掌上英雄联盟App有一个页面我挺感兴趣的,就是荣誉详情页面,上面记录了你玩游戏所获得所有荣誉和战绩(如下图所示)
尤其是里面的胜54% 1193场 这个矩形进度条越看越喜欢,就想自己也自定义一个view,说干就干。
下面是我的粗糙的实现:
看起来还是有点差距,不过功能是和原图是一样的,大家先仔细看原图里面的细节然后下面详细我分享下实现过程:
思路:
View包括三部分,最底部是灰色外边框,中间是蓝色的梯形框(注意梯形颜色是渐变的)最外层是文字部分
这里需要提到的是梯形框
绘制梯形:
我们看到图上有两个梯形,AX1X3D和AX2CD这两个梯形有什么不一样呢?因为梯形的面积=矩形面积*progress/100,所以我们在前期绘制梯形的时候可以根据角度(Y1X1X3)和progress来确定X1和X3的坐标,但是如果X3的坐标达到了C,如果比例还在增加,总不能X3位置挪到C的右边吧?
那这个时候该怎么办呢?办法就是改变角(Y2X2C),X2往后B方向移动,这样角度变大,增加了梯形的面积,所以这里需要注意这两种情况。
源码:
package com.test.percentview;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.Shader;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import com.test.R;
import static android.graphics.Paint.ANTI_ALIAS_FLAG;
/**
* @Description: 矩形进度条
* @Author: Liangchaojie
* @Create On 2017/12/13 9:05
*/
public class RectangleProgressBar extends View {
private int progress;
private double angelValue =30;//注意这里需要的是弧度,默认是30度
private int color_in_start;
private int color_in_end;
private int color_out;
private Paint mPaint = null;
private Paint mPaintText = null;//专门用来画文字部分
private Path mPath = null;
public synchronized void setText1(String text1) {
this.text1 = text1;
init();
invalidate();
}
public synchronized void setText2(String text2) {
this.text2 = text2;
init();
invalidate();
}
private String text1="胜率55%";
private String text2="1139场";
public RectangleProgressBar(Context context) {
this(context, null);
}
public RectangleProgressBar(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public RectangleProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RectangleProgressBar);
angelValue = a.getInteger(R.styleable.RectangleProgressBar_bar_angel, 30);
progress = a.getInteger(R.styleable.RectangleProgressBar_bar_progress, 50);
a.recycle();
}
public synchronized void setProgress(int progress) {
this.progress = progress;
init();
invalidate();
}
public synchronized void setAngelValue(int angelValue) {
this.angelValue = angelValue;
init();
invalidate();
}
private void init() {
mPaint = new Paint(ANTI_ALIAS_FLAG);
mPaintText = new Paint(ANTI_ALIAS_FLAG);
mPath = new Path();
color_out = getResources().getColor(R.color.out_color);
color_in_start = getResources().getColor(R.color.in_start_color);
color_in_end = getResources().getColor(R.color.in_end_color);
}
@Override
protected synchronized void onDraw(Canvas canvas) {
super.onDraw(canvas);
int w = getWidth();
int h = getHeight();
judgeAngel();//如果角度在0-90度之外就转换成默认的30度
double angle = (Math.PI * angelValue / 180);//角度转成弧度,因为tan方法只可以接受弧度单位
//画最外面的边框
drawOutRec(canvas, w, h);
//画梯形
drawLadderBig(canvas, w, h,angle);
//画文本
drawTextRec(canvas, h);
}
private void drawTextRec(Canvas canvas, int h) {
mPaintText.setColor(Color.WHITE);
mPaintText.setTextSize(60);
mPaintText.setFakeBoldText(true);
Rect rect1=new Rect();
Rect rect2=new Rect();
mPaintText.getTextBounds(text1,0,text1.length(),rect1);
mPaintText.getTextBounds(text2,0,text2.length(),rect2);
int x = 24;//默认距离左边8dp(8dp~24px)
int text_right = 24 + rect1.right+24;
int y = h/2 - rect1.centerY();
canvas.drawText(text1,x,y, mPaintText);
mPaintText.setFakeBoldText(false);
canvas.drawText(text2,text_right,y, mPaintText);
}
private void drawLadderBig(Canvas canvas, int w, int h, double angle) {
float x1 = (float) (w * progress/100 - h * Math.tan(angle) / 2);
float x2 = (float) (x1+h*Math.tan(angle));
Log.i("TAG", "drawLadderBig:w "+w);
Log.i("TAG", "drawLadderBig:progress "+progress);
Log.i("TAG", "drawLadderBig:angelValue "+ angle);
Log.i("TAG", "drawLadderBig:X1 "+x1);
Log.i("TAG", "drawLadderBig:X2 "+x2);
if(x2>w){//画下底已经固定的梯形
x2 = w;
x1 = 2 * w * progress / 100 - w;
drawLadder(canvas,h,x1,x2);
}else {
drawLadder(canvas, h, x1, x2);//画上下底都不固定的梯形
}
Log.i("TAG", "drawLadderBig: ");
}
private void drawOutRec(Canvas canvas, int w, int h) {
mPaint.setColor(color_out);
canvas.drawRect(0,0,w,h,mPaint);
}
private void judgeAngel() {
if(progress==0){
angelValue = 0;
}
if(angelValue <0|| angelValue >=90){
angelValue =30;
}
}
private void drawLadder(Canvas canvas, int h, float x1, float x2) {
@SuppressLint("DrawAllocation") Shader mShader = new LinearGradient(0,0,x2,h,new int[] {color_in_start,color_in_end},null,Shader.TileMode.REPEAT);
mPaint.setShader(mShader);
mPath.moveTo(0,0);
mPath.lineTo(x1,0);
mPath.lineTo(x2,h);
mPath.lineTo(0,h);
mPath.close();
canvas.drawPath(mPath,mPaint);
}
}