枪战小游戏

这是一个使用C++编写的双人对战游戏,包括地图初始化、玩家移动、射击和子弹轨迹等功能。游戏在控制台环境中运行,玩家通过键盘输入控制角色移动和攻击。代码中定义了结构体存储玩家信息,以及处理地图障碍和子弹碰撞的函数。
摘要由CSDN通过智能技术生成

#include<iostream>

#include<cstdio>

#include<windows.h>

#include<conio.h>

using namespace std;

int SIZ = 20;

HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);

COORD coord;

HANDLE hCon;

enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };

void SetColor(Color c) {

if(hCon == NULL)

hCon = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hCon, c);

}

SYSTEMTIME sys;

//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek

struct PLAYER {

int x,y;

int hp;

int gun;

int direct;

} p1,p2;

int map[1005][1005];

int abs(int x) {

if(x < 0) return -x;

return x;

}

void locate(int x,int y) {

coord.X=y - 1;

coord.Y=x - 1;

SetConsoleCursorPosition(hout,coord);

}

void print_map() {

locate(1,1);

SetColor(GRAY);

for(int i = 1; i <= SIZ; i++) cout<<"■";

locate(SIZ,1);

for(int i = 1; i <= SIZ; i++) cout<<"■";

for(int i = 2; i < SIZ; i++) {

locate(i,1);

cout<<"■";

locate(i,SIZ*2-1);

cout<<"■";

}

locate(SIZ+1,1);

SetColor(WHITE);

}

void create_tree(int x,int y) {

map[x][y] = map[x+1][y] = map[x-1][y] = map[x][y+1] = map[x][y-1] = 2;

}

void use_map(int x) {

if(x == 1) {

SIZ = 20;

SetColor(DARKGREEN);

map[16][6]=map[15][6]=map[17][6]=map[16][7]=map[16][5]=map[14][13]=map[13][12]=map[13][13]=2;

for(int i = 2; i < SIZ; i++) {

for(int j = 2; j < SIZ; j++) {

if(map[i][j] == 2) {

locate(i,j*2-1);

cout<<"■";

}

}

}

SetColor(GRAY);

for(int i = 5; i <= 15; i++) {

map[i][i] = 1;

locate(i,i*2-1);

cout<<"■";

}

SetColor(WHITE);

} else if(x == 2) {

SIZ = 30;

SetColor(GRAY);

for(int i = 4; i <= 26; i++) {

if(i == 13 || i == 14 ||i == 15) continue;

map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;

}

for(int i = 1; i <= SIZ; i++) {

for(int j = 1; j <= SIZ; j++) {

if(map[i][j] == 1) {

locate(i,j*2-1);

cout<<"■";

}

}

}

SetColor(DARKGREEN);

for(int i = 10; i<=20; i++) {

if(i == 13 || i == 17) continue;

map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;

}

create_tree(5,5);

create_tree(18,18);

for(int i = 1; i <= SIZ; i++) {

for(int j = 1; j <= SIZ; j++) {

if(map[i][j] == 2) {

locate(i,j*2-1);

cout<<"■";

}

}

}

SetColor(WHITE);

}

}

void cleanbody(int x,int y);

void putbody(int x,int y,int z);

void player_init() {

p1.hp = p2.hp = 300;

p1.gun = p2.gun = 1;

p1.direct = 4;

p2.direct = 2;

p1.x = 2;

p1.y = 2;

p2.x = SIZ - 1;

p2.y = SIZ - 1;

putbody(p1.x,p1.y,1);

putbody(p2.x,p2.y,2);

}

void mapinit() {

for(int i = 1; i <= SIZ; i++) {

map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;

}

}

void init() {

printf("Use Which Map?\n");

int x;

cin>>x;

system("cls");

use_map(x);

mapinit();

print_map();

player_init();

}

void putbody(int x,int y,int z) {

if(z == 1) SetColor(BLUE);

else if(z == 2) SetColor(RED);

locate(x,y*2-1);

cout<<"■";

SetColor(WHITE);

}

void cleanbody(int x,int y) {

locate(x,y*2-1);

cout<<" ";

}

/*

LIST

direct:

w 1

a 2

s 3

d 4

gun:

usp 1

mimigun 2

awp 3

block:

void 0

stone 1

tree 2

player 3

clip 4

*/

bool judge(int x,int y) {

if(map[x][y] == 1) return false;

if(map[x][y] == 2) return false;

if(map[x][y] == 3) return false;

return true;

}

bool judge_gun(int x,int y) {

if(map[x][y] == 1) return 0;

if(map[x][y] == 2) return 0;

if(map[x][y] == 3) {

if(p1.x == x && p1.y == y) p1.hp -= 50;//此处暂时不管威力

else p2.hp -= 50;

return 0;

}

return 1;

}

int cnt;

struct Clip {

int x,y;

int derect;

int force;

int start;

bool flag;

} clip[1000000];

void create_clip(int y,int x,int a,int b) {

int X,Y;

if(y == 1) {

if(!judge_gun(a-1,b)) return;

X = a-1;

Y = b;

} else if(y == 2) {

if(!judge_gun(a,b-1)) return;

X = a;

Y = b-1;

} else if(y == 3) {

if(!judge_gun(a+1,b)) return;

X = a+1;

Y = b;

} else if(y == 4) {

if(!judge_gun(a,b+1)) return;

X = a;

Y = b+1;

}

cnt++;

GetLocalTime( &sys );

clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;

clip[cnt].x = X;

clip[cnt].y = Y;

if(x == 1) {

clip[cnt].derect = p1.direct;

} else if(x == 2) {

clip[cnt].derect = p2.direct;

}

}

void shoot(int x) {

if(x == 1) {

create_clip(p1.direct,1,p1.x,p1.y);

} else if(x == 2) {

create_clip(p2.direct,2,p2.x,p2.y);

}

}

void clean_clip(int x,int y) {

locate(x,y*2-1);

cout<<" ";

locate(1,1);

}

void print_clip(int x,int y,int i) {

if(clip[i].flag) {

clean_clip(x,y);

return;

}

locate(x,y*2-1);

SetColor(YELLOW);

cout<<"''";

locate(1,1);

// system("pause");

}

void clipmove() {

GetLocalTime( &sys );

int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;

for(int i = 1; i <= cnt; i++) {

if(clip[i].flag) continue;

if(abs(clip[i].start - t) > 50) {

clip[i].start = t;

int x = clip[i].x;

int y = clip[i].y;

if(clip[i].derect==1) {

if(!judge_gun(clip[i].x-1,clip[i].y)) {

clip[i].flag = 1;

clean_clip(x,y);

continue;

}

clean_clip(clip[i].x,clip[i].y);

clip[i].x--;

print_clip(clip[i].x,clip[i].y,i);

} else if(clip[i].derect==2) {

if(!judge_gun(clip[i].x,clip[i].y-1)) {

clip[i].flag = 1;

clean_clip(x,y);

continue;

}

clean_clip(clip[i].x,clip[i].y);

clip[i].y--;

print_clip(clip[i].x,clip[i].y,i);

} else if(clip[i].derect==3) {

if(!judge_gun(clip[i].x+1,clip[i].y)) {

clip[i].flag = 1;

clean_clip(x,y);

continue;

}

clean_clip(clip[i].x,clip[i].y);

clip[i].x++;

print_clip(clip[i].x,clip[i].y,i);

} else if(clip[i].derect==4) {

if(!judge_gun(clip[i].x,clip[i].y+1)) {

clip[i].flag = 1;

clean_clip(x,y);

continue;

}

clean_clip(clip[i].x,clip[i].y);

clip[i].y++;

print_clip(clip[i].x,clip[i].y,i);

}

}

}

}

void judge_hp() {

int x = p1.hp;

int y = p2.hp;

if(x<0 && y<0 && x > y) swap(x,y);

if(x <= 0) {

locate(1,1);

system("cls");

printf("GAME OVER!\nTHE WINNER IS P2!");

Sleep(5000);

printf("\n-MADE BY Floatiy-");

exit(0);

} else if(y <= 0) {

locate(1,1);

system("cls");

printf("GAME OVER!\nTHE WINNER IS P1!");

Sleep(5000);

printf("\n-MADE BY Floatiy-");

exit(0);

}

}

void prog() {

char ch;

while(true) {

if(kbhit()) {

ch=getch();

if(ch == 'w' && judge(p1.x-1,p1.y)) {

p1.direct = 1;

cleanbody(p1.x,p1.y);

map[p1.x][p1.y] = 0;

putbody(--p1.x,p1.y,1);

map[p1.x][p1.y] = 3;

} else if(ch == '8' && judge(p2.x-1,p2.y)) {

p2.direct = 1;

cleanbody(p2.x,p2.y);

map[p2.x][p2.y] = 0;

putbody(--p2.x,p2.y,2);

map[p2.x][p2.y] = 3;

} else if(ch == 'a' && judge(p1.x,p1.y-1)) {

p1.direct = 2;

cleanbody(p1.x,p1.y);

map[p1.x][p1.y] = 0;

putbody(p1.x,--p1.y,1);

map[p1.x][p1.y] = 3;

} else if(ch == '4' && judge(p2.x,p2.y-1)) {

p2.direct = 2;

cleanbody(p2.x,p2.y);

map[p2.x][p2.y] = 0;

putbody(p2.x,--p2.y,2);

map[p2.x][p2.y] = 3;

} else if(ch == 's' && judge(p1.x+1,p1.y)) {

p1.direct = 3;

cleanbody(p1.x,p1.y);

map[p1.x][p1.y] = 0;

putbody(++p1.x,p1.y,1);

map[p1.x][p1.y] = 3;

} else if(ch == '5' && judge(p2.x+1,p2.y)) {

p2.direct = 3;

cleanbody(p2.x,p2.y);

map[p2.x][p2.y] = 0;

putbody(++p2.x,p2.y,2);

map[p2.x][p2.y] = 3;

} else if(ch == 'd' && judge(p1.x,p1.y+1)) {

p1.direct = 4;

cleanbody(p1.x,p1.y);

map[p1.x][p1.y] = 0;

putbody(p1.x,++p1.y,1);

map[p1.x][p1.y] = 3;

} else if(ch == '6' && judge(p2.x,p2.y+1)) {

p2.direct = 4;

cleanbody(p2.x,p2.y);

map[p2.x][p2.y] = 0;

putbody(p2.x,++p2.y,2);

map[p2.x][p2.y] = 3;

} else if(ch == '0') {

shoot(2);

} else if(ch == ' ') {

shoot(1);

}

Sleep(20);

}

clipmove();

judge_hp();

}

}

void welcome() {

printf("操作方法:\n玩家1 wasd控制移动,空格攻击 只能往右侧打子弹\n玩家2 数字小键盘4568控制移动,0攻击 只能往左侧打子弹\n");

Sleep(2000);

}

int main() {

welcome();

GetLocalTime( &sys );

init();

prog();

return 0;

}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值