一、猜拳游戏:
需要使用面向对象的设计人机对战 :1.石头 2.剪刀 3.布 。 第一步:对象 Person:人 ,属性: 昵称name; 分数score, 行为: 出拳 int showFist() 。第二步:对象 Ipad:电脑 ,属性: 昵称name; 分数score ,行为: 出拳 int showFist() 。第三步:对象 Ruler:裁判 ,属性: 甲方Person person ; 乙方 Ipad ipad ; 比赛次数 count,行为: 开始游戏palyGame() ,计算结果 calResult() ,显示结果 showResult() ,第四步:Test:测试类。
package Tang;
import java.util.Random;
import java.util.Scanner;
class Person{
private String name;
private int score;
public Person(String name) {
this.name = name;
}
public Person(){
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getScore() {
return score;
}
public void setScore(int score) {
this.score = score;
}
public int showFirst() {
System.out.print("请输入数字(1-3):1.石头 2.剪刀 3.布 >>:");
Scanner sc = new Scanner(System.in);
int a=sc.nextInt();
switch (a) {
case 1:
System.out.println(name + "自信出:石头");
break;
case 2:
System.out.println(name + "自信出:剪刀");
break;
case 3:
System.out.println(name + "自信出:布");
break;
default:
System.out.println(name + "自信出了一个奇怪的手势!!!");
break;
}
return a;
}
}
class Ipad{
private String name;
private int score;
private int b=0;
public Ipad(String name) {
this.name = name;
}
public Ipad(){
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getScore() {
return score;
}
public void setScore(int score) {
this.score = score;
}
public int showFirst() {
Random rand = new Random();
b=rand.nextInt(3)+1;
switch (b) {
case 1:
System.out.println(name + "自信出:石头");
break;
case 2:
System.out.println(name + "自信出:剪刀");
break;
case 3:
System.out.println(name + "自信出:布");
break;
default:
System.out.println(name + "自信出了一个奇怪的手势!!!");
break;
}
return b;
}
}
class Ruler{
private Person person;
private Ipad pad ;
private int count;
public void init() {
person=new Person("伟哥");
pad =new Ipad("人机");
System.out.println("<<---------------欢迎来到伟哥游戏社区--------------->>");
System.out.println("*****************猜拳游戏:伟哥VS人机****************");
int index=0;
System.out.print("loading.");
while(index<40) {
System.out.print(".");
try {
Thread.sleep(500);
}catch (InterruptedException e) {
e.printStackTrace();
}
index++;
}
System.out.println("\n加载完毕!!!");
playGame();
}
public void playGame() {
Scanner sc=new Scanner(System.in);
int pf,ipf;
pf=person.showFirst();
ipf=pad.showFirst();
if(pf==1&&ipf==2 || pf==2&&ipf==3 ||pf==3&&ipf==1) {
person.setScore(person.getScore()+1);
System.out.println("奇迹:伟哥吊打人机!!!!!");
}else if(pf==ipf) {
System.out.println("平局:一胜一负,经济稳固~~~~~");
}else {
pad.setScore(pad.getScore()+1);
System.out.println("惨败:伟哥智力堪忧,竟然打不过人机^··^");
}
count++;
System.out.print("是否继续看伟哥被人机暴捶(Y|N):");
String ch=sc.nextLine();
if("Y".equalsIgnoreCase(ch)) {
playGame();
}else {
showResult();
}
}
public int calResult() {
if(person.getScore()>pad.getScore()) {
return 1;
}else if(person.getScore()==pad.getScore()) {
return 2;
}else {
return 3;
}
}
public void showResult() {
int t=calResult();
if(t==1) System.out.println("^-^:伟哥最终取得了胜利");
else if(t==2) System.out.println("伟哥最终竟然和人机打成了:平局!!!!");
else System.out.println("果然,伟哥还是打不过人机~^-^~");
System.out.println("伟哥最终得分:"+person.getScore()+"(单位:伟) ::人机最终得分:"+pad.getScore()+"(单位:伟)");
}
}
public class Test {
public static void main(String[] args) {
Ruler rl=new Ruler();
rl.init();
}
}