双人枪战游戏HTML5小游戏,C++双人枪战小游戏(案列修改)

#include#include#include#include

#pragma warning(disable : 4996)

using namespacestd;int SIZ = 20;

HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);

COORD coord;

HANDLE hCon;enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };voidSetColor(Color c) {if (hCon ==NULL)

hCon=GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hCon, c);

}

SYSTEMTIME sys;//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek

structPLAYER {intx, y;inthp;intgun;intdirect;

} p1, p2;int map[1005][1005];int abs(intx) {if (x < 0) return -x;returnx;

}void locate(int x, inty) {

coord.X= y - 1;

coord.Y= x - 1;

SetConsoleCursorPosition(hout, coord);

}voidprint_map() {

locate(1, 1);

SetColor(GRAY);for (int i = 1; i <= SIZ; i++) cout << "■";

locate(SIZ,1);for (int i = 1; i <= SIZ; i++) cout << "■";for (int i = 2; i < SIZ; i++) {

locate(i,1);

cout<< "■";

locate(i, SIZ* 2 - 1);

cout<< "■";

}

locate(SIZ+ 1, 1);

SetColor(WHITE);

}void create_tree(int x, inty) {

map[x][y]= map[x + 1][y] = map[x - 1][y] = map[x][y + 1] = map[x][y - 1] = 2;

}void use_map(intx) {if (x == 1) {

SIZ= 20;

SetColor(DARKGREEN);

map[16][6] = map[15][6] = map[17][6] = map[16][7] = map[16][5] = map[14][13] = map[13][12] = map[13][13] = 2;for (int i = 2; i < SIZ; i++) {for (int j = 2; j < SIZ; j++) {if (map[i][j] == 2) {

locate(i, j* 2 - 1);

cout<< "■";

}

}

}

SetColor(GRAY);for (int i = 5; i <= 15; i++) {

map[i][i]= 1;

locate(i, i* 2 - 1);

cout<< "■";

}

SetColor(WHITE);

}else if (x == 2) {

SIZ= 30;

SetColor(GRAY);for (int i = 4; i <= 26; i++) {if (i == 13 || i == 14 || i == 15) continue;

map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;

}for (int i = 1; i <= SIZ; i++) {for (int j = 1; j <= SIZ; j++) {if (map[i][j] == 1) {

locate(i, j* 2 - 1);

cout<< "■";

}

}

}

SetColor(DARKGREEN);for (int i = 10; i <= 20; i++) {if (i == 13 || i == 17) continue;

map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;

}

create_tree(5, 5);

create_tree(18, 18);for (int i = 1; i <= SIZ; i++) {for (int j = 1; j <= SIZ; j++) {if (map[i][j] == 2) {

locate(i, j* 2 - 1);

cout<< "■";

}

}

}

SetColor(WHITE);

}

}void cleanbody(int x, inty);void putbody(int x, int y, intz);voidplayer_init() {

p1.hp= p2.hp = 300;

p1.gun= p2.gun = 1;

p1.direct= 4;

p2.direct= 2;

p1.x= 2;

p1.y= 2;

p2.x= SIZ - 1;

p2.y= SIZ - 1;

putbody(p1.x, p1.y,1);

putbody(p2.x, p2.y,2);

}voidmapinit() {for (int i = 1; i <= SIZ; i++) {

map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;

}

}voidinit() {

printf("Use Which Map?\n");intx;

cin>>x;

system("cls");

use_map(x);

mapinit();

print_map();

player_init();

}void putbody(int x, int y, intz) {if (z == 1) SetColor(BLUE);else if (z == 2) SetColor(RED);

locate(x, y* 2 - 1);

cout<< "■";

SetColor(WHITE);

}void cleanbody(int x, inty) {

locate(x, y* 2 - 1);

cout<< " ";

}/*LIST

direct:

w 1

a 2

s 3

d 4

gun:

usp 1

mimigun 2

awp 3

block:

void 0

stone 1

tree 2

player 3

clip 4*/

bool judge(int x, inty) {if (map[x][y] == 1) return false;if (map[x][y] == 2) return false;if (map[x][y] == 3) return false;return true;

}bool judge_gun(int x, int y, inta)

{if (map[x][y] == 1) return 0;if (map[x][y] == 2) return 0;if (map[x][y] == 3) {if (p1.x == x && p1.y ==y)

{if (a == 1)p1.hp -= 50;else if (a == 2)p1.hp -= 100;else if (a == 3)p1.hp -= 300;

}else{if (a == 1)p2.hp -= 50;else if (a == 2)p2.hp -= 100;else if (a == 3)p2.hp -= 300;

}return 0;

}return 1;

}intcnt;structClip {intx, y;intderect;intforce;intstart;boolflag;

} clip[1000000];void create_clip(int y, int x, int a, int b,intg) {intX, Y;if (y == 1) {if (!judge_gun(a - 1, b,g)) return;

X= a - 1;

Y=b;

}else if (y == 2) {if (!judge_gun(a, b - 1,g)) return;

X=a;

Y= b - 1;

}else if (y == 3) {if (!judge_gun(a + 1, b,g)) return;

X= a + 1;

Y=b;

}else if (y == 4) {if (!judge_gun(a, b + 1,g)) return;

X=a;

Y= b + 1;

}

cnt++;

GetLocalTime(&sys);

clip[cnt].start= sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;

clip[cnt].x=X;

clip[cnt].y=Y;if (x == 1) {

clip[cnt].derect=p1.direct;

}else if (x == 2) {

clip[cnt].derect=p2.direct;

}

}void shoot(int x,intg) {if (x == 1) {

create_clip(p1.direct,1, p1.x, p1.y,g);

}else if (x == 2) {

create_clip(p2.direct,2, p2.x, p2.y,g);

}

}void clean_clip(int x, inty) {

locate(x, y* 2 - 1);

cout<< " ";

locate(1, 1);

}void print_clip(int x, int y, inti) {if(clip[i].flag) {

clean_clip(x, y);return;

}

locate(x, y* 2 - 1);

SetColor(YELLOW);

cout<< "‘‘";

locate(1, 1);

}void clipmove(intg) {

GetLocalTime(&sys);int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;for (int i = 1; i <= cnt; i++) {if (clip[i].flag) continue;if (abs(clip[i].start - t) > 50) {

clip[i].start=t;int x =clip[i].x;int y =clip[i].y;if (clip[i].derect == 1) {if (!judge_gun(clip[i].x - 1, clip[i].y,g)) {

clip[i].flag= 1;

clean_clip(x, y);continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].x--;

print_clip(clip[i].x, clip[i].y, i);

}else if (clip[i].derect == 2) {if (!judge_gun(clip[i].x, clip[i].y - 1,g)) {

clip[i].flag= 1;

clean_clip(x, y);continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].y--;

print_clip(clip[i].x, clip[i].y, i);

}else if (clip[i].derect == 3) {if (!judge_gun(clip[i].x + 1, clip[i].y,g)) {

clip[i].flag= 1;

clean_clip(x, y);continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].x++;

print_clip(clip[i].x, clip[i].y, i);

}else if (clip[i].derect == 4) {if (!judge_gun(clip[i].x, clip[i].y + 1,g)) {

clip[i].flag= 1;

clean_clip(x, y);continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].y++;

print_clip(clip[i].x, clip[i].y, i);

}

}

}

}intjudge_hp() {int x =p1.hp;int y =p2.hp;if (x < 0 && y<0 && x >y) swap(x, y);if (x <= 0) {

locate(1, 1);

system("cls");

printf("GAME OVER!\nTHE WINNER IS P2!\n");return 1;

}else if (y <= 0) {

locate(1, 1);

system("cls");

printf("GAME OVER!\nTHE WINNER IS P1!\n");return 1;

}return 0;

}void prog(intg) {intt;charch;while (true) {if(kbhit()) {

ch=getch();if (ch == ‘w‘ && judge(p1.x - 1, p1.y)) {

p1.direct= 1;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y]= 0;

putbody(--p1.x, p1.y, 1);

map[p1.x][p1.y]= 3;

}else if (ch == ‘8‘ && judge(p2.x - 1, p2.y)) {

p2.direct= 1;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y]= 0;

putbody(--p2.x, p2.y, 2);

map[p2.x][p2.y]= 3;

}else if (ch == ‘a‘ && judge(p1.x, p1.y - 1)) {

p1.direct= 2;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y]= 0;

putbody(p1.x,--p1.y, 1);

map[p1.x][p1.y]= 3;

}else if (ch == ‘4‘ && judge(p2.x, p2.y - 1)) {

p2.direct= 2;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y]= 0;

putbody(p2.x,--p2.y, 2);

map[p2.x][p2.y]= 3;

}else if (ch == ‘s‘ && judge(p1.x + 1, p1.y)) {

p1.direct= 3;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y]= 0;

putbody(++p1.x, p1.y, 1);

map[p1.x][p1.y]= 3;

}else if (ch == ‘5‘ && judge(p2.x + 1, p2.y)) {

p2.direct= 3;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y]= 0;

putbody(++p2.x, p2.y, 2);

map[p2.x][p2.y]= 3;

}else if (ch == ‘d‘ && judge(p1.x, p1.y + 1)) {

p1.direct= 4;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y]= 0;

putbody(p1.x,++p1.y, 1);

map[p1.x][p1.y]= 3;

}else if (ch == ‘6‘ && judge(p2.x, p2.y + 1)) {

p2.direct= 4;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y]= 0;

putbody(p2.x,++p2.y, 2);

map[p2.x][p2.y]= 3;

}else if (ch == ‘0‘) {

shoot(2,g);

}else if (ch == ‘ ‘) {

shoot(1,g);

}

Sleep(20);

}

clipmove(g);

t=judge_hp();if (t == 1)

{

Sleep(2000);break;

}

}

}intwelcome()

{

system("cls");

printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n");

printf("Which GUN do you want to choose?\n");

printf("1.usp------2.mimigun------3.awp\n");inta;

cin>>a;returna;

}intmain()

{inti;for(;;)

{intg;

g=welcome();

GetLocalTime(&sys);

init();

prog(g);

printf("Continue?\n1.Yes------2.NO\n");

cin>>i;if (i == 2)exit(0);

}return 0;

}

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