiaoguo[X1][my.wuhun][X2][1][i];
                                    my.hunjixiaoguoqiangdu[X1][1][i]=hunjixiaoguoqiangdu[X1][my.wuhun][X2][1][i]*bei;
                                    my.hunjixiaoguoshijian[X1][1][i]=hunjixiaoguoshijian[X1][my.wuhun][X2][1][i]*bei;
                                }
                                // cout<<"&";
                                cout<<"魂技名称:"<<hunjiname[X1][my.wuhun][X2][1]<<"\n";
                                cout<<"魂环年限:"<<my.hunjinianxian[X1]<<"\n";
                                cout<<"魂技伤害:"<<my.hunjishanghai[X1][1]*my.pugongshanghai/100<<"\n";
                                cout<<"冷却时间:"<<my.hunjilengque[X1][1]<<"秒。\n";
/*
攻击类型
1 近战
2 中程
3 远程
攻击效果
1 中毒
2 着火
3 触电
4 眩晕
5 吸血
6 减速
7 闪避
8 控制
9 中毒加成
10 火焰加成
11 雷电加成
12 护盾(自己)
13 增加防御(自己)
14 伤害加成(自己)
15 全属性加成(自己)
16 回血(单体)
17 加速(单体)
18 减速(群体)
19 回血(群体)
20 加速(群体)
21 护盾(群体)
22 增加防御(群体)
23 伤害加成(群体)
24 全属性加成(群体)
25 控制(群体)
26 加速(自己)
27 破甲(单体)
28 破甲(群体)
29 分身
30 护盾(单体)
31 
*/
                                cout<<"效果:\n";
                                for(int i=1;i<=X3;i++){
                                    long long XG=my.hunjixiaoguo[X1][1][i];
                                    long long TI=my.hunjixiaoguoshijian[X1][1][i];
                                    long long QD=my.hunjixiaoguoqiangdu[X1][1][i];
                                    cout<<xiaoguoname[XG];
                                    if(XG==4){
                                        cout<<' '<<TI<<"秒";
                                    }
                                    else if(XG==9||XG==10||XG==11||XG==13||XG==14||XG==15
                                    ||XG==23||XG==24){
                                        cout<<QD<<"% "<<TI<<"秒";
                                    }else if(XG==5){
                                        cout<<my.pugongshanghai*QD/100;
                                    }else if(XG==7||XG==27||XG==28){
                                    }else if(XG==8||XG==12||XG==21||XG==25||XG==30){
                                        cout<<my.mxhp*QD/100;
                                    }else if(XG==16){
                                        cout<<my.mxhp*QD/100<<' '<<TI<<"秒";
                                    }else if(XG==19){
                                        cout<<my.pugongshanghai*QD/100;
                                    }else{
                                        cout<<QD<<' '<<TI<<"秒";
                                    }
                                    cout<<"\n";
                                }
                                my.hunli++;
                            }else{
                                cout<<"吸收失败,魂环被摧毁。\n";
                            }
                        //}
                    //}
                }
            }
            if(my.hp<=0){
                cout<<"你被"<<guainame<<"击杀了";
                return 0;
            }
            if(flag==0){
                cout<<"你逃走了";
            }
            getchar();
            getchar();
        }
        if(ans==6){
            my.pugongshanghai*=10;
        }
        if(ans==7){
            my.mxhp*=10;
            my.hp*=10;
        }
        if(ans==8){
            my.hunhuanshangxian*=10;
        }
        if(ans==4&&fuli==1){
            fuli=0;
            cout<<"你要什么?\n1.攻击加成 2.防御加成 3.血量加成\n";
            long long ans1;
            cin>>ans1;
            if(ans1==1){
                my.pugongshanghai+=45;
            }
            if(ans1==2){
                my.fangyu+=30;
            }
            if(ans1==3){
                my.hp+=200;
            }
        }
        cls;
    }
    return 0;
}

无法存档,如有问题,打在评论区

  • 5
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 3
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值