Minecraft 1.16.5模组开发(四十六) 按键效果(KeyBinding)(新)

1.12.2版本的按键教程:Minecraft 1.12.2模组开发按键效果

你是否想在MC中实现一个效果,我们今天就着手在1.16.5中实现键位控制效果。

cr.jpg

1.Java包中新建一个keys包 -> keys包中新建ModKeyBinding类

ModKeyBinding.java

import com.joy187.re8joymod.Utils;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraftforge.client.settings.IKeyConflictContext;

public class ModKeyBinding extends KeyBinding {
    public ModKeyBinding(String description, IKeyConflictContext keyConflictContext, InputMappings.Type inputType, int keyCode, String category) {
        super(String.format("key.%s.%s", Utils.MOD_ID, description), keyConflictContext, inputType.getOrCreate(keyCode), category);
        KeyboardManager.KEY_BINDINGS.add(this);
    }
}

2.在keys包中新建KeyboardManager类用于管理键位事件(按下相应键后会发生什么):

我们想让自己按下R键(文末有键位对应关系)后有个随机传送的效果:

KeyboardManager.java

package com.joy187.re8joymod.common.keys;

import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.Mod;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

@Mod.EventBusSubscriber
public class KeyboardManager {

    public static final List<KeyBinding> KEY_BINDINGS = new ArrayList<KeyBinding>();
                                                                //键位描述                           不改                         不改  具体键位 属于哪个模组的按键效果
    public static final KeyBinding EFFECTME = new ModKeyBinding("activate_skill_portal", KeyConflictContext.IN_GAME, InputMappings.Type.KEYSYM, 82, "key.category.re8joymod");
    //第二个键位...
    //public static final KeyBinding EFFECTME = new ModKeyBinding("activate_skill_portal", //KeyConflictContext.IN_GAME, InputMappings.Type.KEYSYM, 82, "key.category.re8joymod");
    
    public static void init() {
        for (KeyBinding key:
                KEY_BINDINGS) {
            ClientRegistry.registerKeyBinding(key);
        }
    }
    
    //按键事件处理
    @OnlyIn(Dist.CLIENT)
    @SubscribeEvent
    public static void onKeyPressed(InputEvent.KeyInputEvent event) {
        if(EFFECTME.isDown())
        {
            Minecraft mc = Minecraft.getInstance();
            PlayerEntity player = mc.player;
            Random ran = new Random();
            //玩家以20为半径随机传送
            player.setPos(player.position().x+ran.nextInt(20),player.position().y,player.position().z+ran.nextInt(20));
        }
    }

}
找到我们的Main类,在Main函数中添加KeyboardManager的初始化信息:
    public Main(){
        IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();

        bus.addListener(this::setup);
        bus.addListener(this::doClientStuff);
        SoundInit.SOUND_TYPES.register(bus);
        EntityInit.ENTITY_TYPES.register(bus);
        ModItems.ITEMS.register(bus);
        ModBlocks.BLOCKS.register(bus);
        ModEffects.EFFECTS.register(bus);
        ModTileEntities.register(bus);
        ModContainers.register(bus);


        //添加这个初始化函数
        KeyboardManager.init();
    }

CR.png

4.保存所有文件 -> 进入游戏调试

按下R键,我们成功实现了传送!

2022-05-11_20.58.09.png

1.16.5键位对应表(R键为82号):

     static {
         addKey(KEYSYM, "key.keyboard.unknown", -1);
         addKey(MOUSE, "key.mouse.left", 0);
         addKey(MOUSE, "key.mouse.right", 1);
         addKey(MOUSE, "key.mouse.middle", 2);
         addKey(MOUSE, "key.mouse.4", 3);
         addKey(MOUSE, "key.mouse.5", 4);
         addKey(MOUSE, "key.mouse.6", 5);
         addKey(MOUSE, "key.mouse.7", 6);
         addKey(MOUSE, "key.mouse.8", 7);
         addKey(KEYSYM, "key.keyboard.0", 48);
         addKey(KEYSYM, "key.keyboard.1", 49);
         addKey(KEYSYM, "key.keyboard.2", 50);
         addKey(KEYSYM, "key.keyboard.3", 51);
         addKey(KEYSYM, "key.keyboard.4", 52);
         addKey(KEYSYM, "key.keyboard.5", 53);
         addKey(KEYSYM, "key.keyboard.6", 54);
         addKey(KEYSYM, "key.keyboard.7", 55);
         addKey(KEYSYM, "key.keyboard.8", 56);
         addKey(KEYSYM, "key.keyboard.9", 57);
         addKey(KEYSYM, "key.keyboard.a", 65);
         addKey(KEYSYM, "key.keyboard.b", 66);
         addKey(KEYSYM, "key.keyboard.c", 67);
         addKey(KEYSYM, "key.keyboard.d", 68);
         addKey(KEYSYM, "key.keyboard.e", 69);
         addKey(KEYSYM, "key.keyboard.f", 70);
         addKey(KEYSYM, "key.keyboard.g", 71);
         addKey(KEYSYM, "key.keyboard.h", 72);
         addKey(KEYSYM, "key.keyboard.i", 73);
         addKey(KEYSYM, "key.keyboard.j", 74);
         addKey(KEYSYM, "key.keyboard.k", 75);
         addKey(KEYSYM, "key.keyboard.l", 76);
         addKey(KEYSYM, "key.keyboard.m", 77);
         addKey(KEYSYM, "key.keyboard.n", 78);
         addKey(KEYSYM, "key.keyboard.o", 79);
         addKey(KEYSYM, "key.keyboard.p", 80);
         addKey(KEYSYM, "key.keyboard.q", 81);
         addKey(KEYSYM, "key.keyboard.r", 82);
         addKey(KEYSYM, "key.keyboard.s", 83);
         addKey(KEYSYM, "key.keyboard.t", 84);
         addKey(KEYSYM, "key.keyboard.u", 85);
         addKey(KEYSYM, "key.keyboard.v", 86);
         addKey(KEYSYM, "key.keyboard.w", 87);
         addKey(KEYSYM, "key.keyboard.x", 88);
         addKey(KEYSYM, "key.keyboard.y", 89);
         addKey(KEYSYM, "key.keyboard.z", 90);
         addKey(KEYSYM, "key.keyboard.f1", 290);
         addKey(KEYSYM, "key.keyboard.f2", 291);
         addKey(KEYSYM, "key.keyboard.f3", 292);
         addKey(KEYSYM, "key.keyboard.f4", 293);
         addKey(KEYSYM, "key.keyboard.f5", 294);
         addKey(KEYSYM, "key.keyboard.f6", 295);
         addKey(KEYSYM, "key.keyboard.f7", 296);
         addKey(KEYSYM, "key.keyboard.f8", 297);
         addKey(KEYSYM, "key.keyboard.f9", 298);
         addKey(KEYSYM, "key.keyboard.f10", 299);
         addKey(KEYSYM, "key.keyboard.f11", 300);
         addKey(KEYSYM, "key.keyboard.f12", 301);
         addKey(KEYSYM, "key.keyboard.f13", 302);
         addKey(KEYSYM, "key.keyboard.f14", 303);
         addKey(KEYSYM, "key.keyboard.f15", 304);
         addKey(KEYSYM, "key.keyboard.f16", 305);
         addKey(KEYSYM, "key.keyboard.f17", 306);
         addKey(KEYSYM, "key.keyboard.f18", 307);
         addKey(KEYSYM, "key.keyboard.f19", 308);
         addKey(KEYSYM, "key.keyboard.f20", 309);
         addKey(KEYSYM, "key.keyboard.f21", 310);
         addKey(KEYSYM, "key.keyboard.f22", 311);
         addKey(KEYSYM, "key.keyboard.f23", 312);
         addKey(KEYSYM, "key.keyboard.f24", 313);
         addKey(KEYSYM, "key.keyboard.f25", 314);
         addKey(KEYSYM, "key.keyboard.num.lock", 282);
         addKey(KEYSYM, "key.keyboard.keypad.0", 320);
         addKey(KEYSYM, "key.keyboard.keypad.1", 321);
         addKey(KEYSYM, "key.keyboard.keypad.2", 322);
         addKey(KEYSYM, "key.keyboard.keypad.3", 323);
         addKey(KEYSYM, "key.keyboard.keypad.4", 324);
         addKey(KEYSYM, "key.keyboard.keypad.5", 325);
         addKey(KEYSYM, "key.keyboard.keypad.6", 326);
         addKey(KEYSYM, "key.keyboard.keypad.7", 327);
         addKey(KEYSYM, "key.keyboard.keypad.8", 328);
         addKey(KEYSYM, "key.keyboard.keypad.9", 329);
         addKey(KEYSYM, "key.keyboard.keypad.add", 334);
         addKey(KEYSYM, "key.keyboard.keypad.decimal", 330);
         addKey(KEYSYM, "key.keyboard.keypad.enter", 335);
         addKey(KEYSYM, "key.keyboard.keypad.equal", 336);
         addKey(KEYSYM, "key.keyboard.keypad.multiply", 332);
         addKey(KEYSYM, "key.keyboard.keypad.divide", 331);
         addKey(KEYSYM, "key.keyboard.keypad.subtract", 333);
         addKey(KEYSYM, "key.keyboard.down", 264);
         addKey(KEYSYM, "key.keyboard.left", 263);
         addKey(KEYSYM, "key.keyboard.right", 262);
         addKey(KEYSYM, "key.keyboard.up", 265);
         addKey(KEYSYM, "key.keyboard.apostrophe", 39);
         addKey(KEYSYM, "key.keyboard.backslash", 92);
         addKey(KEYSYM, "key.keyboard.comma", 44);
         addKey(KEYSYM, "key.keyboard.equal", 61);
         addKey(KEYSYM, "key.keyboard.grave.accent", 96);
         addKey(KEYSYM, "key.keyboard.left.bracket", 91);
         addKey(KEYSYM, "key.keyboard.minus", 45);
         addKey(KEYSYM, "key.keyboard.period", 46);
         addKey(KEYSYM, "key.keyboard.right.bracket", 93);
         addKey(KEYSYM, "key.keyboard.semicolon", 59);
         addKey(KEYSYM, "key.keyboard.slash", 47);
         addKey(KEYSYM, "key.keyboard.space", 32);
         addKey(KEYSYM, "key.keyboard.tab", 258);
         addKey(KEYSYM, "key.keyboard.left.alt", 342);
         addKey(KEYSYM, "key.keyboard.left.control", 341);
         addKey(KEYSYM, "key.keyboard.left.shift", 340);
         addKey(KEYSYM, "key.keyboard.left.win", 343);
         addKey(KEYSYM, "key.keyboard.right.alt", 346);
         addKey(KEYSYM, "key.keyboard.right.control", 345);
         addKey(KEYSYM, "key.keyboard.right.shift", 344);
         addKey(KEYSYM, "key.keyboard.right.win", 347);
         addKey(KEYSYM, "key.keyboard.enter", 257);
         addKey(KEYSYM, "key.keyboard.escape", 256);
         addKey(KEYSYM, "key.keyboard.backspace", 259);
         addKey(KEYSYM, "key.keyboard.delete", 261);
         addKey(KEYSYM, "key.keyboard.end", 269);
         addKey(KEYSYM, "key.keyboard.home", 268);
         addKey(KEYSYM, "key.keyboard.insert", 260);
         addKey(KEYSYM, "key.keyboard.page.down", 267);
         addKey(KEYSYM, "key.keyboard.page.up", 266);
         addKey(KEYSYM, "key.keyboard.caps.lock", 280);
         addKey(KEYSYM, "key.keyboard.pause", 284);
         addKey(KEYSYM, "key.keyboard.scroll.lock", 281);
         addKey(KEYSYM, "key.keyboard.menu", 348);
         addKey(KEYSYM, "key.keyboard.print.screen", 283);
         addKey(KEYSYM, "key.keyboard.world.1", 161);
         addKey(KEYSYM, "key.keyboard.world.2", 162);
      }
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### 回答1: Minecraft 1.16.5 模组开发需要使用 Minecraft Forge 来进行。Forge 是一个 Minecraft 游戏引擎的模组加载器,可以帮助开发者在游戏中添加的物品、方块、生物等内容。要使用 Forge 开发模组,需要了解 Java 编程语言,并且要下载 Forge 的开发工具(包括 Forge 的安装程序和样例代码)。开发完成后,可以将模组发布到 Minecraft 模组网站上,供其他玩家下载和使用。 ### 回答2: Minecraft是一款驰名世界的沙盒游戏,而模组是为了丰富游戏内容而产生的。在1.16.5版本中,模组开发者可以借助许多已有的API来快速创建自己的模组。 首先,1.16.5版本加入了很多特性,如的生物、的方块等等,模组开发者可以充分利用这些特性来增加游戏的趣味性。例如,可以添加的生物,创造的剧情,让玩家们更有代入感。 其次,Minecraft 1.16.5提供了许多API给模组开发者使用,协助他们快速制作模组。比如说,模组开发者可以使用SpongeAPI来创建的方块和物品,并且可以添加的动画和粒子效果等,让游戏更加生动有趣。 最后,模组开发需要一定的编程基础,开发者需要掌握Java语言Minecraft API和模组API等知识,以便在代码层面上实现模组和游戏的无缝结合。同时,模组开发过程中需要注重游戏的稳定性,保证模组运行不会影响游戏的正常运行。 总之,Minecraft 1.16.5模组开发是一个挑战和乐趣并存的过程,只有具备一定相关知识和经验的开发者才能顺利完成。但是,对于喜欢创造和探索的玩家来说,模组开发也是一项极具意义的工作。 ### 回答3: Minecraft是一款备受欢迎的沙盒游戏,为了让玩家们更好地玩耍,游戏开发者提供了一些简单的功能,如基本方块和物品,但这远远不够激动人心。为了让游戏更有趣,玩家们可以使用模组,这些模组可以添加的方块、武器、生物等等,这样就可以使游戏变得更加丰富多彩,也能满足不同的玩家需求。 对于当前最Minecraft 1.16.5版本,模组开发者需要先了解模组的基础知识。首先,模组是用Java编写的,并且需要与Minecraft游戏的Java代码进行交互。因此,开发者需要熟悉Java编程语言,并掌握如何使用Java开发工具,如Eclipse或IntelliJ IDEA。 其次,开发者需要了解Minecraft游戏代码的结构和API(Application Programming Interface)的使用。Minecraft提供了一组API,即Minecraft Forge,其中包括用于物品、方块、生物、技能等的修改API,以及用于添加自定义游戏逻辑或玩家交互的事件API。开发者需要熟悉这些API的使用和结构,以便在模组开发过程中使用它们。 第三,开发者需要有良好的设计思路和实现能力。他们需要为自己的模组设计合理的玩法,考虑玩家的需求和玩法体验,同时也要注意与其他模组的兼容性和与Minecraft游戏的整体和谐性。 最后,在完成模组开发后,开发者需要对模组进行测试和调试,以确保模组的稳定性和能够良好地与其他模组Minecraft游戏兼容。 总之,Minecraft模组开发需要开发者拥有良好的Java编程基础、对Minecraft游戏代码结构和API的了解,以及良好的设计思路和实现能力,它是一项非常有趣的任务,可以满足玩家们的不同需求,同时也为Minecraft游戏增加了更多的乐趣。
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