#include "highgui.h"
#include <cv.h>
#include <cvaux.h>
#include<string.h>
int main()
{
IplImage * img=NULL;
IplImage * img1=NULL;
char s3[30]=".jpg";
for(int i=1;i<10001;i++)
{
char s1[100]="C:\\Users\\cmri\\Desktop\\face100\\neg\\";
char s2[30];
char s[100]="C:\\Users\\cmri\\Desktop\\face100(gray)\\neg\\";
char *s5;
itoa(i,s2,10);
if(i<10)
{
char s4[50]="00000";
strcat(s4,s2);
s5=s4;
}
if(10<=i && i<=99)
{
char s4[50]="0000";
strcat(s4,s2);
//char *s5;
s5=s4;
}
if(100<=i && i<=999)
{
char s4[50]="000";
strcat(s4,s2);
//char *s5;
s5=s4;
}
if(1000<=i && i<=9999)
{
char s4[50]="00";
strcat(s4,s2);
//char *s5;
s5=s4;
}
if(i>10000)
{
char s4[50]="0";
strcat(s4,s2);
//char *s5;
s5=s4;
}
strcat(s1,s5);
strcat(s1,s3);
printf("%s",s1);
img = cvLoadImage(s1);
img1 = cvCreateImage(cvGetSize(img), IPL_DEPTH_8U, 1);//创建目标图像
cvCvtColor(img,img1,CV_BGR2GRAY);//cvCvtColor(src,des,CV_BGR2GRAY)
strcat(s,s5);
strcat(s,s3);
cvSaveImage(s,img1);
}
// cvWaitKey();
cvReleaseImage(&img);
cvReleaseImage(&img1);
// cvDestroyAllWindows();
return 0;
}
#include <cv.h>
#include <cvaux.h>
#include<string.h>
int main()
{
IplImage * img=NULL;
IplImage * img1=NULL;
char s3[30]=".jpg";
for(int i=1;i<10001;i++)
{
char s1[100]="C:\\Users\\cmri\\Desktop\\face100\\neg\\";
char s2[30];
char s[100]="C:\\Users\\cmri\\Desktop\\face100(gray)\\neg\\";
char *s5;
itoa(i,s2,10);
if(i<10)
{
char s4[50]="00000";
strcat(s4,s2);
s5=s4;
}
if(10<=i && i<=99)
{
char s4[50]="0000";
strcat(s4,s2);
//char *s5;
s5=s4;
}
if(100<=i && i<=999)
{
char s4[50]="000";
strcat(s4,s2);
//char *s5;
s5=s4;
}
if(1000<=i && i<=9999)
{
char s4[50]="00";
strcat(s4,s2);
//char *s5;
s5=s4;
}
if(i>10000)
{
char s4[50]="0";
strcat(s4,s2);
//char *s5;
s5=s4;
}
strcat(s1,s5);
strcat(s1,s3);
printf("%s",s1);
img = cvLoadImage(s1);
img1 = cvCreateImage(cvGetSize(img), IPL_DEPTH_8U, 1);//创建目标图像
cvCvtColor(img,img1,CV_BGR2GRAY);//cvCvtColor(src,des,CV_BGR2GRAY)
strcat(s,s5);
strcat(s,s3);
cvSaveImage(s,img1);
}
// cvWaitKey();
cvReleaseImage(&img);
cvReleaseImage(&img1);
// cvDestroyAllWindows();
return 0;
}