1. iOS有四个方向的旋转,为了保证自己的代码能够支持旋转,我们必须首先处理一个函数:
- (
BOOL
)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return
YES;
}
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2. 这个函数时用来确定我们的应用所支持的旋转方向。如果想要支持每个方向则直接返回YES就行,还可以单独判断某一方向:
- (
BOOL
)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if
(interfaceOrientation==UIInterfaceOrientationLandscapeLeft) {
//left
}
if
(interfaceOrientation==UIInterfaceOrientationLandscapeRight) {
//right
}
if
(interfaceOrientation==UIInterfaceOrientationPortrait) {
//up
}
if
(interfaceOrientation==UIInterfaceOrientationPortraitUpsideDown) {
//down
}
return
YES;
}
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3. 当然旋转还有一些函数可触发:
//旋转方向发生改变时
-(
void
)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转动画前一半发生之前自动调用
-(
void
)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转动画后一半发生之前自动调用
-(
void
)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转之前自动调用
-(
void
)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转完成之后自动调用
-(
void
)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
}
//视图旋转动画前一半发生之后自动调用
-(
void
)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
}
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