前言
最近开始学习React,跟着Kent学,有很多干货,这里具体分享一个通过useEffect处理异步http请求的方法,及其改进
我把代码放在了codesandbox上, 里面是一个fetch pokemon的场景,接下来会通过这个场景一步步介绍异步请求在React的使用
一、实现
1.0 基本方法
简单的处理方式就是如果需要发送HTTP请求,使用useEffect,然后通过.then()方法处理传过来的数据
React.useEffect(()=>{
fetch(path).then(data=>{
setData(data)
})
}, [])
那么,运用到pokemon的场景就是当用户输入名字,PokemonInfo组件会获取名字,并发送http请求获取数据
- 没有输入名字的时候,提示用户输入
- 输入名字,但是还没有收到http response的时候,展示PokemonInfoFallback组件
- 收到了数据,展示PokemonDataView组件
function PokemonInfo({ pokemonName }) {
const [pokemon, setPokemon] = React.useState(null);
React.useEffect(() => {
if (pokemonName === "") {
return;
}
fetchPokemon(pokemonName).then((pokemonData) => {
setPokemon(pokemonData);
});
}, [pokemonName]);
if (!pokemonName) {
return "Submit a pokemon";
} else if (!pokemon) {
return <PokemonInfoFallback name={pokemonName} />;
} else {
return <PokemonDataView pokemon={pokemon} />;
}
}
1.1 添加错误处理
http可能会返回error,所以异步请求需要多error进行处理,方法也是比较简单的,就是添加一个error的state,每次请求setError为null,一旦请求catch到error,setError(error)
function PokemonInfo({ pokemonName }) {
const [pokemon, setPokemon] = React.useState(null);
const [error, setError] = React.useState(null);
React.useEffect(() => {
if (pokemonName === "") {
return;
}
setPokemon(null);
setError(null);
fetchPokemon(pokemonName)
.then((pokemonData) => {
setPokemon(pokemonData);
})
.catch(setError);
}, [pokemonName]);
if (!pokemonName) {
return "Submit a pokemon";
} else if (!pokemon) {
return <PokemonInfoFallback name={pokemonName} />;
} else if (error !== null) {
return errorDiv(error);
} else {
return <PokemonDataView pokemon={pokemon} />;
}
}
1.2 添加status
前面的例子中,判断的条件是很容易出错的
if (!pokemonName) {
return "Submit a pokemon";
} else if (!pokemon) {
return <PokemonInfoFallback name={pokemonName} />;
} else if (error !== null) {
return errorDiv(error);
} else {
return <PokemonDataView pokemon={pokemon} />;
}
其实对于http请求来说有更加优雅的处理方式,那就是使用状态
idle: no request made yet
pending: request started
resolved: request successful
rejected: request failed
于是,可以写成这样
function PokemonInfo({ pokemonName }) {
const [status, setStatus] = React.useState("idle");
const [pokemon, setPokemon] = React.useState(null);
const [error, setError] = React.useState(null);
React.useEffect(() => {
if (pokemonName === "") {
return;
}
setPokemon(null);
setError(null);
setStatus("pending");
fetchPokemon(pokemonName)
.then((pokemonData) => {
setPokemon(pokemonData);
setStatus("resolved");
})
.catch((error) => {
setStatus("rejected");
setError(error);
});
}, [pokemonName]);
if (status === "idle") {
return "Submit a pokemon";
} else if (status === "pending") {
return <PokemonInfoFallback name={pokemonName} />;
} else if (status === "error") {
return errorDiv(error);
} else if (status === "resolved") {
return <PokemonDataView pokemon={pokemon} />;
}
}
1.3 使用object统一管理多个states
上面一共有三个states,每次都要非常小心的setState,而且比较大的问题是,setState的顺序会影响正确性,比如setPokemon一定需要放在setStatus之前,否则会报错,于是引入object统一管理
function PokemonInfo({ pokemonName }) {
const [state, setState] = React.useState({
status: "idle",
pokemon: null,
error: null
});
const { status, pokemon, error } = state;
React.useEffect(() => {
if (pokemonName === "") {
return;
}
setState({ status: "pending" });
fetchPokemon(pokemonName)
.then((pokemonData) => {
setState({
status: "resolved",
pokemon: pokemonData
});
})
.catch((error) => {
setState({
status: "error",
error
});
});
}, [pokemonName]);
if (status === "idle") {
return "Submit a pokemon";
} else if (status === "pending") {
return <PokemonInfoFallback name={pokemonName} />;
} else if (status === "error") {
return errorDiv(error);
} else if (status === "resolved") {
return <PokemonDataView pokemon={pokemon} />;
}
}
二、进阶 - 使用ErrorBoundary
有些时候,runtime error并不会被catch到,比如pokemonData返回的是null,回导致整个页面出错,这时候就需要ErrorBoundary 处理
首先实现一个ErrorBoundary的类,注意必须实现getDerivedStateFromError方法
import * as React from "react";
class ErrorBoundary extends React.Component {
state = { error: null };
static getDerivedStateFromError(error) {
return { error };
}
render() {
const { error } = this.state;
if (error) {
return <this.props.FallbackComponent error={error} />;
}
return this.props.children;
}
}
export default ErrorBoundary;
然后就可以引入ErrorBoundary到App中, 注意需要把key传入ErrorBoundary,否则不能Re-mount
import "./styles.css";
// useEffect: HTTP requests
import * as React from "react";
import {
PokemonForm,
PokemonInfoFallback,
PokemonDataView,
fetchPokemon
} from "./pokemon";
import ErrorBoundary from "./ErrorBoundary";
function PokemonInfo({ pokemonName }) {
const [state, setState] = React.useState({
status: "idle",
pokemon: null,
error: null
});
const { status, pokemon, error } = state;
React.useEffect(() => {
if (pokemonName === "") {
return;
}
setState({ status: "pending" });
fetchPokemon(pokemonName)
.then((pokemonData) => {
setState({
status: "resolved",
pokemon: pokemonData
});
})
.catch((error) => {
setState({
status: "error",
error
});
});
}, [pokemonName]);
if (status === "idle") {
return "Submit a pokemon";
} else if (status === "pending") {
return <PokemonInfoFallback name={pokemonName} />;
} else if (status === "error") {
throw error;
} else if (status === "resolved") {
return <PokemonDataView pokemon={pokemon} />;
}
}
function ErrorFallback({ error }) {
return (
<div role="alert">
There was an error:{" "}
<pre style={{ whiteSpace: "normal" }}>{error.message}</pre>
</div>
);
}
function App() {
const [pokemonName, setPokemonName] = React.useState("");
function handleSubmit(newPokemonName) {
setPokemonName(newPokemonName);
}
return (
<div className="pokemon-info-app">
<PokemonForm pokemonName={pokemonName} onSubmit={handleSubmit} />
<hr />
<div className="pokemon-info">
<ErrorBoundary key={pokemonName} FallbackComponent={ErrorFallback}>
<PokemonInfo pokemonName={pokemonName} />
</ErrorBoundary>
</div>
</div>
);
}
export default App;
总结
这里讲了基础的http处理的方法,可以通过status优雅的对不同转态render不同组件的需求,并且引入了ErrorBoundary处理run time error