线程池的简单实现

public interface ThreadPool<Job extends Runnable> {
    // 执行一个Job,这个Job需要实现Runnable
    void execute(Job job);
    // 关闭线程池
    void shutdown();
    // 增加工作者线程
    void addWorkers(int num);
    // 减少工作者线程
    void removeWorker(int num);
    // 得到正在等待执行的任务数量
    int getJobSize();
}

线程池具体实现如下:
public class DefaultThreadPool<Job extends Runnable> implements ThreadPool<Job> {
    // 线程池最大限制数
    private static final int MAX_WORKER_NUMBERS = 10;
    // 线程池默认的数量
    private static final int DEFAULT_WORKER_NUMBERS = 5;
    // 线程池最小的数量
    private static final int MIN_WORKER_NUMBERS = 1;
    // 这是一个工作列表,将会向里面插入工作
    private final LinkedList<Job> jobs = new LinkedList<Job>();
    // 工作者列表
    private final List<Worker> workers = Collections.synchronizedList(new ArrayList<Worker>());
    // 工作者线程的数量
    private int workerNum = DEFAULT_WORKER_NUMBERS;
    // 线程编号生成
    private AtomicLong threadNum = new AtomicLong();
    public DefaultThreadPool()
    {
        initializeWokers(DEFAULT_WORKER_NUMBERS);
    }
    public DefaultThreadPool(int num)
    {
        workerNum = num > MAX_WORKER_NUMBERS ? MAX_WORKER_NUMBERS : num < MIN_WORKER_NUMBERS ? MIN_WORKER_NUMBERS : num;
        initializeWokers(workerNum);
    }
    public void execute(Job job)
    {
        if (job != null)
        {
            // 添加一个工作,然后进行通知
            synchronized (jobs)
            {
                jobs.addLast(job);
                jobs.notify();
            }
        }
    }
    public void shutdown()
    {
        for (Worker worker : workers)
        {
            worker.shutdown();
        }
    }
    public void addWorkers(int num)
    {
        synchronized (jobs)
        {
            // 限制新增的Worker数量不能超过最大值
            if (num + this.workerNum > MAX_WORKER_NUMBERS)
            {
                num = MAX_WORKER_NUMBERS - this.workerNum;
            }
            initializeWokers(num);
            this.workerNum += num;
        }
    }
    public void removeWorker(int num)
    {
        synchronized (jobs)
        {
            if (num >= this.workerNum)
            {
                throw new IllegalArgumentException("beyond workNum");
            }
            // 按照给定的数量停止Worker
            int count = 0;
            while (count < num)
            {
                workers.get(count).shutdown();
                count++;
            }
            this.workerNum -= count;
        }
    }
    public int getJobSize()
    {
        return jobs.size();
    }
    // 初始化线程工作者
    private void initializeWokers(int num)
    {
        for (int i = 0; i < num; i++)
        {
            Worker worker = new Worker();
            workers.add(worker);
            Thread thread = new Thread(worker, "ThreadPool-Worker-" + threadNum.incrementAndGet());
            thread.start();
        }
    }
    // 工作者,负责消费任务
    class Worker implements Runnable
    {
        // 是否工作
        private volatile boolean running = true;
        public void run()
        {
            while (running)
            {
                Job job = null;
                synchronized (jobs)
                {
                    // 如果工作者列表是空的,那么就wait
                    while (jobs.isEmpty())
                    {
                        try
                        {
                            jobs.wait();
                        }
                        catch (InterruptedException ex)
                        {
                            // 感知到外部对WorkerThread的中断操作,返回
                            Thread.currentThread().interrupt();
                            return;
                        }
                    }
                    // 取出一个Job
                    job = jobs.removeFirst();
                }
                if (job != null)
                {
                    try
                    {
                        job.run();
                    }
                    catch (Exception ex)
                    {
                        // 忽略Job执行中的Exception
                    }
                }
            }
        }
        public void shutdown()
        {
            running = false;
        }
    }
}

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