BitmapShader实现圆形头像
BitmapShader是Shader的子类,通过Paint.setShader(Shader shader)进行设置
BitmapShader的构造函数需要传入3个参数
mBitmapShader = new BitmapShader(bitmap,TileMode.CLAMP,TileMode.CLAMP);
参数1:bitmap 要渲染的图片
参数2:X轴方向TileMode
参数3:Y轴方向TileMode
TileMode取值有3种:
CLAMP 拉伸
REPEAT 重复
MIRROR 镜像
废话不多直接上代码:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.net.Uri;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.ImageView;
/**
* Created by asus on 2017/6/2.
*/
public class CircleImageView extends ImageView {
//图片类型( CENTER_CROP-->水平垂直居中,进行缩放 )
private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;
private static final int COLORDRAWABLE_DIMESION = 2;
private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
//默认边框宽度
private static final int DEFAULT_BORDER_WIDTH = 0;
//默认边框颜色
private static final int DEFAULT_BORDER_COLOR = Color.BLACK;
//绘制图片范围
private final RectF mBitmapRect = new RectF();
//绘制边框范围
private final RectF mBorderRect = new RectF();
//图形变化器
private final Matrix mShaderMatrix = new Matrix();
//绘制图片的画笔
private final Paint mBitmapPaint = new Paint();
//绘制边框的画笔
private final Paint mBorderPaint = new Paint();
//设置默认边框大小和颜色
private int mBorderColor = DEFAULT_BORDER_COLOR;
private int mBorderWidth = DEFAULT_BORDER_WIDTH;
//要绘制的图片
private Bitmap mBitmap;
//图片渲染器
private BitmapShader mBitmapShader;
//图片宽、高
private int mBitmapWidth,mBitmapHeight;
//图片半径
private float mBitmapRadius;
//图片+边框半径
private float mBorderRadius;
private boolean mReady;
private boolean mSetupPending;
private boolean mBorderOverlay;
public CircleImageView(Context context) {
this(context,null);
}
public CircleImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CircleImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
super.setScaleType(SCALE_TYPE);
mReady = true;
if( mSetupPending ){
setup();
mSetupPending = false;
}
}
private void setup() {
if( mReady == false ){
mSetupPending = true;
return;
}
if( mBitmap == null ) return;
//创建渲染器(参数:图片,(CLAMP表示如果图片太小就拉伸)X轴拉伸,Y轴拉伸)
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
//设置绘制图片的画笔
mBitmapPaint.setAntiAlias(true);//抗锯齿
mBitmapPaint.setShader(mBitmapShader);//设置渲染器
//设置绘制边框的画笔
mBorderPaint.setAntiAlias(true);//抗锯齿
mBorderPaint.setStyle(Paint.Style.STROKE);//设置style为边框样式
mBorderPaint.setColor(mBorderColor);//设置绘制的边框颜色
mBorderPaint.setStrokeWidth(mBorderWidth);//设置绘制的边框大小
mBitmapWidth = mBitmap.getWidth();
mBitmapHeight = mBitmap.getHeight();
//设置绘制含边框的显示范围
mBorderRect.set(0,0,getWidth(),getHeight());
//计算边框半径
mBorderRadius = Math.min((mBorderRect.height()-mBorderWidth)/2,(mBorderRect.width()-mBorderWidth)/2);
//设置绘制不包含边框的显示范围
mBitmapRect.set(mBorderRect);
//如果边框不是直接覆盖在图片上,缩小图片显示范围
if( mBorderOverlay == false ){
mBitmapRect.inset(mBorderWidth,mBorderWidth);
}
//计算绘制的圆形图片半径
mBitmapRadius = Math.min(mBitmapRect.height()/2,mBitmapRect.width()/2);
//设置渲染器的图片变化矩阵
updateShaderMatrix();
//手动触发onDraw进行绘制
invalidate();
}
private void updateShaderMatrix() {
float scale,dx = 0,dy = 0;
mShaderMatrix.set(null);
//获取最小缩放比例
//如果x轴缩放比例大于y轴,则设置缩放比例为y轴
if( (mBitmapWidth*mBitmapRect.height()) > (mBitmapHeight*mBitmapRect.width()) ){
scale = mBitmapRect.height()/mBitmapHeight;
dx = (mBitmapRect.width() - mBitmapWidth*scale)*0.5f;
}else{
scale = mBitmapRect.width()/mBitmapWidth;
dy = (mBitmapRect.height() - mBitmapHeight*scale)*0.5f;
}
//shader的变换矩阵,我们这里主要用于放大或者缩小。
mShaderMatrix.setScale(scale, scale);
//平移
mShaderMatrix.postTranslate((int) (dx + 0.5f) + mBitmapRect.left, (int) (dy + 0.5f) + mBitmapRect.top);
//设置变化矩阵
mBitmapShader.setLocalMatrix(mShaderMatrix);
}
@Override
protected void onDraw(Canvas canvas) {
//没有图片直接return
if( getDrawable() == null ) return;
//画圆形图片(参数:圆心x坐标,圆心y坐标,圆的半径,画笔)
canvas.drawCircle(getWidth()/2,getHeight()/2,mBitmapRadius,mBitmapPaint);
//如果边框大于0,画圆形边框
if( mBorderWidth > 0 ){
canvas.drawCircle(getWidth()/2,getHeight()/2,mBorderRadius,mBorderPaint);
}
}
public void setBitmap(Bitmap mBitmap) {
this.mBitmap = mBitmap;
setup();
}
public void setBorderColor(int mBorderColor) {
this.mBorderColor = mBorderColor;
}
public void setBorderOverlay(boolean mBorderOverlay) {
this.mBorderOverlay = mBorderOverlay;
}
public void setBorderWidth(int mBorderWidth) {
this.mBorderWidth = mBorderWidth;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
setup();
}
@Override
public void setImageBitmap(Bitmap bm) {
super.setImageBitmap(bm);
mBitmap = bm;
setup();
}
@Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
mBitmap = getBitmapFromDrawable(drawable);
setup();
}
@Override
public void setImageURI(Uri uri) {
super.setImageURI(uri);
mBitmap = getBitmapFromDrawable(getDrawable());
setup();
}
@Override
public void setImageResource(int resId) {
super.setImageResource(resId);
mBitmap = getBitmapFromDrawable(getDrawable());
setup();
}
public Bitmap getBitmapFromDrawable(Drawable drawable){
if( drawable == null ) return null;
if( drawable instanceof BitmapDrawable){
return ((BitmapDrawable) drawable).getBitmap();
}
try {
Bitmap bitmap = null;
if( drawable instanceof ColorDrawable){
bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMESION,COLORDRAWABLE_DIMESION,BITMAP_CONFIG);
}else{
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),drawable.getIntrinsicHeight(),BITMAP_CONFIG);
}
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0,0,canvas.getWidth(),canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}catch (Exception e){
Log.e("CircleImageView", "getBitmapFromDrawable: "+e);
return null;
}
}
}
代码执行的顺序是
setImageDrawable( )
getBitmapFromDrawable( )
setup( )
CircleImageView( )
init( )
setup( )
updateShaderMatrix( )
onSizeChanged( )
setup( )
updateShaderMatrix( )
onDraw( )
可以看出mReady和mSetupPending是为了保证setup中的代码必须在init后才能执行
所以可以在init中通过TypeArray获取自定义参数