Comments Off18 Tools and Source Code Components for Cocos2D iOS Game Development

Cocos2D is a popular framework for iOS game development. We’ve compiled the following list of 18 Cocos2D resources, including tools, extensions, and source code components, guaranteed to help any mobile app developer cut down on the time needed to create an app.

**Update**

A new, stable version of Cocos2D (v2.0) has been released!!! The majority of the resources here will still work, since the update is pretty similar to the old version, as Riq mentions in his release.

Cocos2D Tools and Extensions

1. CocosBuilder – a free tool for graphically laying out sprites, layers, and scenes for Cocos2D on the iPhone and Mac. Used for creating game levels and menus.

2. iDiary – an open-source diary/e-book framework that can be used to create a fun and interactive e-book, diary, or textbook.

3. Particle Designer – a tool that works on multiple frameworks, and can make it much easier and simpler for a developer to create stunning visual effects; one of the first tools for Cocos2D.

4. SceneDesigner – an open-source project that can be used to create menus, game scenes, and levels. In beta, post any issues to github.

5. Kamcord – a free SDK that allows you to capture gameplay videos. Currently works with Cocos2D-1.0.1.

6. Glyph Designer – a popular bitmap font editor that allows you to create your own unique text for use in games.

7.  Cocos2D-iPhone Extensions – the semi-official repository for Cocos2D extensions; contains many high-quality, open-source extensions for Cocos2D.

8.  CCControlExtension – a set of classes that makes the design of controls easier for Cocos2D-iPhone. More information here.

9. Spinning Wheel – a tool that allows you to add a graphic wheel and a graphic spinning text image to your app.

**Added**

10. MenuLevel – an open-source class that you can insert into your app that will create a menu in the style of the popular Angry Birds slingshot game.

 

Cocos2D Source Code Components

1. Fruit Ninja Blade Effect – sample code that allows you to mimic the Fruit Ninja blade effect in Cocos2d.

2. BulletML Integration – a sample project that integrates Cocos2D with BulletML, a markup language that is used to describe the barrage of bullets in Bullet Hell games.

3. Batak Duel Source Code – Dan Nelson, the developer of Batak Duel has decided to release his source code, which includes well-documented code on how to integrate OpenFeint, create smoke and fire effects, use multiple particle systems, and more.

4. Angry Ninjas Starter Kit – helps you kickstart your slingshot game career by giving you everything you need to build an iOS slingshot game.

5. Ghetto Birds Source Code – This is the code for an app patterned after several popular iOS slingshot games, for those who just want to see how it’s done.

6. Line-Drawing Game Starterkit – the newest work of Steffen Itterheim, who wrote a popular book on Cocos2D.  The starter kit is a well-documented packet of source code that includes a line-drawing game and explains the rationale behind the code.

7. KnightFight – a 2D isometric sample game for iOS that was made with Cocos2D.

8. Snake Game – provides the code for a simple Cocos2D version of the classic snake game, which could be useful to any developer just starting out with Cocos2D.

9. TommyBros – an example of a 2-player game for the iPad that supports remote joypads for iPhone/iPod Touch. Remote joypads allow you to use your iPhone/iPod Touch as a game controller for a game that is displayed on your iPad.

 

See Cocos2D in Action – Popular Games

Stickwars – one of Cocos2D’s earlier hits; it was the #1 Paid App in the App Store in 2010 and spent an entire year in the top 10.

Bobo Explores Light – a popular educational game for children.

Tiny Tower – won Apple Game of the Year in 2011; primarily based on organizing your “bitizens” into a functioning tower.

Tap Pet Hotel – Top Grossing App in May 2011; based on building and managing your own hotel.

Zombie Farm – Very popular freemium game in which you farm zombies (grow them) and use them to invade human farms.

 

Please use the comments section below to let us know if we missed anything.

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完整版:https://download.csdn.net/download/qq_27595745/89522468 【课程大纲】 1-1 什么是java 1-2 认识java语言 1-3 java平台的体系结构 1-4 java SE环境安装和配置 2-1 java程序简介 2-2 计算机中的程序 2-3 java程序 2-4 java类库组织结构和文档 2-5 java虚拟机简介 2-6 java的垃圾回收器 2-7 java上机练习 3-1 java语言基础入门 3-2 数据的分类 3-3 标识符、关键字和常量 3-4 运算符 3-5 表达式 3-6 顺序结构和选择结构 3-7 循环语句 3-8 跳转语句 3-9 MyEclipse工具介绍 3-10 java基础知识章节练习 4-1 一维数组 4-2 数组应用 4-3 多维数组 4-4 排序算法 4-5 增强for循环 4-6 数组和排序算法章节练习 5-0 抽象和封装 5-1 面向过程的设计思想 5-2 面向对象的设计思想 5-3 抽象 5-4 封装 5-5 属性 5-6 方法的定义 5-7 this关键字 5-8 javaBean 5-9 包 package 5-10 抽象和封装章节练习 6-0 继承和多态 6-1 继承 6-2 object类 6-3 多态 6-4 访问修饰符 6-5 static修饰符 6-6 final修饰符 6-7 abstract修饰符 6-8 接口 6-9 继承和多态 章节练习 7-1 面向对象的分析与设计简介 7-2 对象模型建立 7-3 类之间的关系 7-4 软件的可维护与复用设计原则 7-5 面向对象的设计与分析 章节练习 8-1 内部类与包装器 8-2 对象包装器 8-3 装箱和拆箱 8-4 练习题 9-1 常用类介绍 9-2 StringBuffer和String Builder类 9-3 Rintime类的使用 9-4 日期类简介 9-5 java程序国际化的实现 9-6 Random类和Math类 9-7 枚举 9-8 练习题 10-1 java异常处理 10-2 认识异常 10-3 使用try和catch捕获异常 10-4 使用throw和throws引发异常 10-5 finally关键字 10-6 getMessage和printStackTrace方法 10-7 异常分类 10-8 自定义异常类 10-9 练习题 11-1 Java集合框架和泛型机制 11-2 Collection接口 11-3 Set接口实现类 11-4 List接口实现类 11-5 Map接口 11-6 Collections类 11-7 泛型概述 11-8 练习题 12-1 多线程 12-2 线程的生命周期 12-3 线程的调度和优先级 12-4 线程的同步 12-5 集合类的同步问题 12-6 用Timer类调度任务 12-7 练习题 13-1 Java IO 13-2 Java IO原理 13-3 流类的结构 13-4 文件流 13-5 缓冲流 13-6 转换流 13-7 数据流 13-8 打印流 13-9 对象流 13-10 随机存取文件流 13-11 zip文件流 13-12 练习题 14-1 图形用户界面设计 14-2 事件处理机制 14-3 AWT常用组件 14-4 swing简介 14-5 可视化开发swing组件 14-6 声音的播放和处理 14-7 2D图形的绘制 14-8 练习题 15-1 反射 15-2 使用Java反射机制 15-3 反射与动态代理 15-4 练习题 16-1 Java标注 16-2 JDK内置的基本标注类型 16-3 自定义标注类型 16-4 对标注进行标注 16-5 利用反射获取标注信息 16-6 练习题 17-1 顶目实战1-单机版五子棋游戏 17-2 总体设计 17-3 代码实现 17-4 程序的运行与发布 17-5 手动生成可执行JAR文件 17-6 练习题 18-1 Java数据库编程 18-2 JDBC类和接口 18-3 JDBC操作SQL 18-4 JDBC基本示例 18-5 JDBC应用示例 18-6 练习题 19-1 。。。

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