1.技术简介
在Android中实现二维码的扫描主要是通过第三方框架来实现的,主要框架是google的Zxing。现在就用该框架来实现二维码及条形码的扫描及识别,同时对于手机中存储的图片也进行识别,并通过编写一个Demo来学习并熟悉该框架的使用,为以后的实际项目应用打下基础。
google Zxing框架的源码及jar包下载地址:
http://code.google.com/p/zxing/ (在国内,需要翻墙才可以进行下载)
2.技术实现
现在准备开发一个demo,能够实现二维码、条形码的扫描及识别功能。在UI方面,将仿造小米手机自带的二维码扫描APP的界面。界面如下图所示:
在android studio中,建立项目QRCodeApp并引入Zxing的jar文件及相关的源代码,项目结构如下图所示:
在项目中,com.mining.app.zxing包中的内容是Zxing框架中相关源代码,涉及扫描框、摄像机录制图片、识别图片中的二维码信息等类。QRCodeScanActivity类便是二维码扫描的界面。界面的布局文件如下:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<SurfaceView
android:id="@+id/preview_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center" />
<com.mining.app.zxing.view.ViewfinderView
android:id="@+id/viewfinder_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_gravity="bottom|center_horizontal"
android:layout_marginBottom="16dp">
<TextView
android:id="@+id/tv_flash"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="12sp"
android:text="照明"/>
<TextView
android:id="@+id/tv_picture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="12sp"
android:layout_marginLeft="16dp"
android:text="图片"/>
</LinearLayout>
</FrameLayout>
在布局文件中,包括SurfaceView控件用于Android摄像头Camera的预览界面,ViewfinderView是Zxing包中二维码扫描框的自定义控件,另外,包括两个用于控制闪光灯开光及选取图片进行二维码扫描的按钮。
以下是ViewfinderView类的源代码:
/*
* Copyright (C) 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.mining.app.zxing.view;
import java.util.Collection;
import java.util.HashSet;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.view.View;
import com.google.zxing.ResultPoint;
import com.htt.qrcodeapp.R;
import com.mining.app.zxing.camera.CameraManager;
/**
* This view is overlaid on top of the camera preview. It adds the viewfinder
* rectangle and partial transparency outside it, as well as the laser scanner
* animation and result points.
* 自定义控件,实现扫描框
*
*/
public final class ViewfinderView extends View {
private static final String TAG = "log";
/**
* 刷新界面的时间
*/
private static final long ANIMATION_DELAY = 10L;
private static final int OPAQUE = 0xFF;
/**
* 四个绿色边角对应的长度
*/
private int ScreenRate;
/**
* 四个绿色边角对应的宽度
*/
private static final int CORNER_WIDTH = 10;
/**
* 扫描框中的中间线的宽度
*/
private static final int MIDDLE_LINE_WIDTH = 6;
/**
* 扫描框中的中间线的与扫描框左右的间隙
*/
private static final int MIDDLE_LINE_PADDING = 5;
/**
* 中间那条线每次刷新移动的距离
*/
private static final int SPEEN_DISTANCE = 5;
/**
* 手机的屏幕密度
*/
private static float density;
/**
* 字体大小
*/
private static final int TEXT_SIZE = 16;
/**
* 字体距离扫描框下面的距离
*/
private static final int TEXT_PADDING_TOP = 30;
/**
* 画笔对象的引用
*/
private Paint paint;
/**
* 中间滑动线的最顶端位置
*/
private int slideTop;
/**
* 中间滑动线的最底端位置
*/
private int slideBottom;
/**
* 将扫描的二维码拍下来,这里没有这个功能,暂时不考虑
*/
private Bitmap resultBitmap;
private final int maskColor;
private final int resultColor;
private final int resultPointColor;
private Collection<ResultPoint> possibleResultPoints;
private Collection<ResultPoint> lastPossibleResultPoints;
boolean isFirst;
public ViewfinderView(Context context, AttributeSet attrs) {
super(context, attrs);
density = context.getResources().getDisplayMetrics().density;
//将像素转换成dp
ScreenRate = (int)(20 * density);
paint = new Paint();
Resources resources = getResources();
maskColor = resources.getColor(R.color.viewfinder_mask);
resultColor = resources.getColor(R.color.result_view);
resultPointColor = resources.getColor(R.color.possible_result_points);
possibleResultPoints = new HashSet<ResultPoint>(5);
}
@Override
public void onDraw(Canvas canvas) {
//中间的扫描框,你要修改扫描框的大小,去CameraManager里面修改
Rect frame = CameraManager.get().getFramingRect();
if (frame == null) {
return;
}
//初始化中间线滑动的最上边和最下边
if(!isFirst){
isFirst = true;
slideTop = frame.top;
slideBottom = frame.bottom;
}
//获取屏幕的宽和高
int width = canvas.getWidth();
int height = canvas.getHeight();
paint.setColor(resultBitmap != null ? resultColor : maskColor);
//画出扫描框外面的阴影部分,共四个部分,扫描框的上面到屏幕上面,扫描框的下面到屏幕下面
//扫描框的左边面到屏幕左边,扫描框的右边到屏幕右边
canvas.drawRect(0, 0, width, frame.top, paint);
canvas.drawRect(0, frame.top, frame.left, frame.bottom + 1, paint);
canvas.drawRect(frame.right + 1, frame.top, width, frame.bottom + 1,
paint);
canvas.drawRect(0, frame.bottom + 1, width, height, paint);
if (resultBitmap != null) {
// Draw the opaque result bitmap over the scanning rectangle
paint.setAlpha(OPAQUE);
canvas.drawBitmap(resultBitmap, frame.left, frame.top, paint);
} else {
//画扫描框边上的角,总共8个部分
paint.setColor(Color.GREEN);
canvas.drawRect(frame.left, frame.top, frame.left + ScreenRate,
frame.top + CORNER_WIDTH, paint);
canvas.drawRect(frame.left, frame.top, frame.left + CORNER_WIDTH, frame.top
+ ScreenRate, paint);
canvas.drawRect(frame.right - ScreenRate, frame.top, frame.right,
frame.top + CORNER_WIDTH, paint);
canvas.drawRect(frame.right - CORNER_WIDTH, frame.top, frame.right, frame.top
+ ScreenRate, paint);
canvas.drawRect(frame.left, frame.bottom - CORNER_WIDTH, frame.left
+ ScreenRate, frame.bottom, paint);
canvas.drawRect(frame.left, frame.bottom - ScreenRate,
frame.left + CORNER_WIDTH, frame.bottom, paint);
canvas.drawRect(frame.right - ScreenRate, frame.bottom - CORNER_WIDTH,
frame.right, frame.bottom, paint);
canvas.drawRect(frame