/*
============================================================================
Name : system.c
Author : tiger
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
本文是我看《深入理解C指针》一书的第三章所做的一些记录,也不算什么总结
/*
* 程序栈是支持函数运行的内存区域,通常和堆共享(二者在同一个内存区域)
* 程序栈占据这块区域的上部,堆占据的则是上部
* * 栈中存放栈帧(活跃记录或活跃帧)栈帧存放函数的参数和局部变量,堆管理动态内存
* /
栈帧由以下几种元素组
* 返回地址
* 局部数据存储
* 参数存储
* 栈指针(指向栈顶部)和基指针(指向栈帧内部的地址)
#include <stdio.h>
#include <stdlib.h>
//(1)返回指针
/*int* allocateArray(int size,int value)
{
int* arr = (int*)malloc(size*sizeof(int));
for(int i=0;i<size;i++){
arr[i] = value;
}
return arr;
}
int main(void) {
int* vector = allocateArray(5,45);
for(int i=0;i<5;i++){
printf("%d\n",vector[i]);
}
free(vector);
return EXIT_SUCCESS;
}*/
//(2)传递空指针
/*int* allocateArray(int* arr,int size,int value)
{
if(arr != NULL){
for(int i=0;i<size;i++){
arr[i] = value;
}
}
return arr;
}
int main(void) {
int* vector = (int*) malloc(5*sizeof(int));
allocateArray(vector,5,56);
for(int i=0;i<5;i++){
printf("result: %d\n",vector[i]);
}
return EXIT_SUCCESS;
}*/
//(2)传递指针的指针
/*
void allocateArray(int** arr,int size,int value)
{
*arr = (int *)malloc(size*sizeof(int));
printf("%p\n",*arr);
if(*arr != NULL){
for(int i=0;i<size;i++){
*(*arr+i) = value;
}
}
}
int main(void) {
int* vector = NULL;
allocateArray(&vector,5,78);
for(int i=0;i<5;i++){
printf("result: %d\n",vector[i]);
}
free(vector);
return EXIT_SUCCESS;
}
*/
//实现自己的free函数
/*
void saferFree(void **pp)
{
if(pp != NULL && *pp != NULL){
printf("执行了\n");
free(*pp);
*pp = NULL;
}
}
int main()
{
int* pi;
pi = (int*) malloc(sizeof(int));
*pi = 5;
printf("Before: %p\n",pi);
safeFree(pi);
printf("After: %d\n",pi==NULL);
safeFree(pi);
return 0;
}
*/
//声明并使用函数指针 为函数指针声明类型定义
/*
typedef int (*funcptr)(int);
int square(int num)
{
return num*num;
}
int main()
{
int n = 10;
//int (*fptr1)(int);很像函数的原型声明
//fptr1 = □
funcptr fptr2;
fptr2 = square;
int m = 12;
printf("%d squared is %d\n",n,fptr2(m));
}
*/
//传递函数指针
/*
int add(int num1,int num2)
{
return num1 + num2;
}
int subtract(int num1,int num2)
{
return num1 - num2;
}
typedef int (*fptrOperation)(int,int);
int compute(fptrOperation operation,int num1,int num2)
{
return operation(num1,num2);
}
int main()
{
printf("%d\n",compute(add,5,6));
printf("%d\n",compute(subtract,5,6));
}
*/
//返回函数指针
/*int add(int num1,int num2)
{
return num1 + num2;
}
int subtract(int num1,int num2)
{
return num1 - num2;
}
typedef int (*fptrOperation)(int,int);
fptrOperation select(char opcode)
{
switch(opcode){
case '+': return add;
case '-': return subtract;
}
return NULL;
}
int evaluate(char opcode,int num1,int num2)
{
fptrOperation operation = select(opcode);
return operation(num1,num2);
}
int main()
{
printf("%d\n",evaluate('+',5,16));
printf("%d\n",evaluate('-',5,16));
return 0;
}*/
//使用函数指针数组
//声明函数指针数组方法一:
/*typedef int (*operation)(int,int);
operation operations[128] = {NULL};*/
//声明 函数指针数组方法二:
//int (*operations2[128])(int,int) = {NULL};
/*
int add(int num1,int num2)
{
return num1 + num2;
}
int subtract(int num1,int num2)
{
return num1 - num2;
}
int mul(int num1,int num2)
{
return num1 * num2;
}
int divide(int num1,int num2)
{
return num1/num2;
}
void initializeOperationsArray()
{
operations['+'] = add;
operations['-'] = subtract;
operations1['*'] = mul;
operations1['/'] = divide;
}
int evaluateArray(char opcode,int num1,int num2)
{
operation fptroperation;
fptroperation = operations[opcode];//用字符索引选择对应的函数来执行,此处有问题
return fptroperation(num1,num2);
}
int mian()
{
initializeOperationsArray();
printf("%d\n",evaluateArray('+',12,3));
printf("%d\n",evaluateArray('-',12,3));
printf("%d\n",evaluateArray('*',12,3));
printf("%d\n",evaluateArray('/',12,3));
return 0;
}
*/
//比较函数指针
/*typedef int (*fptrOperation)(int,int);
int add(int num1,int num2)
{
return num1 + num2;
}*/
int mian()
{
/*fptrOperation fptr1 = add;
if(fptr1 == add){
printf("fptr1 points to add function\n");
}else{
printf("fptr1 does not points to add function\n");
}*/
return 0;
}
typedef int (*fptrOperation)(int,int);
int add(int num1,int num2)
{
return num1 + num2;
}
/*int main()
{
printf("Helloworld!\n");
fptrOperation fptr1 = add;
if(fptr1 == add){
printf("fptr1 points to add function\n");
}else{
printf("fptr1 does not points to add function\n");
}
return 0;
}*/
/*int main()
{
fptrToTwoInts fptrFirst = add;
fptrToSingleInt fptrSecond = (fptrToSingleInt)fptrFirst;
fptrFirst = (fptrToTwoInts)fptrSecond;
printf("%d\n",fptrFirst(5,6));
}*/
//无法保证函数指针和数据指针相互转换后正常工作
//void*指针不一定能用在函数指针上,void* pv = add;
//不过在交换函数指针时常看到如下声明的"基本"函数指针类型
// typedef void (*fptrBase)();
//===========================================================
typedef void (*fptrBase)();
typedef int (*fptrToSingleInt)(int);
typedef int (*fptrToTwoInts)(int,int);
int main()
{
fptrBase basePointer;
fptrToTwoInts fptrFirst = add;
basePointer = (fptrToSingleInt)fptrFirst;
fptrFirst = (fptrToTwoInts)basePointer;
printf("%d",fptrFirst(15,6));
}
//返回局部变量的指针时错误的,为局部变量分配的内存会在后续的函数调用中被覆盖
//传递指向常量数据的指针很高效,可以防止函数修改传入的数据
//传递指针的指针可以让传入的参数指针指向不同的内存地址