- statelessWidget是不可改变的,意味着所有的属性值都是final
- statefulWidget可以创建state类
- 第一个Hello World程序所在地
代码如下:
import 'package:flutter/material.dart';
import 'package:english_words/english_words.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
final wordPair = WordPair.random();
return MaterialApp(
title: 'Startup Name Generator',
home: Scaffold(
appBar: AppBar(
title: const Text("Startup Name Generator"),
),
body: const Center(
child: RandomWords(),
)
)
);
}
}
class RandomWords extends StatefulWidget {
const RandomWords({Key? key}) : super(key: key);
@override
State<RandomWords> createState() => _RandomWordsState();
}
class _RandomWordsState extends State<RandomWords> {
final _suggestions = <WordPair>[];
final _biggerFont = const TextStyle(fontSize: 18);
@override
Widget build(BuildContext context) {
final wordPair = WordPair.random();
return ListView.builder(
padding: const EdgeInsets.all(16.0),
itemBuilder: (context,i) {
if( i.isOdd ) return const Divider();
final index = i ~/ 2;
if( index >= _suggestions.length ){
_suggestions.addAll(generateWordPairs().take(10));
}
return ListTile(
title: Text(
_suggestions[index].asPascalCase,
style: _biggerFont,
),
);
},
);
}
}
- 页面跳转的时候会通过Navigator维护一个route栈
- BuildContext作用:为小部件的构建提供了所需的前后关系,即谁是嫩爹
参照官网文档指南,我完成了如下工作:
- 完善了stateful widget,给app添加了交互
- 创建了路由,并且添加了转移逻辑
- 改变appUI的主题色
代码如下:
import 'package:flutter/material.dart';
import 'package:english_words/english_words.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
final wordPair = WordPair.random();
return MaterialApp(
title: 'Startup Name Generator',
theme: ThemeData(
appBarTheme: const AppBarTheme(
backgroundColor: Colors.pink,
foregroundColor: Colors.white,
),
),
home: const RandomWords(),
);
}
}
class RandomWords extends StatefulWidget {
const RandomWords({Key? key}) : super(key: key);
@override
State<RandomWords> createState() => _RandomWordsState();
}
class _RandomWordsState extends State<RandomWords> {
final _suggestions = <WordPair>[];
final _biggerFont = const TextStyle(fontSize: 18);
final _saved = <WordPair>{}; //part2
@override
Widget build(BuildContext context) {
final wordPair = WordPair.random();
void _pushSaved() {
Navigator.of(context).push(
// Add lines from here...
MaterialPageRoute<void>(
builder: (context) {
final tiles = _saved.map(
(pair) {
return ListTile(
title: Text(
pair.asPascalCase,
style: _biggerFont,
),
);
},
);
final divided = tiles.isNotEmpty
? ListTile.divideTiles(
context: context,
tiles: tiles,
).toList()
: <Widget>[];
return Scaffold(
appBar: AppBar(
title: const Text('Saved Suggestions'),
),
body: ListView(children: divided),
);
},
), // ...to here.
);
}
return Scaffold(
appBar: AppBar(
title: const Text('Startup Name Generator'),
actions: [
IconButton(
tooltip: 'Saved Suggestions',
onPressed: _pushSaved,
icon: const Icon(Icons.list)
),
],
),
body: ListView.builder(
padding: const EdgeInsets.all(16.0),
itemBuilder: (context,i) { //每一行的元素都会调用一次
if( i.isOdd ) return const Divider();
final index = i ~/ 2;
if( index >= _suggestions.length ){
_suggestions.addAll(generateWordPairs().take(10));
}
final alreadySaved = _saved.contains(_suggestions[index]);//part2
return ListTile(
title: Text(
_suggestions[index].asPascalCase,
style: _biggerFont,
),
//part2
trailing: Icon(
alreadySaved ? Icons.favorite: Icons.favorite_border,
color: alreadySaved? Colors.red:null,
semanticLabel: alreadySaved ? 'Remove from saved':'save',
),
onTap: (){
//在Flutter的响应式框架中,setState会激发state对象的build方法,进而导致UI的更新
setState(() {
if( alreadySaved ){
_saved.remove(_suggestions[index]);
}else{
_saved.add(_suggestions[index]);
}
});
},
);
},
),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
效果如下: