#define M(row,col) m[col*4+row]宏定义代码全解

#define宏定义解释:

对于宏定义来说熟悉编程语言的爱好者都不会感到陌生,其实宏定义的用处很多

宏定义是C语言提供的预处理功能,其简单格式为#define  标识符   字符串,

掌握"宏"概念的关键是“换”。一切以换为前提、做任何事情之前先要换,准确理解之前就要“换”。即在对相关命令或语句的含义和功能作具体分析之前就要换。#define M(row,col)  m[col*4+row]中 如果改变标识符 M的值,则相应地m的值也会随之改变,反之亦成立

举例如有关资料的部分代码:

// 宏定义define测试.cpp : 定义控制台应用程序的入口点。
//


#include "stdafx.h"
#include <memory.h>
#include <iostream>
using namespace std;
typedef float M3DMatrix44f[16];


// 4x4 float单位化矩阵
void m3dLoadIdentity44(M3DMatrix44f m)
{
<span style="white-space:pre">	</span>// 列优先顺序
<span style="white-space:pre">	</span>static M3DMatrix44f<span style="white-space:pre">	</span>identity = { 1.0f, 0.0f, 0.0f, 0.0f,
<span style="white-space:pre">		</span>0.0f, 1.0f, 0.0f, 0.0f,
<span style="white-space:pre">		</span>0.0f, 0.0f, 1.0f, 0.0f,
<span style="white-space:pre">		</span>0.0f, 0.0f, 0.0f, 1.0f };


<span style="white-space:pre">	</span>memcpy(m, identity, sizeof(M3DMatrix44f));
}


void m3dRotationMatrix44(M3DMatrix44f m, float angle, float x, float y, float z)
{
<span style="white-space:pre">	</span>float mag, s, c;
<span style="white-space:pre">	</span>float xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c;


<span style="white-space:pre">	</span>s = float(sin(angle));
<span style="white-space:pre">	</span>c = float(cos(angle));


<span style="white-space:pre">	</span>mag = float(sqrt(x*x + y*y + z*z));


<span style="white-space:pre">	</span>// 单位化矩阵
<span style="white-space:pre">	</span>if (mag == 0.0f) {
<span style="white-space:pre">		</span>m3dLoadIdentity44(m);
<span style="white-space:pre">		</span>return;
<span style="white-space:pre">	</span>}


<span style="white-space:pre">	</span>// 旋转矩阵标准化
<span style="white-space:pre">	</span>x /= mag;
<span style="white-space:pre">	</span>y /= mag;
<span style="white-space:pre">	</span>z /= mag;
#define M(row,col)  m[col*4+row]


<span style="white-space:pre">	</span>xx = x * x;
<span style="white-space:pre">	</span>yy = y * y;
<span style="white-space:pre">	</span>zz = z * z;
<span style="white-space:pre">	</span>xy = x * y;
<span style="white-space:pre">	</span>yz = y * z;
<span style="white-space:pre">	</span>zx = z * x;
<span style="white-space:pre">	</span>xs = x * s;
<span style="white-space:pre">	</span>ys = y * s;
<span style="white-space:pre">	</span>zs = z * s;
<span style="white-space:pre">	</span>one_c = 1.0f - c;


<span style="white-space:pre">	</span>M(0, 0) = (one_c * xx) + c;
<span style="white-space:pre">	</span>M(0, 1) = (one_c * xy) - zs;
<span style="white-space:pre">	</span>M(0, 2) = (one_c * zx) + ys;
<span style="white-space:pre">	</span>M(0, 3) = 0.0f;


<span style="white-space:pre">	</span>M(1, 0) = (one_c * xy) + zs;
<span style="white-space:pre">	</span>M(1, 1) = (one_c * yy) + c;
<span style="white-space:pre">	</span>M(1, 2) = (one_c * yz) - xs;
<span style="white-space:pre">	</span>M(1, 3) = 0.0f;


<span style="white-space:pre">	</span>M(2, 0) = (one_c * zx) - ys;
<span style="white-space:pre">	</span>M(2, 1) = (one_c * yz) + xs;
<span style="white-space:pre">	</span>M(2, 2) = (one_c * zz) + c;
<span style="white-space:pre">	</span>M(2, 3) = 0.0f;


<span style="white-space:pre">	</span>M(3, 0) = 0.0f;
<span style="white-space:pre">	</span>M(3, 1) = 0.0f;
<span style="white-space:pre">	</span>M(3, 2) = 0.0f;
<span style="white-space:pre">	</span>M(3, 3) = 1.0f;


#undef M
}


int _tmain(int argc, _TCHAR* argv[])
{
<span style="white-space:pre">	</span>M3DMatrix44f matrix;
<span style="white-space:pre">	</span>m3dLoadIdentity44(matrix);
<span style="white-space:pre">	</span>for (int i = 0; i < 16; i++)
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>if (i%4==0)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">			</span>cout << endl;


<span style="white-space:pre">		</span>}
<span style="white-space:pre">		</span>cout << matrix[i]<<"  ";
<span style="white-space:pre">	</span>}
<span style="white-space:pre">	</span>cout << endl;
<span style="white-space:pre">	</span>m3dRotationMatrix44(matrix, 3.1415926, 1.0, 0.0, 0.0);
<span style="white-space:pre">	</span>for (int i = 0; i < 16; i++)
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>if (i % 4 == 0)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">			</span>cout << endl;


<span style="white-space:pre">		</span>}
<span style="white-space:pre">		</span>cout << matrix[i]<<"  ";
<span style="white-space:pre">	</span>}
<span style="white-space:pre">	</span>cout << endl;
#define a matrix[0]
<span style="white-space:pre">	</span>a = 3.0;
#undef a
<span style="white-space:pre">	</span>for (int i = 0; i < 16; i++)
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>if (i % 4 == 0)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">			</span>cout << endl;


<span style="white-space:pre">		</span>}
<span style="white-space:pre">		</span>cout << matrix[i] << "  ";
<span style="white-space:pre">	</span>}
<span style="white-space:pre">	</span>cout << endl;
#define b matrix[2]
<span style="white-space:pre">	</span>matrix[2] = 10;
<span style="white-space:pre">	</span>cout << b << endl;
#undef b
<span style="white-space:pre">	</span>system("pause");
<span style="white-space:pre">	</span>return 0;
}




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