#include#include#include#include
#pragma warning(disable : 4996)
using namespacestd;int SIZ = 20;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };voidSetColor(Color c) {if (hCon ==NULL)
hCon=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon, c);
}
SYSTEMTIME sys;//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
structPLAYER {intx, y;inthp;intgun;intdirect;
} p1, p2;int map[1005][1005];int abs(intx) {if (x < 0) return -x;returnx;
}void locate(int x, inty) {
coord.X= y - 1;
coord.Y= x - 1;
SetConsoleCursorPosition(hout, coord);
}voidprint_map() {
locate(1, 1);
SetColor(GRAY);for (int i = 1; i <= SIZ; i++) cout << "■";
locate(SIZ,1);for (int i = 1; i <= SIZ; i++) cout << "■";for (int i = 2; i < SIZ; i++) {
locate(i,1);
cout<< "■";
locate(i, SIZ* 2 - 1);
cout<< "■";
}
locate(SIZ+ 1, 1);
SetColor(WHITE);
}void create_tree(int x, inty) {
map[x][y]= map[x + 1][y] = map[x - 1][y] = map[x][y + 1] = map[x][y - 1] = 2;
}void use_map(intx) {if (x == 1) {
SIZ= 20;
SetColor(DARKGREEN);
map[16][6] = map[15][6] = map[17][6] = map[16][7] = map[16][5] = map[14][13] = map[13][12] = map[13][13] = 2;for (int i = 2; i < SIZ; i++) {for (int j = 2; j < SIZ; j++) {if (map[i][j] == 2) {
locate(i, j* 2 - 1);
cout<< "■";
}
}
}
SetColor(GRAY);for (int i = 5; i <= 15; i++) {
map[i][i]= 1;
locate(i, i* 2 - 1);
cout<< "■";
}
SetColor(WHITE);
}else if (x == 2) {
SIZ= 30;
SetColor(GRAY);for (int i = 4; i <= 26; i++) {if (i == 13 || i == 14 || i == 15) continue;
map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
}for (int i = 1; i <= SIZ; i++) {for (int j = 1; j <= SIZ; j++) {if (map[i][j] == 1) {
locate(i, j* 2 - 1);
cout<< "■";
}
}
}
SetColor(DARKGREEN);for (int i = 10; i <= 20; i++) {if (i == 13 || i == 17) continue;
map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
}
create_tree(5, 5);
create_tree(18, 18);for (int i = 1; i <= SIZ; i++) {for (int j = 1; j <= SIZ; j++) {if (map[i][j] == 2) {
locate(i, j* 2 - 1);
cout<< "■";
}
}
}
SetColor(WHITE);
}
}void cleanbody(int x, inty);void putbody(int x, int y, intz);voidplayer_init() {
p1.hp= p2.hp = 300;
p1.gun= p2.gun = 1;
p1.direct= 4;
p2.direct= 2;
p1.x= 2;
p1.y= 2;
p2.x= SIZ - 1;
p2.y= SIZ - 1;
putbody(p1.x, p1.y,1);
putbody(p2.x, p2.y,2);
}voidmapinit() {for (int i = 1; i <= SIZ; i++) {
map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
}
}voidinit() {
printf("Use Which Map?\n");intx;
cin>>x;
system("cls");
use_map(x);
mapinit();
print_map();
player_init();
}void putbody(int x, int y, intz) {if (z == 1) SetColor(BLUE);else if (z == 2) SetColor(RED);
locate(x, y* 2 - 1);
cout<< "■";
SetColor(WHITE);
}void cleanbody(int x, inty) {
locate(x, y* 2 - 1);
cout<< " ";
}/*LIST
direct:
w 1
a 2
s 3
d 4
gun:
usp 1
mimigun 2
awp 3
block:
void 0
stone 1
tree 2
player 3
clip 4*/
bool judge(int x, inty) {if (map[x][y] == 1) return false;if (map[x][y] == 2) return false;if (map[x][y] == 3) return false;return true;
}bool judge_gun(int x, int y, inta)
{if (map[x][y] == 1) return 0;if (map[x][y] == 2) return 0;if (map[x][y] == 3) {if (p1.x == x && p1.y ==y)
{if (a == 1)p1.hp -= 50;else if (a == 2)p1.hp -= 100;else if (a == 3)p1.hp -= 300;
}else{if (a == 1)p2.hp -= 50;else if (a == 2)p2.hp -= 100;else if (a == 3)p2.hp -= 300;
}return 0;
}return 1;
}intcnt;structClip {intx, y;intderect;intforce;intstart;boolflag;
} clip[1000000];void create_clip(int y, int x, int a, int b,intg) {intX, Y;if (y == 1) {if (!judge_gun(a - 1, b,g)) return;
X= a - 1;
Y=b;
}else if (y == 2) {if (!judge_gun(a, b - 1,g)) return;
X=a;
Y= b - 1;
}else if (y == 3) {if (!judge_gun(a + 1, b,g)) return;
X= a + 1;
Y=b;
}else if (y == 4) {if (!judge_gun(a, b + 1,g)) return;
X=a;
Y= b + 1;
}
cnt++;
GetLocalTime(&sys);
clip[cnt].start= sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
clip[cnt].x=X;
clip[cnt].y=Y;if (x == 1) {
clip[cnt].derect=p1.direct;
}else if (x == 2) {
clip[cnt].derect=p2.direct;
}
}void shoot(int x,intg) {if (x == 1) {
create_clip(p1.direct,1, p1.x, p1.y,g);
}else if (x == 2) {
create_clip(p2.direct,2, p2.x, p2.y,g);
}
}void clean_clip(int x, inty) {
locate(x, y* 2 - 1);
cout<< " ";
locate(1, 1);
}void print_clip(int x, int y, inti) {if(clip[i].flag) {
clean_clip(x, y);return;
}
locate(x, y* 2 - 1);
SetColor(YELLOW);
cout<< "‘‘";
locate(1, 1);
}void clipmove(intg) {
GetLocalTime(&sys);int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;for (int i = 1; i <= cnt; i++) {if (clip[i].flag) continue;if (abs(clip[i].start - t) > 50) {
clip[i].start=t;int x =clip[i].x;int y =clip[i].y;if (clip[i].derect == 1) {if (!judge_gun(clip[i].x - 1, clip[i].y,g)) {
clip[i].flag= 1;
clean_clip(x, y);continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].x--;
print_clip(clip[i].x, clip[i].y, i);
}else if (clip[i].derect == 2) {if (!judge_gun(clip[i].x, clip[i].y - 1,g)) {
clip[i].flag= 1;
clean_clip(x, y);continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].y--;
print_clip(clip[i].x, clip[i].y, i);
}else if (clip[i].derect == 3) {if (!judge_gun(clip[i].x + 1, clip[i].y,g)) {
clip[i].flag= 1;
clean_clip(x, y);continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].x++;
print_clip(clip[i].x, clip[i].y, i);
}else if (clip[i].derect == 4) {if (!judge_gun(clip[i].x, clip[i].y + 1,g)) {
clip[i].flag= 1;
clean_clip(x, y);continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].y++;
print_clip(clip[i].x, clip[i].y, i);
}
}
}
}intjudge_hp() {int x =p1.hp;int y =p2.hp;if (x < 0 && y<0 && x >y) swap(x, y);if (x <= 0) {
locate(1, 1);
system("cls");
printf("GAME OVER!\nTHE WINNER IS P2!\n");return 1;
}else if (y <= 0) {
locate(1, 1);
system("cls");
printf("GAME OVER!\nTHE WINNER IS P1!\n");return 1;
}return 0;
}void prog(intg) {intt;charch;while (true) {if(kbhit()) {
ch=getch();if (ch == ‘w‘ && judge(p1.x - 1, p1.y)) {
p1.direct= 1;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y]= 0;
putbody(--p1.x, p1.y, 1);
map[p1.x][p1.y]= 3;
}else if (ch == ‘8‘ && judge(p2.x - 1, p2.y)) {
p2.direct= 1;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y]= 0;
putbody(--p2.x, p2.y, 2);
map[p2.x][p2.y]= 3;
}else if (ch == ‘a‘ && judge(p1.x, p1.y - 1)) {
p1.direct= 2;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y]= 0;
putbody(p1.x,--p1.y, 1);
map[p1.x][p1.y]= 3;
}else if (ch == ‘4‘ && judge(p2.x, p2.y - 1)) {
p2.direct= 2;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y]= 0;
putbody(p2.x,--p2.y, 2);
map[p2.x][p2.y]= 3;
}else if (ch == ‘s‘ && judge(p1.x + 1, p1.y)) {
p1.direct= 3;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y]= 0;
putbody(++p1.x, p1.y, 1);
map[p1.x][p1.y]= 3;
}else if (ch == ‘5‘ && judge(p2.x + 1, p2.y)) {
p2.direct= 3;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y]= 0;
putbody(++p2.x, p2.y, 2);
map[p2.x][p2.y]= 3;
}else if (ch == ‘d‘ && judge(p1.x, p1.y + 1)) {
p1.direct= 4;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y]= 0;
putbody(p1.x,++p1.y, 1);
map[p1.x][p1.y]= 3;
}else if (ch == ‘6‘ && judge(p2.x, p2.y + 1)) {
p2.direct= 4;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y]= 0;
putbody(p2.x,++p2.y, 2);
map[p2.x][p2.y]= 3;
}else if (ch == ‘0‘) {
shoot(2,g);
}else if (ch == ‘ ‘) {
shoot(1,g);
}
Sleep(20);
}
clipmove(g);
t=judge_hp();if (t == 1)
{
Sleep(2000);break;
}
}
}intwelcome()
{
system("cls");
printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n");
printf("Which GUN do you want to choose?\n");
printf("1.usp------2.mimigun------3.awp\n");inta;
cin>>a;returna;
}intmain()
{inti;for(;;)
{intg;
g=welcome();
GetLocalTime(&sys);
init();
prog(g);
printf("Continue?\n1.Yes------2.NO\n");
cin>>i;if (i == 2)exit(0);
}return 0;
}