UIView类的常用扩展<一>

/**
 *  查找该View的最上层的superViewClass类型的SuperView
 *
 *  @param superViewClass 所查找的SuperView的类型
 *
 *  @return 查找到的SuperView
 */
- (UIView *)findSuperViewWithClass:(Class)superViewClass {
    
    UIView *superView = self.superview;
    UIView *foundSuperView = nil;
    
    while (nil != superView && nil == foundSuperView) {
        if ([superView isKindOfClass:superViewClass]) {
            foundSuperView = superView;
        } else {
            superView = superView.superview;
        }
    }
    return foundSuperView;
}


UIView (Utils) .h文件

/**
 * Shortcut for frame.origin.x.
 *
 * Sets frame.origin.x = left
 */
@property (nonatomic) CGFloat left;

/**
 * Shortcut for frame.origin.y
 *
 * Sets frame.origin.y = top
 */
@property (nonatomic) CGFloat top;

/**
 * Shortcut for frame.origin.x + frame.size.width
 *
 * Sets frame.origin.x = right - frame.size.width
 */
@property (nonatomic) CGFloat right;

/**
 * Shortcut for frame.origin.y + frame.size.height
 *
 * Sets frame.origin.y = bottom - frame.size.height
 */
@property (nonatomic) CGFloat bottom;

/**
 * Shortcut for frame.size.width
 *
 * Sets frame.size.width = width
 */
@property (nonatomic) CGFloat width;

/**
 * Shortcut for frame.size.height
 *
 * Sets frame.size.height = height
 */
@property (nonatomic) CGFloat height;

/**
 * Shortcut for center.x
 *
 * Sets center.x = centerX
 */
@property (nonatomic) CGFloat centerX;

/**
 * Shortcut for center.y
 *
 * Sets center.y = centerY
 */
@property (nonatomic) CGFloat centerY;

/**
 * Return the x coordinate on the screen.
 */
@property (nonatomic, readonly) CGFloat screenX;

/**
 * Return the y coordinate on the screen.
 */
@property (nonatomic, readonly) CGFloat screenY;

/**
 * Return the x coordinate on the screen, taking into account scroll views.
 */
@property (nonatomic, readonly) CGFloat screenViewX;

/**
 * Return the y coordinate on the screen, taking into account scroll views.
 */
@property (nonatomic, readonly) CGFloat screenViewY;

/**
 * Return the view frame on the screen, taking into account scroll views.
 */
@property (nonatomic, readonly) CGRect screenFrame;

/**
 * Shortcut for frame.origin
 */
@property (nonatomic) CGPoint origin;

/**
 * Shortcut for frame.size
 */
@property (nonatomic) CGSize size;

/**
 * Return the width in portrait or the height in landscape.
 */
@property (nonatomic, readonly) CGFloat orientationWidth;

/**
 * Return the height in portrait or the width in landscape.
 */
@property (nonatomic, readonly) CGFloat orientationHeight;



UIView (Utils) .m文件


- (CGFloat)left {
    return self.frame.origin.x;
}


- (void)setLeft:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}


- (CGFloat)top {
    return self.frame.origin.y;
}


- (void)setTop:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}


- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}


- (void)setRight:(CGFloat)right {
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}


- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}


- (void)setBottom:(CGFloat)bottom {
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}


- (CGFloat)centerX {
    return self.center.x;
}


- (void)setCenterX:(CGFloat)centerX {
    self.center = CGPointMake(centerX, self.center.y);
}


- (CGFloat)centerY {
    return self.center.y;
}


- (void)setCenterY:(CGFloat)centerY {
    self.center = CGPointMake(self.center.x, centerY);
}


- (CGFloat)width {
    return self.frame.size.width;
}


- (void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}


- (CGFloat)height {
    return self.frame.size.height;
}


- (void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}


- (CGFloat)screenX {
    CGFloat x = 0.0f;
    for (UIView* view = self; view; view = view.superview) {
        x += view.left;
    }
    return x;
}


- (CGFloat)screenY {
    CGFloat y = 0.0f;
    for (UIView* view = self; view; view = view.superview) {
        y += view.top;
    }
    return y;
}


- (CGFloat)screenViewX {
    CGFloat x = 0.0f;
    for (UIView* view = self; view; view = view.superview) {
        x += view.left;
        
        if ([view isKindOfClass:[UIScrollView class]]) {
            UIScrollView* scrollView = (UIScrollView*)view;
            x -= scrollView.contentOffset.x;
        }
    }
    
    return x;
}


- (CGFloat)screenViewY {
    CGFloat y = 0;
    for (UIView* view = self; view; view = view.superview) {
        y += view.top;
        
        if ([view isKindOfClass:[UIScrollView class]]) {
            UIScrollView* scrollView = (UIScrollView*)view;
            y -= scrollView.contentOffset.y;
        }
    }
    return y;
}


- (CGRect)screenFrame {
    return CGRectMake(self.screenViewX, self.screenViewY, self.width, self.height);
}


- (CGPoint)origin {
    return self.frame.origin;
}


- (void)setOrigin:(CGPoint)origin {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}


- (CGSize)size {
    return self.frame.size;
}


- (void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}


- (CGFloat)orientationWidth {
    return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)
    ? self.height : self.width;
}


- (CGFloat)orientationHeight {
    return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)
    ? self.width : self.height;
}


- (CGPoint)offsetFromView:(UIView*)otherView {
    CGFloat x = 0.0f, y = 0.0f;
    for (UIView* view = self; view && view != otherView; view = view.superview) {
        x += view.left;
        y += view.top;
    }
    return CGPointMake(x, y);
}


 




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