SPI Flash Parts

Related Files

  $(EFI_SOURCE)\$(PROJECT_FAMILY)\$(PROJECT_NAME)\Common.dsc

  $(EFI_SOURCE)\Library\RuntimeDxe\FdSupportLib\FdSupportLib.inf

  $(EFI_SOURCE)\Library\RuntimeDxe\FdSupportLib\FdSupportLib.c

  $(EFI_SOURCE)\$(PROJECT_FAMILY)\$(PROJECT_NAME)\OemServices\ROM\SpiDevice\SpiDevice.c

  $(EFI_SOURCE)\$(PROJECT_FAMILY)\$(PROJECT_NAME)\OemServices\ROM\SpiDevice\SpiDevice.h

在 $(EFI_SOURCE)\$(PROJECT_FAMILY)\$(PROJECT_NAME)\OemServices\ROM\SpiDevice\SpiDevice.c下进行以下操作:

1.在FLASH_SPI_DEVICE *SPIFdSupportTable[] =
{
  &Atmel26DF321,
  &Atmel25DF641,
  &Atmel26DF041,
  &Atmel26DF081A,
  &Atmel26DF161,
  &Atmel25DF321A,

   ......

};下添加Flash

2.FLASH_SPI_DEVICE Atmel26DF321 =
{
  {
    Atmel_26DF321,                 // ID
    FLASH_SIZE_4096K,
    "Atmel",
    "26DF321",
    {
      0x0010,                      //size = 4k
      0x0400,                      //mutilpe = 0x400 (4096k/4k)
      0xFFFF
    },
  },
  InitSPI,
  RecognizeSPIDevice,
  EraseSPI,
  ProgramSPI,
  ReadSPI,
  ConvertPointerSPI,
  &Atmel26DF321_ID
};Flash Device 设置

3.SPI_CONFIG_BLOCK Atmel26DF321_ID =
{
  {
    0x9f,                     // Read ID command
    0x20,                     // Erase command
    0x02,                     // Write command
    0x01,                     // Write status command (unsupported in Atmel AT26DF041)
    0x03,                     // Read command
    0x05                      // Read status command (unsupported in Atmel AT26DF041)
  },
............  

  0x400000,                   // Byte size of flash part
  0x1000,                     // Byte size of per erase
  0                           // Byte size of block protect (Used when block protect == 1)
};Flash配置模块,设置Flash的大小

在$(EFI_SOURCE)\$(PROJECT_FAMILY)\$(PROJECT_NAME)\OemServices\ROM\SpiDevice\SpiDevice.h下定义

Flash DEVICE ID


 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值