如何在程序中判读程序是运行在真机上还是在模拟器上

Compiling Source Code Conditionally for iOS Applications

There may be times when you need to run code on the simulator but not on a device, and the other way around. On those occasions, you can use the preprocessor macros TARGET_OS_IPHONE and TARGET_IPHONE_SIMULATOR to conditionally compile code.

Listing 2-1 shows how to use the TARGET_IPHONE_SIMULATOR macro to determine whether code meant for iOS is being compiled for the simulator or devices.

Listing 2-1  Determining whether you’re compiling for the simulator

// Set hello to "Hello, <device or simulator>"!
#if TARGET_IPHONE_SIMULATOR
   NSString *hello = @"Hello, iOS Simulator!";
#else
   NSString *hello = @"Hello, iOS device!";
#endif

Listing 2-2 shows how to use the TARGET_OS_IPHONE macro in a source file to be shared between Mac OS X and iOS.

Listing 2-2  Determining whether you’re compiling for iOS

#if TARGET_OS_IPHONE
   #import <UIKit/UIKit.h>
#else
   #import <Cocoa/Cocoa.h>
#endif

The TARGET_OS_IPHONE and TARGET_IPHONE_SIMULATOR macros are defined in the TargetConditionals.h header file.


例子:
#ifdef __APPLE__
   #include "TargetConditionals.h"
#endif
#if TARGET_IPHONE_SIMULATOR
NSString *hello = @”Hello, iPhone simulator!”;
#elif TARGET_OS_IPHONE
NSString *hello = @”Hello, device!”;
#else
NSString *hello = @”Hello, unknown target!”;
#endif


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