PS: 如果函数太多,代码太长,可以考虑定义头文件。
思想:
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define ROWS 3
#define COLS 3
void init_board(char board[ROWS][COLS], int row, int col);//初始化期棋盘
void display_board(char board[ROWS][COLS], int row, int col);//打印棋盘
void player_move(char board[ROWS][COLS], int row, int col);//玩家下棋
void computer_move(char board[ROWS][COLS], int row, int col);电脑下棋
char check_win(char board[ROWS][COLS], int row, int col);//判断输赢
#endif //__GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define ROWS 3
#define COLS 3
void init_board(char board[ROWS][COLS], int row, int col);//初始化期棋盘
void display_board(char board[ROWS][COLS], int row, int col);//打印棋盘
void player_move(char board[ROWS][COLS], int row, int col);//玩家下棋
void computer_move(char board[ROWS][COLS], int row, int col);电脑下棋
char check_win(char board[ROWS][COLS], int row, int col);//判断输赢
#endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<Windows.h>
#include<stdlib.h>
#include "game.h"
void init_board(char board[ROWS][COLS], int row, int col)//初始化
{
memset(board, ' ', col*row*sizeof(char));
}
void display_board(char board[ROWS][COLS], int row, int col)//打印
{
int i = 0;
for (i = 0; i<row; i++)
{
printf(" %c | %c | %c \n",
board[i][0], board[i][1], board[i][2]);
printf("---|---|---\n");
}
}
void player_move(char board[ROWS][COLS], int row, int col)//玩家下棋
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("下标有误, 重新输入!");
}
}
else
{
printf("下标有误, 重新输入!");
}
}
}
void computer_move(char board[ROWS][COLS], int row, int col)//电脑下棋
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int is_full(char board[ROWS][COLS], int row, int col)//判满
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j<col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROWS][COLS], int row, int col)//判赢函数
{
int i = 0;
for (i = 0; i<row; i++)
{
if ((board[i][0] == board[i][1])
&& (board[i][1] == board[i][2])
&& (board[i][1] != ' '))
return board[i][1];
}
for (i = 0; i<col; i++)
{
if ((board[0][i] == board[1][i])
&& (board[1][i] == board[2][i])
&& (board[1][i] != ' '))
return board[1][i];
}
if ((board[0][0] == board[1][1])
&& (board[1][1] == board[2][2])
&& (board[1][1] != ' '))
return board[1][1];
if ((board[0][2] == board[1][1])
&& (board[1][1] == board[2][0])
&& (board[1][1] != ' '))
return board[1][1];
if (is_full(board, row, col))
{
return 'q';
}
return ' ';
}
void game()//游戏函数
{
char board[ROWS][COLS];
char ret = 0;
init_board(board, ROWS, COLS);
display_board(board, ROWS, COLS);
srand((unsigned int)time(NULL));
while (1)
{
player_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ')//返回值不为空时,结束
break;
display_board(board, ROWS, COLS);
computer_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ')
break;
system("cls");
display_board(board, ROWS, COLS);
}
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == '0')
{
printf("电脑赢\n");
}
else if (ret == 'q')
{
printf("平局\n");
}
//
display_board(board, ROWS, COLS);
}
void menu()//菜单
{
printf("#########################################\n");
printf("######### 三子棋游戏 ########\n");
printf("##### 1 start 0 exit ######\n");
printf("#########################################\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
#include<stdio.h>
#include<Windows.h>
#include<stdlib.h>
#include "game.h"
void init_board(char board[ROWS][COLS], int row, int col)//初始化
{
memset(board, ' ', col*row*sizeof(char));
}
void display_board(char board[ROWS][COLS], int row, int col)//打印
{
int i = 0;
for (i = 0; i<row; i++)
{
printf(" %c | %c | %c \n",
board[i][0], board[i][1], board[i][2]);
printf("---|---|---\n");
}
}
void player_move(char board[ROWS][COLS], int row, int col)//玩家下棋
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("下标有误, 重新输入!");
}
}
else
{
printf("下标有误, 重新输入!");
}
}
}
void computer_move(char board[ROWS][COLS], int row, int col)//电脑下棋
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int is_full(char board[ROWS][COLS], int row, int col)//判满
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j<col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROWS][COLS], int row, int col)//判赢函数
{
int i = 0;
for (i = 0; i<row; i++)
{
if ((board[i][0] == board[i][1])
&& (board[i][1] == board[i][2])
&& (board[i][1] != ' '))
return board[i][1];
}
for (i = 0; i<col; i++)
{
if ((board[0][i] == board[1][i])
&& (board[1][i] == board[2][i])
&& (board[1][i] != ' '))
return board[1][i];
}
if ((board[0][0] == board[1][1])
&& (board[1][1] == board[2][2])
&& (board[1][1] != ' '))
return board[1][1];
if ((board[0][2] == board[1][1])
&& (board[1][1] == board[2][0])
&& (board[1][1] != ' '))
return board[1][1];
if (is_full(board, row, col))
{
return 'q';
}
return ' ';
}
void game()//游戏函数
{
char board[ROWS][COLS];
char ret = 0;
init_board(board, ROWS, COLS);
display_board(board, ROWS, COLS);
srand((unsigned int)time(NULL));
while (1)
{
player_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ')//返回值不为空时,结束
break;
display_board(board, ROWS, COLS);
computer_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ')
break;
system("cls");
display_board(board, ROWS, COLS);
}
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == '0')
{
printf("电脑赢\n");
}
else if (ret == 'q')
{
printf("平局\n");
}
//
display_board(board, ROWS, COLS);
}
void menu()//菜单
{
printf("#########################################\n");
printf("######### 三子棋游戏 ########\n");
printf("##### 1 start 0 exit ######\n");
printf("#########################################\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}