ribbon 负载均衡算法

RandomRule(随机)

    public Server choose(ILoadBalancer lb, Object key) {
        if (lb == null) {
            return null;
        }
        Server server = null;

        while (server == null) {
            if (Thread.interrupted()) {
                return null;
            }
            List<Server> upList = lb.getReachableServers();
            List<Server> allList = lb.getAllServers();

            int serverCount = allList.size();
            if (serverCount == 0) {
                /*
                 * No servers. End regardless of pass, because subsequent passes
                 * only get more restrictive.
                 */
                return null;
            }

            int index = chooseRandomInt(serverCount);
            server = upList.get(index);

            if (server == null) {
                /*
                 * The only time this should happen is if the server list were
                 * somehow trimmed. This is a transient condition. Retry after
                 * yielding.
                 */
                Thread.yield();
                continue;
            }

            if (server.isAlive()) {
                return (server);
            }

            // Shouldn't actually happen.. but must be transient or a bug.
            server = null;
            Thread.yield();
        }

        return server;

    }

    protected int chooseRandomInt(int serverCount) {
        return ThreadLocalRandom.current().nextInt(serverCount);
    }

	public Server choose(Object key) {
		return choose(getLoadBalancer(), key);
	}

 RoundRobinRule(轮询)

    public Server choose(ILoadBalancer lb, Object key) {
        if (lb == null) {
            log.warn("no load balancer");
            return null;
        }

        Server server = null;
        int count = 0;
        while (server == null && count++ < 10) {
            List<Server> reachableServers = lb.getReachableServers();
            List<Server> allServers = lb.getAllServers();
            int upCount = reachableServers.size();
            int serverCount = allServers.size();

            if ((upCount == 0) || (serverCount == 0)) {
                log.warn("No up servers available from load balancer: " + lb);
                return null;
            }

            int nextServerIndex = incrementAndGetModulo(serverCount);
            server = allServers.get(nextServerIndex);

            if (server == null) {
                /* Transient. */
                Thread.yield();
                continue;
            }

            if (server.isAlive() && (server.isReadyToServe())) {
                return (server);
            }

            // Next.
            server = null;
        }

        if (count >= 10) {
            log.warn("No available alive servers after 10 tries from load balancer: "
                    + lb);
        }
        return server;
    }


    private int incrementAndGetModulo(int modulo) {
        for (;;) {
            int current = nextServerCyclicCounter.get();
            int next = (current + 1) % modulo;
            if (nextServerCyclicCounter.compareAndSet(current, next))
                return next;
        }
    }

RetryRule(重试)

注:继承RoundRobinRule

	public Server choose(ILoadBalancer lb, Object key) {
		long requestTime = System.currentTimeMillis();
		long deadline = requestTime + maxRetryMillis;

		Server answer = null;
        
        //IRule subRule = new RoundRobinRule()
        //先随机选择
		answer = subRule.choose(key);

        //没有选上而且时间允许就重新选择
		if (((answer == null) || (!answer.isAlive()))
				&& (System.currentTimeMillis() < deadline)) {

            //倒计时中断当前线程任务
			InterruptTask task = new InterruptTask(deadline
					- System.currentTimeMillis());

            //在中断之前一直选择
			while (!Thread.interrupted()) {
				answer = subRule.choose(key);

				if (((answer == null) || (!answer.isAlive()))
						&& (System.currentTimeMillis() < deadline)) {
					/* pause and retry hoping it's transient */
					Thread.yield();
				} else {
					break;
				}
			}

			task.cancel();
		}

		if ((answer == null) || (!answer.isAlive())) {
			return null;
		} else {
			return answer;
		}
	}

WeightedResponseTimeRule(响应时间加权)

注:继承RoundRobinRule

    public Server choose(ILoadBalancer lb, Object key) {
        if (lb == null) {
            return null;
        }
        Server server = null;

        while (server == null) {
            // get hold of the current reference in case it is changed from the other thread
            List<Double> currentWeights = accumulatedWeights;
            if (Thread.interrupted()) {
                return null;
            }
            List<Server> allList = lb.getAllServers();

            int serverCount = allList.size();

            if (serverCount == 0) {
                return null;
            }

            int serverIndex = 0;

            // last one in the list is the sum of all weights
            double maxTotalWeight = currentWeights.size() == 0 ? 0 : currentWeights.get(currentWeights.size() - 1); 
            // No server has been hit yet and total weight is not initialized
            // fallback to use round robin
            if (maxTotalWeight < 0.001d || serverCount != currentWeights.size()) {
                server =  super.choose(getLoadBalancer(), key);
                if(server == null) {
                    return server;
                }
            } else {
                // generate a random weight between 0 (inclusive) to maxTotalWeight (exclusive)
                double randomWeight = random.nextDouble() * maxTotalWeight;
                // pick the server index based on the randomIndex
                int n = 0;
                for (Double d : currentWeights) {
                    if (d >= randomWeight) {
                        serverIndex = n;
                        break;
                    } else {
                        n++;
                    }
                }

                server = allList.get(serverIndex);
            }

            if (server == null) {
                /* Transient. */
                Thread.yield();
                continue;
            }

            if (server.isAlive()) {
                return (server);
            }

            // Next.
            server = null;
        }
        return server;
    }

    
    //辅助代码

    public static final int DEFAULT_TIMER_INTERVAL = 30 * 1000;
    
    private int serverWeightTaskTimerInterval = DEFAULT_TIMER_INTERVAL;

    //启动定时任务
    void initialize(ILoadBalancer lb) {        
        if (serverWeightTimer != null) {
            serverWeightTimer.cancel();
        }
        serverWeightTimer = new Timer("NFLoadBalancer-serverWeightTimer-"
                + name, true);
        serverWeightTimer.schedule(new DynamicServerWeightTask(), 0,
                serverWeightTaskTimerInterval);
        // do a initial run
        ServerWeight sw = new ServerWeight();
        sw.maintainWeights();

        Runtime.getRuntime().addShutdownHook(new Thread(new Runnable() {
            public void run() {
                logger
                        .info("Stopping NFLoadBalancer-serverWeightTimer-"
                                + name);
                serverWeightTimer.cancel();
            }
        }));
    }


    class ServerWeight {

        //计算权重方法
        public void maintainWeights() {
            ILoadBalancer lb = getLoadBalancer();
            if (lb == null) {
                return;
            }
            
            if (!serverWeightAssignmentInProgress.compareAndSet(false,  true))  {
                return; 
            }
            
            try {
                logger.info("Weight adjusting job started");
                AbstractLoadBalancer nlb = (AbstractLoadBalancer) lb;
                LoadBalancerStats stats = nlb.getLoadBalancerStats();
                if (stats == null) {
                    // no statistics, nothing to do
                    return;
                }
                double totalResponseTime = 0;
                // find maximal 95% response time
                for (Server server : nlb.getAllServers()) {
                    // this will automatically load the stats if not in cache
                    ServerStats ss = stats.getSingleServerStat(server);
                    totalResponseTime += ss.getResponseTimeAvg();
                }
                // weight for each server is (sum of responseTime of all servers - responseTime)
                // so that the longer the response time, the less the weight and the less likely to be chosen
                Double weightSoFar = 0.0;
                
                // create new list and hot swap the reference
                List<Double> finalWeights = new ArrayList<Double>();
                for (Server server : nlb.getAllServers()) {
                    ServerStats ss = stats.getSingleServerStat(server);
                    double weight = totalResponseTime - ss.getResponseTimeAvg();
                    weightSoFar += weight;
                    finalWeights.add(weightSoFar);   
                }
                setWeights(finalWeights);
            } catch (Exception e) {
                logger.error("Error calculating server weights", e);
            } finally {
                serverWeightAssignmentInProgress.set(false);
            }

        }
    }

BestAvailableRule(最低并发)

    public Server choose(Object key) {
        if (loadBalancerStats == null) {
            return super.choose(key);
        }
        List<Server> serverList = getLoadBalancer().getAllServers();
        int minimalConcurrentConnections = Integer.MAX_VALUE;
        long currentTime = System.currentTimeMillis();
        Server chosen = null;
        for (Server server: serverList) {
            ServerStats serverStats = loadBalancerStats.getSingleServerStat(server);
            if (!serverStats.isCircuitBreakerTripped(currentTime)) {
                int concurrentConnections = serverStats.getActiveRequestsCount(currentTime);
                if (concurrentConnections < minimalConcurrentConnections) {
                    minimalConcurrentConnections = concurrentConnections;
                    chosen = server;
                }
            }
        }
        if (chosen == null) {
            return super.choose(key);
        } else {
            return chosen;
        }
    }

AvailabilityFilteringRule(可用过滤策略)

注:继承PredicateBasedRule

    public Server choose(Object key) {
        int count = 0;
        Server server = roundRobinRule.choose(key);
        while (count++ <= 10) {
            //过滤
            if (predicate.apply(new PredicateKey(server))) {
                return server;
            }
            server = roundRobinRule.choose(key);
        }
        return super.choose(key);
    }

ZoneAvoidanceRule(区域权重策略)
 

//ZoneAwareLoadBalancer.java
    public Server chooseServer(Object key) {
        if (!ENABLED.get() || getLoadBalancerStats().getAvailableZones().size() <= 1) {
            logger.debug("Zone aware logic disabled or there is only one zone");
            return super.chooseServer(key);
        }
        Server server = null;
        try {
            LoadBalancerStats lbStats = getLoadBalancerStats();
            Map<String, ZoneSnapshot> zoneSnapshot = ZoneAvoidanceRule.createSnapshot(lbStats);
            logger.debug("Zone snapshots: {}", zoneSnapshot);
            if (triggeringLoad == null) {
                triggeringLoad = DynamicPropertyFactory.getInstance().getDoubleProperty(
                        "ZoneAwareNIWSDiscoveryLoadBalancer." + this.getName() + ".triggeringLoadPerServerThreshold", 0.2d);
            }

            if (triggeringBlackoutPercentage == null) {
                triggeringBlackoutPercentage = DynamicPropertyFactory.getInstance().getDoubleProperty(
                        "ZoneAwareNIWSDiscoveryLoadBalancer." + this.getName() + ".avoidZoneWithBlackoutPercetage", 0.99999d);
            }
            Set<String> availableZones = ZoneAvoidanceRule.getAvailableZones(zoneSnapshot, triggeringLoad.get(), triggeringBlackoutPercentage.get());
            logger.debug("Available zones: {}", availableZones);
            if (availableZones != null &&  availableZones.size() < zoneSnapshot.keySet().size()) {
                String zone = ZoneAvoidanceRule.randomChooseZone(zoneSnapshot, availableZones);
                logger.debug("Zone chosen: {}", zone);
                if (zone != null) {
                    BaseLoadBalancer zoneLoadBalancer = getLoadBalancer(zone);
                    server = zoneLoadBalancer.chooseServer(key);
                }
            }
        } catch (Exception e) {
            logger.error("Error choosing server using zone aware logic for load balancer={}", name, e);
        }
        if (server != null) {
            return server;
        } else {
            logger.debug("Zone avoidance logic is not invoked.");
            return super.chooseServer(key);
        }
    }
  


//ZoneAvoidanceRule.java
    static String randomChooseZone(Map<String, ZoneSnapshot> snapshot,
            Set<String> chooseFrom) {
        if (chooseFrom == null || chooseFrom.size() == 0) {
            return null;
        }
        String selectedZone = chooseFrom.iterator().next();
        if (chooseFrom.size() == 1) {
            return selectedZone;
        }
        int totalServerCount = 0;
        for (String zone : chooseFrom) {
            totalServerCount += snapshot.get(zone).getInstanceCount();
        }
        int index = random.nextInt(totalServerCount) + 1;
        int sum = 0;
        for (String zone : chooseFrom) {
            sum += snapshot.get(zone).getInstanceCount();
            if (index <= sum) {
                selectedZone = zone;
                break;
            }
        }
        return selectedZone;
    }

    public static Set<String> getAvailableZones(
            Map<String, ZoneSnapshot> snapshot, double triggeringLoad,
            double triggeringBlackoutPercentage) {
        if (snapshot.isEmpty()) {
            return null;
        }
        Set<String> availableZones = new HashSet<String>(snapshot.keySet());
        if (availableZones.size() == 1) {
            return availableZones;
        }
        Set<String> worstZones = new HashSet<String>();
        double maxLoadPerServer = 0;
        boolean limitedZoneAvailability = false;

        for (Map.Entry<String, ZoneSnapshot> zoneEntry : snapshot.entrySet()) {
            String zone = zoneEntry.getKey();
            ZoneSnapshot zoneSnapshot = zoneEntry.getValue();
            int instanceCount = zoneSnapshot.getInstanceCount();
            if (instanceCount == 0) {
                availableZones.remove(zone);
                limitedZoneAvailability = true;
            } else {
                double loadPerServer = zoneSnapshot.getLoadPerServer();
                if (((double) zoneSnapshot.getCircuitTrippedCount())
                        / instanceCount >= triggeringBlackoutPercentage
                        || loadPerServer < 0) {
                    availableZones.remove(zone);
                    limitedZoneAvailability = true;
                } else {
                    if (Math.abs(loadPerServer - maxLoadPerServer) < 0.000001d) {
                        // they are the same considering double calculation
                        // round error
                        worstZones.add(zone);
                    } else if (loadPerServer > maxLoadPerServer) {
                        maxLoadPerServer = loadPerServer;
                        worstZones.clear();
                        worstZones.add(zone);
                    }
                }
            }
        }

        if (maxLoadPerServer < triggeringLoad && !limitedZoneAvailability) {
            // zone override is not needed here
            return availableZones;
        }
        String zoneToAvoid = randomChooseZone(snapshot, worstZones);
        if (zoneToAvoid != null) {
            availableZones.remove(zoneToAvoid);
        }
        return availableZones;

    }

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