/**
* 查找该View的最上层的superViewClass类型的SuperView
*
* @param superViewClass 所查找的SuperView的类型
*
* @return 查找到的SuperView
*/
- (UIView *)findSuperViewWithClass:(Class)superViewClass {
UIView *superView = self.superview;
UIView *foundSuperView = nil;
while (nil != superView && nil == foundSuperView) {
if ([superView isKindOfClass:superViewClass]) {
foundSuperView = superView;
} else {
superView = superView.superview;
}
}
return foundSuperView;
}
UIView (Utils) .h文件
/**
* Shortcut for frame.origin.x.
*
* Sets frame.origin.x = left
*/
@property (nonatomic) CGFloat left;
/**
* Shortcut for frame.origin.y
*
* Sets frame.origin.y = top
*/
@property (nonatomic) CGFloat top;
/**
* Shortcut for frame.origin.x + frame.size.width
*
* Sets frame.origin.x = right - frame.size.width
*/
@property (nonatomic) CGFloat right;
/**
* Shortcut for frame.origin.y + frame.size.height
*
* Sets frame.origin.y = bottom - frame.size.height
*/
@property (nonatomic) CGFloat bottom;
/**
* Shortcut for frame.size.width
*
* Sets frame.size.width = width
*/
@property (nonatomic) CGFloat width;
/**
* Shortcut for frame.size.height
*
* Sets frame.size.height = height
*/
@property (nonatomic) CGFloat height;
/**
* Shortcut for center.x
*
* Sets center.x = centerX
*/
@property (nonatomic) CGFloat centerX;
/**
* Shortcut for center.y
*
* Sets center.y = centerY
*/
@property (nonatomic) CGFloat centerY;
/**
* Return the x coordinate on the screen.
*/
@property (nonatomic, readonly) CGFloat screenX;
/**
* Return the y coordinate on the screen.
*/
@property (nonatomic, readonly) CGFloat screenY;
/**
* Return the x coordinate on the screen, taking into account scroll views.
*/
@property (nonatomic, readonly) CGFloat screenViewX;
/**
* Return the y coordinate on the screen, taking into account scroll views.
*/
@property (nonatomic, readonly) CGFloat screenViewY;
/**
* Return the view frame on the screen, taking into account scroll views.
*/
@property (nonatomic, readonly) CGRect screenFrame;
/**
* Shortcut for frame.origin
*/
@property (nonatomic) CGPoint origin;
/**
* Shortcut for frame.size
*/
@property (nonatomic) CGSize size;
/**
* Return the width in portrait or the height in landscape.
*/
@property (nonatomic, readonly) CGFloat orientationWidth;
/**
* Return the height in portrait or the width in landscape.
*/
@property (nonatomic, readonly) CGFloat orientationHeight;
UIView (Utils) .m文件
- (CGFloat)left {
return self.frame.origin.x;
}
- (void)setLeft:(CGFloat)x {
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (CGFloat)top {
return self.frame.origin.y;
}
- (void)setTop:(CGFloat)y {
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)right {
return self.frame.origin.x + self.frame.size.width;
}
- (void)setRight:(CGFloat)right {
CGRect frame = self.frame;
frame.origin.x = right - frame.size.width;
self.frame = frame;
}
- (CGFloat)bottom {
return self.frame.origin.y + self.frame.size.height;
}
- (void)setBottom:(CGFloat)bottom {
CGRect frame = self.frame;
frame.origin.y = bottom - frame.size.height;
self.frame = frame;
}
- (CGFloat)centerX {
return self.center.x;
}
- (void)setCenterX:(CGFloat)centerX {
self.center = CGPointMake(centerX, self.center.y);
}
- (CGFloat)centerY {
return self.center.y;
}
- (void)setCenterY:(CGFloat)centerY {
self.center = CGPointMake(self.center.x, centerY);
}
- (CGFloat)width {
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width {
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height {
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height {
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)screenX {
CGFloat x = 0.0f;
for (UIView* view = self; view; view = view.superview) {
x += view.left;
}
return x;
}
- (CGFloat)screenY {
CGFloat y = 0.0f;
for (UIView* view = self; view; view = view.superview) {
y += view.top;
}
return y;
}
- (CGFloat)screenViewX {
CGFloat x = 0.0f;
for (UIView* view = self; view; view = view.superview) {
x += view.left;
if ([view isKindOfClass:[UIScrollView class]]) {
UIScrollView* scrollView = (UIScrollView*)view;
x -= scrollView.contentOffset.x;
}
}
return x;
}
- (CGFloat)screenViewY {
CGFloat y = 0;
for (UIView* view = self; view; view = view.superview) {
y += view.top;
if ([view isKindOfClass:[UIScrollView class]]) {
UIScrollView* scrollView = (UIScrollView*)view;
y -= scrollView.contentOffset.y;
}
}
return y;
}
- (CGRect)screenFrame {
return CGRectMake(self.screenViewX, self.screenViewY, self.width, self.height);
}
- (CGPoint)origin {
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin {
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGSize)size {
return self.frame.size;
}
- (void)setSize:(CGSize)size {
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGFloat)orientationWidth {
return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)
? self.height : self.width;
}
- (CGFloat)orientationHeight {
return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)
? self.width : self.height;
}
- (CGPoint)offsetFromView:(UIView*)otherView {
CGFloat x = 0.0f, y = 0.0f;
for (UIView* view = self; view && view != otherView; view = view.superview) {
x += view.left;
y += view.top;
}
return CGPointMake(x, y);
}