二级采样

//Main主函数

import android.content.Intent;
import android.database.Cursor;
import android.graphics.Bitmap;
import android.net.Uri;
import android.provider.MediaStore;
import android.support.annotation.Nullable;
import android.support.v4.content.CursorLoader;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;

public class MainActivity extends AppCompatActivity {
private ImageView image;
private Button but;
private Uri uri;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
image=findViewById(R.id.image);
but=findViewById(R.id.but);
image.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent intent=new Intent(Intent.ACTION_PICK);
intent.setType("image/*");
startActivityForResult(intent,100);
}
});
but.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
String str=string2(uri);
Util.setdata(str,100,100, new Util.Callback() {
@Override
public void setsuccess(Bitmap bitmap) {
image.setImageBitmap(bitmap);
}
});
}


    });
}
private String string2(Uri uri) {
    String[] pro={MediaStore.Images.Media.DATA};
    CursorLoader loader=new CursorLoader(this,uri,pro,null,null,null);
    Cursor cursor = loader.loadInBackground();
    int columnIndexOrThrow = cursor.getColumnIndexOrThrow(MediaStore.Images.Media.DATA);
    cursor.moveToFirst();
    return cursor.getString(columnIndexOrThrow);
}

@Override
protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) {
    super.onActivityResult(requestCode, resultCode, data);

    if (requestCode==100 && resultCode==RESULT_OK){
        uri=data.getData();
    }
}

}

//util工具类

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.AsyncTask;

public class Util {

public static Bitmap setdata(String path,int k,int g){
    Bitmap bitmap=null;
    BitmapFactory.Options options=new BitmapFactory.Options();
    options.inJustDecodeBounds=true;
    BitmapFactory.decodeFile(path,options);
    options.inSampleSize=Math.max(options.outHeight/g,options.outWidth/k);
    options.inJustDecodeBounds=false;
    bitmap=BitmapFactory.decodeFile(path,options);
     return bitmap;
}
public interface Callback{
    void setsuccess(Bitmap bitmap);
}
public static void setdata(final String path, final int k, final int g, final Callback callback){
    new AsyncTask<String,Void,Bitmap>(){
        @Override
        protected Bitmap doInBackground(String... strings) {
            Bitmap bitmap=null;
            BitmapFactory.Options options=new BitmapFactory.Options();
            options.inJustDecodeBounds=true;
            BitmapFactory.decodeFile(strings[0],options);
            options.inSampleSize=Math.max(options.outWidth/k,options.outHeight/g);
            options.inJustDecodeBounds=false;
            bitmap=BitmapFactory.decodeFile(strings[0],options);
            return bitmap;
        }

        @Override
        protected void onPostExecute(Bitmap bitmap) {
            callback.setsuccess(bitmap);
        }
    }.execute(path);
}

}
//布局

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity">
<ImageView
android:id="@+id/image"
android:background="@mipmap/ic_launcher"
android:layout_width="100dp"
android:layout_height="100dp" />
<Button
android:id="@+id/but"
android:text="生成"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />

</LinearLayout>
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值