2021-08-22

贪吃蛇

package com.jia.snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setVisible(true);
        frame.setBounds(100,100,900,700);
        frame.setResizable(false);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面都应该在面上!
        frame.add(new GamePanel());

    }
}


package com.jia.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    //相对路径  tx.jpg
    //绝对路径  / 相当于当前项目
    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("statics/up.png");
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);
    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);


}

package com.jia.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的x坐标 25*25
    int[] snakeY = new int[500];//蛇的y坐标 25*25
    String fx;

    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();

    int score;//成绩

    //游戏当前的状态: 开始,停止
    boolean isStart = false;//默认是不开始

    boolean isFail = false;//游戏失败状态

    //定时器 ActionListener  以毫秒为单位 1000ms = 1s
    Timer timer = new Timer(100,this);//100毫秒执行一次

    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器就启动
    }
    //初始化方法
    public void init(){
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
        snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
        snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
        fx = "R";//初始方向向右

        //把食物随机分布在界面上
        foodx = 25 + 25* random.nextInt(34);
        foody = 75 + 25* random.nextInt(23);

        score = 0;
    }

    //绘制面板,我们游戏中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        this.setBackground(new Color(245, 6, 189));
        //画静态的面板
        Data.header.paintIcon(this,g,25,11);//头部广告栏
        g.fillRect(25,75,850,600);//默认的游戏界面

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("长度"+score,750,55);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //把小蛇画上去
        if (fx.equals("R")) {
        Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("L")) {
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("U")) {
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("D")) {
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }

        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }



        //游戏状态
        if (isStart == false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }

        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("游戏失败,按下空格重新开始",300,300);
        }

    }
    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键是哪一个
        if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
            if (isFail){
                //重新开始
                isFail = false;
                init();
            }else{
                isStart = !isStart;//取反
            }
            repaint();
        }
        //小蛇移动
        if (keyCode == KeyEvent.VK_UP){
            fx = "U";
        }else if (keyCode == KeyEvent.VK_DOWN){
            fx = "D";
        }else if (keyCode == KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keyCode == KeyEvent.VK_RIGHT){
            fx = "R";
        }

    }

    //事件监听---需要通过固定事件刷新
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来

            //吃食物
            if (snakeX[0] == foodx && snakeY[0] == foody){
                length++;//长度加一

                //分数加2
                score = score + 2;

                //再次随机食物
                foodx = 25 + 25* random.nextInt(34);
                foody = 75 + 25* random.nextInt(24);
            }

            //移动
            for (int i = length-1; i > 0; i--) {
                snakeX[i] = snakeX[i-1];//向前移动一节
                snakeY[i] = snakeY[i-1];
            }
            //走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if (snakeX[0]>850){ snakeX[0] = 25; }//边界判断
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25){ snakeX[0] = 850; }//边界判断
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>625){ snakeY[0] = 75; }//边界判断
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75){ snakeY[0] = 625; }//边界判断
            }

            //失败判断,撞到自己就算失败
            for (int i = 1; i < length; i++) {
                if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
                    isFail = true;
                }
            }


            repaint();//重画页面
        }
        timer.start();//定时器开启!
    }



    @Override
    public void keyReleased(KeyEvent e) {}
    @Override
    public void keyTyped(KeyEvent e) {}
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值