因为最近需要用Ant去Build来Release程序,而不需要Eclipse的工具手工来操作,所以从网上学习了相关资料,现在把这些资料记录下来以故未来所需,其中有一些别人的文章请见谅。
The standard way to develop and deploy Android applications is using Eclipse. This is great because it is free, easy to use, and many Java developers already use Eclipse. To deploy your applications using Eclipse, you simply right-click on the on the project, choose to export the application, and follow the prompts

There are a few things we cannot easily do with this system, though. Using the Eclipse GUI does not allow one to easily:
  • Add custom build steps.
  • Use an automated build system.
  • Use build configurations.
  • Build the release project with one command.
Fortunately, the Android SDK comes equipped with support for  Ant, which is a common build script system popular among Java developers. It is how you can develop Android applications  without using Eclipse, if you so desire. This tutorial will show you how to incorporate an Ant build script into your Android projects (even if you still develop with Eclipse), create your release package ready for Marketplace deployment in one step, create a build configuration using a properties file, and alter your source files based on the configuration.

You can use the Ant build script to solve all of the problems listed above.  This tutorial expects you to already have your  Android SDK setup correctly, and to have  Ant installed.  It will also help to know a little about Ant if you want to add custom build steps, but you don't really need to know anything to follow the tutorial here.

Although I don't personally use an automated build system for my projects, I do use it to create configuration files and to run custom build scripts. I also believe that it is very important to have a one-step build system, which means that there is only one command to create your final release package (I'll explain why later). You can already run your application in debug mode with Eclipse with one step, but I feel it is important to be able to create the release package in one step as well.

Finally, if this is too much reading for your taste, you can jump straight into the summary for a few simple steps, and download the sample application at the end of the tutorial.

Ant in a nutshell

A build script in Ant is an XML file.  The default filename for a Ant build file is  build.xml. Build steps in Ant are called  tasks, which are defined by  targets in the build file. When you build your Android application with the default build script, you would type  ant release at the command line. In this case, Ant looks for the default filename  build.xml, and  release is the target which it builds. The  release target builds the application ready for release (as opposed to for debugging). Another example would be  ant clean, which cleans the project binaries.

You can do pretty much anything you can imagine with more custom build scripts, from copying files to making network calls. More detail about how to use Ant is beyond the scope of this tutorial, but I will show you some useful tricks.

One custom script which I enjoy very much uses  ProGuard  to obfuscate and shrink the code. I see the code size of my applications drop by a whopping 50% using it. It helps for users who may think your application is taking too much space on their device. I'll explain how to do this in a future tutorial.

Adding build.xml to an existing project

If you already have a project that you'd like to add the Ant build script to, then there is an easy command line tool you can use. Open up a command prompt and navigate to the base directory of your project. From there, use the command:
android update project --path .

Here is an example of successful output:
>android update project --path .
Updated local.properties

Added file C:\dev\blog\antbuild\build.xml

If the  android command is not found, then you need to update your path to include the Android tools.  On Windows, you can use something like  set path=%PATH%;C:\dev\android-sdk-windows\tools (substituting your actual Android installation directory), or even better add it to your path persistently by updating the environment variables through your system properties.

Now you will have a working ant build script in  build.xml.  You can test your setup by typing  ant at the command prompt, and you should receive something similar to the following boilerplate help:

>ant
Buildfile: C:\dev\blog\antbuild\build.xml
    [setup] Android SDK Tools Revision 6
    [setup] Project Target: Android 1.5
    [setup] API level: 3
    [setup] WARNING: No minSdkVersion value set. Application will install on all Android versions.
    [setup] Importing rules file: platforms\android-3\ant\ant_rules_r2.xml

help:
     [echo] Android Ant Build. Available targets:
     [echo]    help:      Displays this help.
     [echo]    clean:     Removes output files created by other targets.
     [echo]    compile:   Compiles project's .java files into .class files.
     [echo]    debug:     Builds the application and signs it with a debug key.
     [echo]    release:   Builds the application. The generated apk file must be
     [echo]               signed before it is published.
     [echo]    install:   Installs/reinstalls the debug package onto a running
     [echo]               emulator or device.
     [echo]               If the application was previously installed, the
     [echo]               signatures must match.
     [echo]    uninstall: Uninstalls the application from a running emulator or
     [echo]               device.

BUILD SUCCESSFUL

If the  ant command is not found, then you need to update your path. Like above, on Windows use  set path=%PATH%;C:\dev\apache-ant-1.8.1\bin (substituting your actual Ant installation directory), or even better update your environment variables.

At this point you should be able to type  ant release at the command prompt, which will build the project, placing the unsigned .apk file inside of the  bin/ directory.

Note that the output from Ant will show further instructions under -release-nosign: which says to sign the apk manually and to run zipalign.  We'll get to these steps later in the signing section below.

Creating a new project with build.xml

If you've already created your project and followed the above instructions, you can skip this section. If not, you can may either create a new Android project using the regular Eclipse method (via New > Other... > Android Project), and follow the instructions in the above section, or you can use the command line as described here.

android create project --name YourProjectName --path C:\dev\YourProject --target android-3 --package com.company.testproject --activity MainActivity

Here is an example of successful output:

>android create project --name YourTestProject --path c:\temp\TestProject --target android-3 --package com.company.testproject --activity MainActivity

Created project directory: c:\temp\TestProject
Created directory C:\temp\TestProject\src\com\company\testproject
Added file c:\temp\TestProject\src\com\company\testproject\MainActivity.java
Created directory C:\temp\TestProject\res
Created directory C:\temp\TestProject\bin
Created directory C:\temp\TestProject\libs
Created directory C:\temp\TestProject\res\values
Added file c:\temp\TestProject\res\values\strings.xml
Created directory C:\temp\TestProject\res\layout
Added file c:\temp\TestProject\res\layout\main.xml
Added file c:\temp\TestProject\AndroidManifest.xml
Added file c:\temp\TestProject\build.xml

Note : To see the available targets, use  android list target and you should see something like:

>android list target
id: 1 or "android-3"
     Name: Android 1.5
     Type: Platform
     API level: 3
     Revision: 4

     Skins: HVGA (default), HVGA-L, HVGA-P, QVGA-L, QVGA-P
In the above case, you can use either  1 or  android-3 as the target ID.  In the sample project, I chose  android-4, which corresponds to Android 1.6.

Once the project is created, you can test if your project build is setup correctly by typing  ant at the command line.  See the above section for further instructions.

Synchronizing with Eclipse

If you open the Ant build script,  build.xml, in Eclipse, you will see an error on the second line of the file at this line:  <project name="MainActivity" default="help">.  The problem with this line is that it is saying that the default Ant target is "help", but the actual Ant targets used in the build file are imported from another location, which the Eclipse editor does not recognize. The import is done at the line  <taskdef name="setup", which imports Ant files from the Android SDK.

Unfortunately, while this error is active in your project, you cannot debug your project from Eclipse, even though the Ant  build.xml is not needed. There are two solutions. You can remove  default="help" from the file, which will remove the error in Eclipse. If you do this, and type  ant at a command prompt without any targets (as opposed to " ant release"), you won't get the default help.  Or, you can copy the imported Ant files directly into your code, which is exactly what you must do if you would like to customize your build. If you follow this tutorial, you won't have to worry about this error. See the  Customizing the build section for more information.

Automatically signing your application

Before an application can be delivered to a device, the package must be signed. When debugging using Eclipse, the package is technically signed with a debugging key. (Alternatively, you can build a debug package using  ant debug) For actual applications delivered to the Android Marketplace, you need to sign them with a real key. It is useful to put this step into the build process. On top of the ease of automating the process, it allows you to build your application in one step. ( One-step  builds are a Good Idea TM)

If you have not already created a key, you can do so automatically using Eclipse (Right click project >  Android Tools >  Export Signed Application Package...), or follow the instructions  here.

Now we must tell the build script about our keystore. Create a file called  build.properties in your project's base directory (in the same directory as  build.xml and the other properties files), if it does not already exist. Add the following lines:
key.store=keystore
key.alias=www.androidengineer.com

Where  keystore is the name of your keystore file and change the value of  key.alias to your keystore's alias. Now when you run  ant release, you will be prompted for your passwords, and the build will automatically sign and zipalign your package.

Of course, having to enter your password doesn't make for a one-step build process. So you could not use this for an automated build machine, for one thing. It also has the disadvantage of requiring you to type the password, which it will display clearly on the screen, which may be a security issue in some circumstances.  We can put the passwords into  build.properties as well, which will solve the issue:
key.store.password=password
key.alias.password=password

Caution: There can be several issues with storing the keystore and passwords. Depending on your organization's security policies, you may not be able to store the passwords in version control, or you may not be able to give out the information to all developers who have access to the source. If you want to check in the keystore and the  build.properties file, but not the passwords, you can create a separate properties file which could only be allowed on certain machines but not checked in to version control. For example, you could create a  secure.properties file which goes on the build machine, but not checked in to version control so all developers wouldn't have access to it; import the extra properties file by adding  <property file="secure.properties" /> to  build.xml. Finally, you could always build the APKs unsigned with  ant release by not adding any information to the properties files.  The package built using this method will need to be  signed and aligned.

Customizing the build

Now that we've got a working Ant build script, we can create a one-step build. But if we want to customize the build further, we'll have to do a few extra steps. You can do anything with your build that you can do with  Ant. There are a few things we'll have to do first.

The Ant  targets are actually located in the Android SDK.  The  targets are what you type after  ant on the command line, such as  releaseclean, etc.  To customize the build further, we need to copy the imported targets into our own build file.

If you look in  build.xml, you can see the instructions for how to customize your build steps:

The rules file is imported from
<SDK>/platforms/<target_platform>/templates/android_rules.xml
To customize some build steps for your project:
  - copy the content of the main node <project> from android_rules.xml
  - paste it in this build.xml below the <setup /> task.
  - disable the import by changing the setup task below to <setup import="false" />

Find the  android_rules.xml file in your Android SDK. For example, mine is located at  C:\dev\android-sdk-windows\platforms\android-4\templates. There, copy almost the entire file, excluding the project node (copy below  <project name="MainActivity"> to above  </project>), and paste it in your  build.xml file. Also, change the line  <setup /> to  <setup import="false"/>.

Now you can change around the build as you please. Test that the build file is still working properly by running a build.  For an example of what you can do with the custom build script, see the next section.

Using a Java configuration file

This is a great way to use a build property to affect the source code of your Android application. Imagine a configuration class in your project which sets some variables, such as a debugging flag or a URL string. You probably have a different set of these values when developing than when you release your application. For example, you may turn the logging flag off, or change the URL from a debugging server to a production server.

public   class   Config
{
    
/** Whether or not to include logging statements in the application. */
    
public   final   static   boolean   LOGGING  =  true ;
}

It would be nice to have the above  LOGGING flag be set from your build. That way, you can be sure that when you create your release package, all of the code you used for debugging won't be included. For example, you may have debugging log statements like this:

if  ( Config . LOGGING )
{
    
Log . d( TAG "[onCreate] Success" );
}

You will probably want to leave these statements on during development, but remove them at release.  In fact, it is good practice to leave logging statements in your source code. It helps with later maintenance when you, and especially others, need to know how your code works. On the other hand, it is bad practice for an application to litter the Android log with your debugging statements. Using these configuration variables allows you to turn the logging on and off, while still leaving the source code intact.

Another great advantage of using this method of logging is that the bytecode contained within the logging statement can be completely removed by a Java bytecode shrinker such as ProGuard, which can be integrated into your build script.  I'll discuss how to do this in a later blog post.

A nice way to set the  Config.LOGGING flag is in your build properties.  Add the following to  build.properties:
# Turn on or off logging.
config.logging=true

To have this build property be incorporated into our source code, I will use the Ant type  filterset with the  copy task. What we can do is create a Java template file which has tokens such as  @CONFIG.LOGGING@ and copy it to our source directory, replacing the tokens with whatever the build properties values are.  For example, in the sample application I have a file called  Config.java in the config/ directory.

public   class   Config
{
    
/** Whether or not to include logging statements in the application. */
    
public   final   static   boolean  LOGGING =  @ CONFIG.LOGGING @ ;
}

Please note that this is  not a source file, and that  config/Config.java is notthe actual file used when compiling the project. The file src/com/yourpackage/Config.java, which is the copied file destination, is what will be used as a source file.

Now I will alter the build file to copy the template file to the source path, but replace  @CONFIG.LOGGING with the value of the property  config.logging, which is  true. I will create an Ant target called  config which will copy the above template to the source directory. This will be called before the  compile target.

    <!-- Copy Config.java to our source tree, replacing custom tokens with  values in build.properties. The configuration depends on "clean"  because otherwise the build system will not detect changes in the  configuration. -->
<target name="config">

<property name="config-target-path" value="${source.dir}/com/androidengineer/antbuild"/>

<!-- Copy the configuration file, replacing tokens in the file. -->
<copy file="config/Config.java" todir="${config-target-path}"
     overwrite="true" encoding="utf-8">
<filterset>
<filter token="CONFIG.LOGGING" value="${config.logging}"/>
</filterset>
</copy>

<!-- Now set it to read-only, as we don't want people accidentally
    editing the wrong one. NOTE: This step is unnecessary, but I do
    it so the developers remember that this is not the original file. -->
<chmod file="${config-target-path}/Config.java" perm="-w"/>
<attrib file="${config-target-path}/Config.java" readonly="true"/>

</target>

To make this Ant target execute before the  compile target, we simply add  config to the dependency of  compile<target name="compile" depends="config, -resource-src, -aidl". We also make the  config target call  clean, because otherwise the build system will not detect changes in the configuration, and may not recompile the proper classes.

Note: The above Ant task sets the target file (in your source directory) to read-only.  This is not necessary, but I add it as a precaution to remind me that it is not the original file that I need to edit.  When developing, I will change the configuration sometimes without using the build, and Eclipse will automatically change the file from read-only for me.  I also do not check in the target file into version control; only the original template and  build.properties.

Version control

Do not check in the  local.properties file which is generated by the Android build tools. This is noted in the file itself; it sets paths based on the local machine.  Do check in the  default.properties file, which is used by the Android tools, and  build.properties, which is the file which you edit to customize your project's build.

I also don't check in the target  Config.java in the source directory, nor anything else is configured by the build. I don't want local changes to propagate to other developers, so I only check in the original template file in the  config/ directory.

In my projects, when I release a new version of a project I always check in the properties file and tag it in the source repository with a tag name such as " VERSION_2.0". That way we are certain of what properties the application was built with, and we can reproduce the application exactly as it was released, if we later need to.

Summary

1. At the command line run  android create project, or  android update project in your project base directory if it already exists.
2. ( Optional) Add  key.store and  key.alias to  build.properties if you want to include the signing step in your build.
3. ( Optional) Add  key.store.password and  key.alias.password to  build.properties if you want to include the keystore passwords, to make the build run without any further input needed.
4. ( Optional) If you would like to further customize the build, copy the SDK Ant build code from  <SDK>/platforms/<target_platform>/templates/android_rules.xmlto your local  build.xml and change  <setup /> to  <setup import="false"/>.
5. Use  ant release to build your project. It will create the package in  bin/.

Sample Application

The sample application is a simple Hello World application, but it also includes the custom build script as described in this tutorial.  It also includes the  Config.java which is configurable by the build. First, you must run " android update project -p ." from the command line in the project's directory to let the tools set the SDK path in  local.properties. Then you can turn on and off logging by changing the value of  config.logging in  build.properties. Finally, run  ant release to build the application, which will create the signed bin/MainActivity-release.apk file ready to be released.

Project source code -  antbuild.zip (13.4 Kb)
20 comments:
Adecus said...

When I run ant release I get all kinds of errors because it can't find any of the dependencies. Is there an easy way to include the project dependencies or do I have to manually include them by modifying build.xml? (I have dependencies to jar files and other java projects)

I thought the whole point of using the eclipse project to build is because it knows about dependencies and the full project structure, otherwise I mind as well just manually make javac calls with all the dependencies included.

Matt Quigley said...

@Adecus

If your project builds correctly in Eclipse, and after that you create the build file using the "android update" command but the build file doesn't work, then I suppose the Android tools which create the project do not support automatically adding dependencies to the build file. You probably have to manually update it.

Adecus said...

I will try that.

Also, well written informative post, thank you.

Armen B. said...

I was having issues referencing a libaray project. I found this info helpful:

http://www.listware.net/201006/android-developers/56532-android-developers-android-library-broken.html

vgps said...

Thanks a lot for this useful article.

Armen B. said...

Does anyone know how to use ant to build an app that is link sourced to a library project? Thanks.

Anonymous said...

Very useful tutorial. Had to properly set the JAVA_HOME (without blanks) and PATH, but once figured out, it worked out well on Win7. Thanks!

Text Tool said...

Great article and great blog! Thanks for your lessons, I find them really useful.

Anonymous said...

After letting Eclipse update the add-on, I ended having issues building with ant (despite having no problem right before it). Based on some posts I found (from Google staff), changes that are *not* backward-compatible (thank you!) were introduced in the build process. The solution for my project was not to use android_rules.xml to modify build.xml, but rather ant_rules_r3.xml (under /tools/ant). I could apply the other tasks (e.g. config) and it worked fine.

alex said...

how do I specify the library .jar files that are located in the project's \lib folder ?

Is there anything I need to do for the .so files in the project's \libs\armeabi folder ?

Currently I get a lot of errors like: "package org.anddev.andengine.engine does not exist"

Eclipse built it fine, but Ant doesn't know about the \lib it seems like.

Alex said...

the solution was to copy the andEngine library JAR's to the \libs folder (I had them in \lib)

Owen said...

Hi Matt,
excellent article. I have only ever used Eclipse for developing and releasing projects for android, until the use of LVL and Progard became a must have, for security.
I am using Flurry Analytics in my code, so when I process android update and create a build.xml and local.properties file with required changes, I proceed with ant release. Problem is, I am getting "package com.flurry.android not found" error messages. Can you possibly explain why I might be having this problem and what I may be doing wrong? Should I include the Flurry.jar location in my build or properties files?. Your help would be greatly appreciated.

Matt Quigley said...

@Owen 

I can't tell if you're getting those errors at runtime or during the build. In any case, the default folder where additional libraries go is ./libs/. You might want to try copying the library file (which I guess is a .jar file) into that folder. Or you could try changing build properties to change the default library directory, but I'd suggest getting it working by moving the .jar file first.

Owen said...

Hi Matt,

Sorry, I should have explained the problem was in the build. But.....

Thanks a million you are a star. Everything worked fine. I also should have noted the post previous to mine (Alex) where he had and resolved the same problem.

Google needs competent support people like you...Keep up the good work. I think it is appreciated by all.

Owen said...

Hi Matt,

I am having alot of problems trying to include the Licensing service in my Ant buid.

I am getting the message:
"com.android.vending.licensing does not exist."

"import com.android.vending.licensing.AESObfuscator;"

default.properties file entry in MyMainProject

android.library.reference.1=c:\\Users\\LeOwen\\LiveProject\\library
-----------------------------------
default.properties file entry in com.android.vending.licensing 

android.library=true

target=android-8
--------------------------------

Altough I have read the google documentation I am still having no luck.

Can you possibly tell me what other requirements I need to take into consideration for this to work?

Matt Quigley said...

@Owen

Is this a build or a runtime error, "com.android.vending.licensing does not exist."?

Also, have you tried just copying the appropriate library files into the default libs folder? If you can get that to work, then the problem is how you're configuring the new library folder. If you can't, then it sounds like there may be additional problems that I could help with.

I use a library in my project at work, and it works fine, at least with the API level 7 and below build setups. But this may be something special with the craziness that the licensing library has to do, and if so, I will look into it further if you give me a little more insight into how you've setup the project. I'll try incorporating the licensing library into the sample project myself. Be sure to tell me everything I need to try to do so, such as where to download it.

Owen said...

Hi Matt,
I have resolved the problem with the LVL library and Proguard using the ANT build method. because Ofuscating is included, I have decided to put the full description in your Optimizing, Obfuscating and Shrinking Post.

Owen said...

The following process was used to Build, Optimize, Obfuscate and Shrink an android app
if using windows and eclipse. I Created a separate project from eclipse to avoid corruption that may be caused by typos or incorrect
project configuration set-up.

1.
Create a project root directory and copy the files from eclipse as follows:

AndroidMainfest.xml
CLASSPATH file
PROJECT file
default.properties
Add your my.keystore to the root directory

2.
Copy the eclipse directories into the project root directory as follows:
assets
bin
gen
res
src

3.
Create a libs directory and copy any library *.jar files to the directory.
If you are using flurry, this may be one of them.

4.
Create a proguard directory.
copy the proguard.jar file to the directory.

create and edit the proguard config.txt file according to documentaion and your project requirements.
If libs is not included in the proguard process at the bottom of build.xml file, then it should be included
in the config.txt file as follows:
-libraryjars path/to/your/libs

The LVL -keep statement must also be included:
-keep class com.android.vending.licensing.ILicensingService
Put config.txt in the proguard directory.

5. 
locate the market_licensing\libary directory located in your eclipse project and copy to
your Project path.

The final Project Path setup should consist of:

PROJECTROOT
assets
bin
gen
res
src
libs (*.jars)
library (Android LVL)
proguard 


6.
Ensure a path to the android.sdk-windows/tools directory has been set up or cd to the location.
enter android update project --path C:\path\to\your\project
A local.properties and build.xml file will be created in the project rood directory.

7. build.xml
You may need to edit and tailor the build.xml file for your project requirements. I copied
the ant_rules_r3.xml file located in android-sdk-windows\tools\ant into the build file, and set 
setup import="false"

8. build.properties file
Any configuration changes are placed in this file. 
Include the android LVL library path as follows:
android.library.reference.1=library

To automate your signing process, add the keystore and password statements (depending on your site restrictions)

key.store=your.keystore
key.alias=youralias
key.store.password=yourkeystorepassword
key.alias.password=youraliaspassword


If the above instructions are followed or the project configuration has been set up according to your
own requirements, then navigate to your Project root directory and enter.

ant release

The build should complete successfully.

I put most of the above in a batch script to automate the process. You also don't need to create
a separate project if you feel confident with what is in place from eclipse, but you will have
to include proguard and libs in your eclips project path and you won't have control of buid.xml or build properties
for external sources. It is up to you.

Good luck.

Owen said...

The following process was used to Build, Optimize, Obfuscate and Shrink an android app
if using windows and eclipse. I Created a separate project from eclipse to avoid corruption that may be caused by typos or incorrect
project configuration set-up.

1.
Create a project root directory and copy the files from eclipse as follows:

AndroidMainfest.xml
CLASSPATH file
PROJECT file
default.properties
Add your my.keystore to the root directory

2.
Copy the eclipse directories into the project root directory as follows:
assets
bin
gen
res
src

3.
Create a libs directory and copy any library *.jar files to the directory.
If you are using flurry, this may be one of them.

4.
Create a proguard directory.
copy the proguard.jar file to the directory.

create and edit the proguard config.txt file according to documentaion and your project requirements.
If libs is not included in the proguard process at the bottom of build.xml file, then it should be included
in the config.txt file as follows:
-libraryjars path/to/your/libs

The LVL -keep statement must also be included:
-keep class com.android.vending.licensing.ILicensingService
Put config.txt in the proguard directory.

5. 
locate the market_licensing\libary directory located in your eclipse project and copy to
your Project path.

The final Project Path setup should consist of:

PROJECTROOT
assets
bin
gen
res
src
libs (*.jars)
library (Android LVL)
proguard 


6.
Ensure a path to the android.sdk-windows/tools directory has been set up or cd to the location.
enter android update project --path C:\path\to\your\project
A local.properties and build.xml file will be created in the project rood directory.

7. build.xml
You may need to edit and tailor the build.xml file for your project requirements. I copied
the ant_rules_r3.xml file located in android-sdk-windows\tools\ant into the build file, and set 
setup import="false"

8. build.properties file
Any configuration changes are placed in this file. 
Include the android LVL library path as follows:
android.library.reference.1=library

To automate your signing process, add the keystore and password statements (depending on your site restrictions)

key.store=your.keystore
key.alias=youralias
key.store.password=yourkeystorepassword
key.alias.password=youraliaspassword


If the above instructions are followed or the project configuration has been set up according to your
own requirements, then navigate to your Project root directory and enter.

ant release

The build should complete successfully.

I put most of the above in a batch script to automate the process. You also don't need to create
a separate project if you feel confident with what is in place from eclipse, but you will have
to include proguard and libs in your eclips project path and you won't have control of buid.xml or build properties
for external sources. It is up to you.

Good luck.

Premier said...

Can you give me an example for ant build.xml with android library project?
Thanks