@Override
public Server choose(Object key) {
return choose(getLoadBalancer(), key);
}
protected int chooseRandomInt(int serverCount) {
return ThreadLocalRandom.current().nextInt(serverCount);
}
/**
* Randomly choose from all living servers
*/
@edu.umd.cs.findbugs.annotations.SuppressWarnings(value = "RCN_REDUNDANT_NULLCHECK_OF_NULL_VALUE")
public Server choose(ILoadBalancer lb, Object key) {
if (lb == null) {
return null;
}
Server server = null;
while (server == null) {
if (Thread.interrupted()) {
return null;
}
List<Server> upList = lb.getReachableServers();
List<Server> allList = lb.getAllServers();
int serverCount = allList.size();
if (serverCount == 0) {
/*
* No servers. End regardless of pass, because subsequent passes
* only get more restrictive.
*/
return null;
}
int index = chooseRandomInt(serverCount);
server = upList.get(index);
if (server == null) {
/*
* The only time this should happen is if the server list were
* somehow trimmed. This is a transient condition. Retry after
* yielding.
*/
Thread.yield();
continue;
}
if (server.isAlive()) {
return (server);
}
// Shouldn't actually happen.. but must be transient or a bug.
server = null;
Thread.yield();
}
return server;
}
public Server choose(ILoadBalancer lb, Object key) {
if (lb == null) {
log.warn("no load balancer");
return null;
}
Server server = null;
int count = 0;
while (server == null && count++ < 10) {
List<Server> reachableServers = lb.getReachableServers();
List<Server> allServers = lb.getAllServers();
int upCount = reachableServers.size();
int serverCount = allServers.size();
if ((upCount == 0) || (serverCount == 0)) {
log.warn("No up servers available from load balancer: " + lb);
return null;
}
int nextServerIndex = incrementAndGetModulo(serverCount);
server = allServers.get(nextServerIndex);
if (server == null) {
/* Transient. */
Thread.yield();
continue;
}
if (server.isAlive() && (server.isReadyToServe())) {
return (server);
}
// Next.
server = null;
}
if (count >= 10) {
log.warn("No available alive servers after 10 tries from load balancer: "
+ lb);
}
return server;
}
/**
* Inspired by the implementation of {@link AtomicInteger#incrementAndGet()}.
*
* @param modulo The modulo to bound the value of the counter.
* @return The next value.
*/
private int incrementAndGetModulo(int modulo) {
for (;;) {
int current = nextServerCyclicCounter.get();
int next = (current + 1) % modulo;
if (nextServerCyclicCounter.compareAndSet(current, next))
return next;
}
}
private AtomicInteger nextServerCyclicCounter;
public final boolean compareAndSet(int expect, int update) {
return unsafe.compareAndSwapInt(this, valueOffset, expect, update);
}
public final native boolean compareAndSwapInt(Object var1, long var2, int var4, int var5);
public RoundRobinRule() {
nextServerCyclicCounter = new AtomicInteger(0);
}