Thread & ThreadPool(线程及线程池)

 

 

 

 

 

using  System;
using  System.Threading;

class  T
{
    
static int i;
    
static void EP()
    
{
        
for(i=0;i<80000000;i++)
        
{
            
if(i%10000000==0)
            
{
                Console.WriteLine(Thread.CurrentThread.Name
+i);
                Thread.Sleep(
1);
            }

        }

    }

    
    
static void Main()
    
{
        Thread current
=Thread.CurrentThread;
        current.Name
="Main Thread";
        ThreadStart eP
=new ThreadStart(EP);
        Thread sT
=new Thread(eP);
        sT.Name
="FirstSonThread";
        sT.Priority
=ThreadPriority.Highest;
        current.Priority
=ThreadPriority.Highest;
        sT.Start();
        
//Console.ReadLine();
        
        EP();
        
    }

}

 

 

 

using  System;
using  System.Threading;

class  Thread_Pool
{
    
static int interval;
    
static void Main(string[] args)
    
{
        Console.Write(
@"Interval to display result>");
        interval
=int.Parse(Console.ReadLine());
        
        ThreadPool.QueueUserWorkItem(
new WaitCallback(StartMethod));
        Thread.Sleep(
100);
        ThreadPool.QueueUserWorkItem(
new WaitCallback(StartMethod));
        Console.ReadLine();
    }

    
    
static void StartMethod(object stateInfo)
    
{
        DisplayNumber(
"Thread"+DateTime.Now.Millisecond.ToString());
        Console.WriteLine(
"Thread Finish!");
    }

    
    
static void DisplayNumber(string givenThreadName)
    
{
        
        Console.WriteLine(
@"Thread '"+givenThreadName+"' start!");
        
        
for(int i=0; i<8*interval; i++)
        
{
            
if(i%interval==0)
            
{
                Console.WriteLine(givenThreadName
+i);
                Thread.Sleep(
1000);
            }

        }

    }

}

 

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