java使用socket实现一个简单的聊天室

1. 服务端

import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;

public class ChatServer {
    private static final int PORT = 8070;
    private static List<ClientHandler> clients = new ArrayList<>();

    public static void main(String[] args) {
        try {
            ServerSocket serverSocket = new ServerSocket(PORT);
            System.out.println("Chat Server started on port " + PORT);

            while (true) {
                Socket clientSocket = serverSocket.accept();
                System.out.println("New client connected: " + clientSocket);

                ClientHandler clientHandler = new ClientHandler(clientSocket);
                clients.add(clientHandler);
                clientHandler.start();
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    public static void broadcastMessage(String message) {
        for (ClientHandler client : clients) {
            client.sendMessage(message);
        }
    }

}

2. 客户端消息处理器器


import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;

public class ClientHandler extends Thread {
    private Socket clientSocket;
    private BufferedReader reader;
    private PrintWriter writer;

    public ClientHandler(Socket socket) {
        this.clientSocket = socket;
        try {
            reader = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
            writer = new PrintWriter(clientSocket.getOutputStream(), true);
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    @Override
    public void run() {
        try {
            String message;
            while ((message = reader.readLine()) != null) {
                System.out.println("Received message from client: " + message);
                ChatServer.broadcastMessage(message);
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    public void sendMessage(String message) {
        String pod_name = System.getenv().get("POD_NAME");
        if (pod_name == null || "".equals(pod_name)) {
            pod_name = "fail to obtain pod name";
        }
        writer.println(pod_name + ":" + message);
    }
}

3. 客户端


import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;

public class ChatClient {
    private static String SERVER_ADDRESS = "localhost";
    private static int SERVER_PORT = 8070;

    public static void main(String[] args) {
        try {
            if (args.length != 2) {
                SERVER_ADDRESS = "localhost";
                SERVER_PORT = 8070;
            } else {
                SERVER_ADDRESS = args[0];
                SERVER_PORT = Integer.parseInt(args[1]);
            }
            Socket socket = new Socket(SERVER_ADDRESS, SERVER_PORT);
            System.out.println("Connected to chat server:" + args[0] + ":" + args[1]);

            BufferedReader reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
            PrintWriter writer = new PrintWriter(socket.getOutputStream(), true);

            // 启动一个线程来接收消息
            Thread messageReceiverThread = new Thread(() -> {
                try {
                    String message;
                    while ((message = reader.readLine()) != null) {
                        System.out.println(message);
                    }
                } catch (IOException e) {
                    e.printStackTrace();
                }
            });
            messageReceiverThread.start();

            // 从控制台输入消息,并发送到服务器
            BufferedReader consoleReader = new BufferedReader(new InputStreamReader(System.in));
            String userInput;
            while ((userInput = consoleReader.readLine()) != null) {
                writer.println(userInput);
            }

            // 关闭资源
            writer.close();
            reader.close();
            socket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

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好的,下面是一个简单Java聊天室示例: ``` import java.io.*; import java.net.*; public class ChatRoomServer { public static void main(String[] args) throws IOException { ServerSocket serverSocket = new ServerSocket(5000); System.out.println("Server started."); Socket clientSocket = serverSocket.accept(); System.out.println("Client " + clientSocket.getInetAddress() + " connected."); BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream())); PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true); BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in)); String inputLine, outputLine; while ((inputLine = in.readLine()) != null) { System.out.println("Client: " + inputLine); if (inputLine.equals("bye")) break; outputLine = stdIn.readLine(); System.out.println("Server: " + outputLine); out.println(outputLine); } out.close(); in.close(); clientSocket.close(); serverSocket.close(); } } ``` 上述代码实现一个简单聊天室服务器,它监听端口5000,等待客户端连接。每当客户端连接时,服务器会创建一个输入流和一个输出流,用于读取客户端发送的消息和向客户端发送消息。服务器还创建一个标准输入流,用于读取服务器管理员的输入。在while循环中,服务器将等待客户端发送消息,然后将其打印到控制台并将其发送回客户端。如果客户端发送“bye”消息,则服务器将关闭与该客户端的连接并退出。 下面是一个简单Java聊天室客户端示例: ``` import java.io.*; import java.net.*; public class ChatRoomClient { public static void main(String[] args) throws IOException { Socket socket = new Socket("localhost", 5000); BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream())); PrintWriter out = new PrintWriter(socket.getOutputStream(), true); BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in)); String inputLine, outputLine; while ((inputLine = stdIn.readLine()) != null) { out.println(inputLine); if (inputLine.equals("bye")) break; outputLine = in.readLine(); System.out.println("Server: " + outputLine); } out.close(); in.close(); socket.close(); } } ``` 上述代码实现一个简单聊天室客户端,它连接到localhost上的端口5000。每当管理员输入一行消息时,客户端会将该消息发送到服务器,并等待服务器的响应。客户端还将打印服务器发送的消息到控制台。如果管理员输入“bye”消息,则客户端将关闭与服务器的连接并退出。 您可以在命令行中启动ChatRoomServer,然后启动多个ChatRoomClient来模拟多个客户端连接到聊天室,这样他们就可以互相发送消息了。请注意,此代码示例并不是一个完整的聊天室应用程序,它只是一个简单的演示。在实际应用中,您可能需要添加更多的功能和安全性措施。

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