202130310026
非代码部分:
1.析构函数的运行顺序:析构函数在return 0之后被调用
2.加入:
#include<iostream>
using namespace std;
class Coordinate{
public:
Coordinate()
{
times = 2;
cout << "Coordinate construction1 called!" << endl;
}
Coordinate(int times1)
{
times = times1;
cout << "Coordinate construction2 called!" << endl;
}
~Coordinate()
{
cout << "Coordinate destruction called!" << endl;
}
void InputCoord()
{
for(int i=0;i<times;i++)
{
cout << "Please Input x:" << endl;
cin>>Coord[i][1];
cout << "Please Input y:" << endl;
cin >> Coord[i][2];
}
}
void ShowCoord()
{
cout << "The coord is:" << endl;
for (int i=0; i<times; i++)
{
cout << "(" << Coord[i][1] << "," << Coord[i][2]<<")" <<endl;
}
}
void ShowAvgCoord()
{
float avgx = 0;
float avgy = 0;
for (int i=0;i<times;i++)
{
avgx = avgx + Coord[i][1];
avgy = avgy + Coord[i][2];
}
avgx = avgx/times;
avgy = avgy/times;
cout<<"The AVG coord is:"<<endl;
cout<<"("<<avgx<<","<<avgy<<")"<<endl;
}
private:
float Coord[100][100];
int times;
};
int main()
{
Coordinate x;
x.InputCoord();
x.ShowCoord();
x.ShowAvgCoord();
Coordinate y(5);
y.InputCoord();
y.ShowCoord();
y.ShowAvgCoord();
return 0;
}