2021-08-16

事件监听

事件监听就是,当某个事件发生的时候,要干什么。

代码

package com.jia.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        //按下按钮,触发一些事件
        Frame frame = new Frame();
        Button button = new Button();

        //因为addActionListener();需要一个ActionListener,所以我们需要构造一个ActionListener
        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener );

        frame.add(button,BorderLayout.CENTER);
        frame.pack();
        windowClose(frame);
        frame.setVisible(true);
    }
    //关闭窗体的事件
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }

}

class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("fuck");
    }
}

package com.jia.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestActionTwo {
    public static void main(String[] args) {
        //两个按钮,实现同一个监听
        //开始  停止
        Frame frame = new Frame("开始-停止");
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值!
        //可以多个按钮只写一个监听类
        button2.setActionCommand("stop-1");

        MyMonitor myMonitor = new MyMonitor();

        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.NORTH);
        frame.add(button2,BorderLayout.SOUTH);

        frame.pack();
        frame.setVisible(true);


    }
}
class MyMonitor implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getActionCommand()  获得按钮的信息
        System.out.println("按钮被点击了:msg"+e.getActionCommand());
        /*if (e.getActionCommand().equals("start")){
            System.out.println("fuck");
        }*/
    }
}

输入框事件监听

代码

package com.jia.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText01 {
    public static void main(String[] args) {
        //启动!
        new Frame();
    }
}
class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);

        //监听这个文本框输入的文字
        MyActionListener2 myActionListener2 = new MyActionListener2();
        //按下 enter 就会触发这个输入框的事件
        textField.addActionListener(myActionListener2);

        //设置替换编码
        textField.setEchoChar('*');

        setVisible(true);
        pack();

    }
}
class MyActionListener2 implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field = (TextField) e.getSource();//获得一些资源,返回的一个对象
        System.out.println(field.getText());//获得输入框中的文本
        field.setText("");//null  ""
    }
}

简易计算器

代码

package com.jia.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator();
    }
}
//计算器类
class Calculator extends Frame{
    public Calculator(){
        //3个文本框
        TextField num1 = new TextField(10);//最大能写的字符数为10
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(10);
        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(num1,num2,num3));
        //1个标签
        Label label1 = new Label("+");
        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label1);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
}
//监听器类
class MyCalculatorListener implements ActionListener{

    //获取三个变量
    private TextField num1,num2,num3;

    public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
        this.num1=num1;
        this.num2=num2;
        this.num3=num3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());


        //2.将这个值 + 法运算后,放到第三个框
        num3.setText(""+(n1+n2));
        //3.清除前两个框
        num1.setText("");
        num2.setText("");
    }
}

用组合优化,完全改造成面向对象写法:

package com.jia.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}
//计算器类
class Calculator extends Frame{

    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
        TextField num1 = new TextField(10);//最大能写的字符数为10
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);
        Button button = new Button("=");
        Label label1 = new Label("+");

        button.addActionListener(new MyCalculatorListener(this));

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label1);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }


}
//监听器类
class MyCalculatorListener implements ActionListener{

    //获取计算器这个对象,在一个类中组合另外一个类
    Calculator calculator = null;

    public MyCalculatorListener(Calculator calculator){
        this.calculator = calculator;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        //2.将这个值 + 法运算后,放到第三个框
        //3.清除前两个框
        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num1.getText());
        calculator.num3.setText(""+(n1+n2));
        calculator.num1.setText("");
        calculator.num2.setText("");

    }
}

内部类的优化:

package com.jia.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}
//计算器类
class Calculator extends Frame{

    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
        TextField num1 = new TextField(10);//最大能写的字符数为10
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);
        Button button = new Button("=");
        Label label1 = new Label("+");

        button.addActionListener(new MyCalculatorListener());

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label1);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
    //监听器类
    private class MyCalculatorListener implements ActionListener{

        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得加数和被加数
            //2.将这个值 + 法运算后,放到第三个框
            //3.清除前两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num1.getText());
            num3.setText(""+(n1+n2));
            num1.setText("");
            num2.setText("");

        }
    }

}

画笔Paint

代码

package com.jia.lesson03;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().LoadFrame();
    }
}
class  MyPaint extends Frame{

    public void LoadFrame(){
        setBounds(200,200,600,400);
        setVisible(true);
    }
    //画笔
    @Override
    public void paint(Graphics g) {
        //画笔,需要有颜色,画笔可以画画
        g.setColor(new Color(245, 109, 187));
        //g.drawOval(100,100,100,100); 空心圆
        g.fillOval(100,100,100,100);//实心圆

        g.setColor(Color.GREEN);
        g.fillRect(150,200,200,200);

        //养成习惯,画笔用完,将她还原到最初的颜色
    }
}

鼠标监听事件

代码

package com.jia.lesson03;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

//测试鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}
class MyFrame extends Frame{
    //画画需要画笔,需要监听鼠标当前的位置。需要集合来存储这个点
    ArrayList points;

    public MyFrame(String title) {
        super(title);
        setBounds(200,200,400,300);

        //存鼠标点击的点
        points = new ArrayList<>();

        //鼠标监听器,正对这个窗口
        this.addMouseListener(new MyMouseListener());

        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.CYAN);
            g.fillOval(point.x,point.y,10,10);
        }
    }
    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }

    private class MyMouseListener extends MouseAdapter{
        //鼠标  按下,弹起,按住不放
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame myFrame = (MyFrame) e.getSource();
            //这里我们点击的时候,就会在界面上产生一个点
            //这个点就是鼠标的点
            myFrame.addPaint(new Point(new Point(e.getX(),e.getY())));

            //每次点击鼠标都需要重新画一遍
            myFrame.repaint();//刷新
        }
    }
}

窗口监听

代码

package com.jia.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {

    }
}
class WindowFrame extends Frame{
    public WindowFrame() {
        setBackground(Color.WHITE);
        setBounds(100,100,200,200);
        setVisible(true);
        //addWindowListener(new MyWindowListener());
}

    class MyWindowListener extends WindowAdapter{
        @Override
        public void windowClosing(WindowEvent e) {
            setVisible(false);//隐藏窗口,通过按钮,隐藏当前窗口
            System.exit(0);//正常退出
        }
    }
}

改进有匿名内部类:

package com.jia.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {

    }
}
class WindowFrame extends Frame{
    public WindowFrame() {
        setBackground(Color.WHITE);
        setBounds(100,100,200,200);
        setVisible(true);
        //addWindowListener(new MyWindowListener());
        this.addWindowListener(
                //匿名内部类,建议使用
                new WindowAdapter() {
                    @Override
                    public void windowClosing(WindowEvent e) {
                        System.out.println("你点击了X");
                    }
                }
        );
    }
    
}
package com.jia.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}
class WindowFrame extends Frame{
    public WindowFrame() {
        setBackground(Color.WHITE);
        setBounds(100,100,600,200);
        setVisible(true);
        //addWindowListener(new MyWindowListener());
        this.addWindowListener(
                //匿名内部类,建议使用
                new WindowAdapter() {
                    //关闭窗口
                    @Override
                    public void windowClosing(WindowEvent e) {
                        System.out.println("windowClosing");
                        System.exit(0);
                    }
                    //激活窗口
                    @Override
                    public void windowActivated(WindowEvent e) {
                        WindowFrame source = (WindowFrame) e.getSource();
                        source.setTitle("被激活啦");
                        System.out.println("windowActivated");
                    }
                }
        );
    }

}

键盘监听

代码

package com.jia.lesson03;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

//键
public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}
class KeyFrame extends Frame{
    public KeyFrame() {
        setBounds(1,2,300,400);
        setVisible(true);

        this.addKeyListener(new KeyAdapter() {
            //键盘按下
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘按下的键是哪个,当前键盘的码
                int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性 VK_XXX
                System.out.println(KeyEvent.getKeyText(keyCode));
                System.out.println(keyCode);
                if (keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
            }
        });
    }
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值