Canvas实现画板功能

demo.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Canvas实现画板功能</title>
    <link rel="stylesheet" href="demo.css">
</head>
<body>
    <div class="container">
        <canvas id="cavs" width="700" height="330"></canvas>
        <!-- //无序列表 -->
        <div id="list">
            <ul>
               <li><input type="color" id="colorChange"></li>
               <li><input type="button" id="cleanBoard" value="清屏"></li>
               <li><input type="button" id="eraser" value="橡皮"></li>
               <li><input type="button" id="rescind" value="撤销"></li>
               <li><input type="range" id="lineRuler" max="20" min="1"></li>
            </ul>
        </div>
    </div>
    <script src="demo.js"></script>
</body>
</html>

demo.css

*{
    margin: 0;
    padding: 0;
    list-style: 0;
}
.container{
    margin: 30px;
}
#cavs{
    border:pink  solid 1px;
    border-radius: 10px;
    box-shadow: 10px 10px 5px #888888;
    margin-bottom: 30px;
}
ul{
    width: 700px;
    text-align: center;
}
ul li{
    display: inline-block;
    margin-left: 35px;
}
ul li input{
    background: pink;
    border: none;
    border-radius: 10px;
   padding: 6px 15px;
    color: #fff;
    outline: none;
    cursor: pointer;
    transition-duration: 0.2s;
}
input:hover{
    border: 1px solid black;
    box-shadow: 0 12px 16px 0 rgba(0, 0, 3, 0.3);
}

demo.js

//单对象编程

var drawingBoard = {
    /** @type {HTMLCanvasElement} */
    cavs: document.getElementById('cavs'),
    ctx: document.getElementById('cavs').getContext('2d'),
    colorChange: document.getElementById('colorChange'),
    lineRuler: document.getElementById('lineRuler'),
    imgArr: [],
    init: function () {

        this.drawing();//开始画画
        this.ctx.lineCap = 'round';//线条起始和结尾的样式
        this.ctx.lineJoin = 'round';
        this.btnsAllFn();
    },
    btnsAllFn: function () {
        var _this = this;//保存当前的drawingBoard
        this.colorChange.onchange = function () {
            console.log(this.value);
            _this.ctx.strokeStyle = this.value;
        }
        this.lineRuler.onchange = function () {
            console.log(this.value);
            _this.ctx.lineWidth = this.value;
        }
        /** @type {HTMLCanvasElement} */
        var btns = document.getElementsByTagName('ul')[0];
        btns.onclick = function (e) {
            console.log(e.target.id);
            switch (e.target.id) {
                case 'cleanBoard':
                    //_this.ctx.clear
                    _this.ctx.clearRect(0, 0, _this.cavs.offsetWidth, _this.cavs.offsetHeight);

                    break;

                case 'eraser':
                    _this.ctx.strokeStyle = "#fff";
                    break;
                case 'rescind':
                    if (_this.imgArr.length > 0) {
                        _this.ctx.putImageData(_this.imgArr.pop(), 0, 0);
                    }
                    break;
            }
        }
    },
    drawing: function () {
        var _this = this;
        cavs = this.cavs,
        c_left = cavs.offsetLeft;
        c_top = cavs.offsetTop;

        this.cavs.onmousedown = function (e) {
            var c_x = e.pageX - c_left;
            var c_y = e.pageY - c_top;
            _this.ctx.beginPath();
            _this.ctx.moveTo(c_x, c_y);
            var img = _this.ctx.getImageData(0, 0, _this.cavs.offsetWidth, _this.cavs.offsetHeight);
            _this.imgArr.push(img);

            document.onmousemove = function (e) {

                _this.ctx.lineTo(e.pageX - c_left, e.pageY - c_top);
                _this.ctx.stroke();
            }
            document.onmouseup = function (e) {
                document.onmousemove = null;
                _this.ctx.closePath();

            }
        };

    }
}
drawingBoard.init();//代码入口

canvas实现画板功能

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