//获取字节流数据
var total = GameRequest.Request.TotalBytes;//字节流长度
Byte[] bytes = GameRequest.Request.BinaryRead(total);
//转成字符串
string receipt = Encoding.UTF8.GetString(bytes);
//获取字节流数据
var total = GameRequest.Request.TotalBytes;//字节流长度
Byte[] bytes = GameRequest.Request.BinaryRead(total);
//转成字符串
string receipt = Encoding.UTF8.GetString(bytes);