python 简单计算器

用于基础python代码学习辅助,最终显示结果如图:

1.导包,显示设置窗口并对其设置名字、大小

import tkinter as tk
win=tk.Tk()
win.title('简单计算器')
win.geometry('500x400')

2.定义主标签,对齐设置

label1=tk.Label(win,text='简单计算器\n---------------------------',width=15,height=10)
label1.pack()

3.分别设置两个输入框,并设置其位置、大小

entry2=tk.Entry(win,width=10)
entry2.place(x=130,y=150)
label2=tk.Label(win,text='输入1号数字',width=10)
label2.place(x=50,y=150)

entry3=tk.Entry(win,width=10)
entry3.place(x=130,y=180)
label3=tk.Label(win,text='输入2号数字',width=10)
label3.place(x=50,y=180)

4.设置输出结果标签,并对其位置、大小、背景颜色进行设置

var1 = tk.DoubleVar()
label4=tk.Label(win,text = '输出结果',width =10,font=15)
label4.place(x = 180,y = 250)
label5 = tk.Label(win,textvar = var1,width=15,height=5)
label5.place(x = 180,y = 300)

5.定义加、减、乘、除对应函数,并设置按钮、位置

def one():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a+b)

button = tk.Button(win,text = '加',width = 10,command=one)
button.place(x=350,y=150)

def two():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a - b)

button2 = tk.Button(win,text = '减',width = 10,command=two)
button2.place(x=350,y=200)

def three():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a * b)

button3 = tk.Button(win,text = '乘',width = 10,command=three)
button3.place(x=250,y=150)

def four():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a / b)

button4 = tk.Button(win,text = '除',width = 10,command=four)
button4.place(x=250,y=200)

6.最后,将窗口循环显示

win.mianloop()

7.完整代码如下:

import tkinter as tk
win=tk.Tk()
win.title('简单计算器')
win.geometry('500x400')

label1=tk.Label(win,text='简单计算器\n---------------------------',width=15,height=10)
label1.pack()

entry2=tk.Entry(win,width=10)
entry2.place(x=130,y=150)
label2=tk.Label(win,text='输入1号数字',width=10)
label2.place(x=50,y=150)

entry3=tk.Entry(win,width=10)
entry3.place(x=130,y=180)
label3=tk.Label(win,text='输入2号数字',width=10)
label3.place(x=50,y=180)

var1 = tk.DoubleVar()
label4=tk.Label(win,text = '输出结果',width =10,font=15)
label4.place(x = 180,y = 250)
label5 = tk.Label(win,textvar = var1,width=15,height=5)
label5.place(x = 180,y = 300)

def one():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a+b)

button = tk.Button(win,text = '加',width = 10,command=one)
button.place(x=350,y=150)

def two():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a - b)

button2 = tk.Button(win,text = '减',width = 10,command=two)
button2.place(x=350,y=200)

def three():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a * b)

button3 = tk.Button(win,text = '乘',width = 10,command=three)
button3.place(x=250,y=150)

def four():
    global var1
    a = int(entry2.get())
    b = int(entry3.get())
    var1.set(a / b)

button4 = tk.Button(win,text = '除',width = 10,command=four)
button4.place(x=250,y=200)
win.mainloop()

  • 14
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值