井字棋小游戏

游戏例图如下

1.test.c(游戏逻辑的实现)

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

void menu()
{
	printf("+++++++++++++++++++++\n");
	printf("++++1.play 0.exit++++\n");
	printf("+++++++++++++++++++++\n");

}
void game()
{
	char ret;
	//玩家赢  *
	//电脑赢  #
	//平局    q
	//继续    c
	char chessboard[LINE][COLUME] = { 0 };
	board(chessboard, LINE, COLUME);//初始化棋盘
	displayboard(chessboard, LINE, COLUME);//打印棋盘
	while (1)
	{
		playerboard(chessboard, LINE, COLUME);//玩家下棋
		ret = IsWin(chessboard, LINE, COLUME);//判断输赢
		if (ret != 'c')
		{
			break;
		}
		displayboard(chessboard, LINE, COLUME);//打印棋盘
		computerboard(chessboard, LINE, COLUME);//电脑下棋
		ret = IsWin(chessboard, LINE, COLUME);//判断输赢
		if (ret != 'c')
		{
			break;
		}
		displayboard(chessboard, LINE, COLUME);//打印棋盘
	}
	if (ret == '*')
	{
		printf("恭喜你赢了\n");
		displayboard(chessboard, LINE, COLUME);//打印棋盘
	}
	else if (ret == '#')
	{
		printf("菜鸟\n");
		displayboard(chessboard, LINE, COLUME);//打印棋盘
	}
	else
	{
		printf("势均力敌\n");
		displayboard(chessboard, LINE, COLUME);//打印棋盘
	}
}
int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();//打印菜单
		printf("请输入:》");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();//游戏运行函数
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入。\n");
			break;
		}
	}
			while (input);
	return 0;
}

2.game.h(头文件)

#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include <stdlib.h>
#include<time.h>

#define LINE 3 
#define COLUME 3

//初始化棋盘,棋盘每个空格上是一个字符
void board(char chessboard[LINE][COLUME], int line, int colume);
//打印棋盘
void displayboard(char chessboard[LINE][COLUME], int line, int colume);
//玩家下棋
void playerboard(char chessboard[LINE][COLUME], int line, int colume);
//电脑下棋
void computerboard(char chessboard[LINE][COLUME], int line, int colume);
//判断输赢
char IsWin(char chessboard[LINE][COLUME], int line, int colume);

3.game.c(游戏运行主代码)


#include"game.h"


void board(char chessboard[LINE][COLUME], int line, int colume)//初始化棋盘
{
	int i = 0;//i表示行
	int j = 0;//j表示列
	for (i = 1; i <= LINE; i++)
	{
		for (j = 1; j <= COLUME; j++)
		{
			chessboard[i-1][j-1] = ' ';//将数组中每一个元素都初始化为空格
		}
		printf("\n");
	}
}
void displayboard(char chessboard[LINE][COLUME], int line, int colume)//打印棋盘
{
	int i = 0;
	int j = 0;
	for (i = 1; i <= LINE; i++)
	{
		for (j = 1; j <= COLUME; j++)
		{
			printf(" %c ",chessboard[i-1][j-1]);
			if (j < COLUME)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < LINE)
		{
			for (j = 1; j <= COLUME; j++)
			{
				printf("---");
				if (j < COLUME)
					printf("|");
			}
		}
		printf("\n");
	}
}
void playerboard(char chessboard[LINE][COLUME],int line,int colume)//玩家下棋
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("玩家下棋,请输入坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= LINE && y >= 1 && y <= COLUME)
		{
			chessboard[x-1][y-1] = '*';//将数组中的指定元素改为 * ,当作玩家下的棋
			break;
		}
		else
		{
			printf("输入非法,请重新输入");
		}
	}
}
void computerboard(char chessboard[LINE][COLUME], int line, int colume)//电脑下棋
{
	int x = 0;
	int y = 0;
	printf("电脑下棋\n");
	while (1)
	{
		x = rand() % LINE;
		y = rand() % COLUME;
		if (chessboard[x][y] == ' ')
		{
			chessboard[x][y] = '#'; //将数组中的指定元素改为 #  ,当作电脑下的棋
			break;
		}
	}
}
int isfull(char chessboard[LINE][COLUME], int line, int colume)//判断是否平局的函数
{
	int i = 0;
	int j = 0;
	for (i = 0; i < LINE; i++)
	{
		for (j = 0; j < COLUME; j++)
		{
			if (chessboard[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
char IsWin(char chessboard[LINE][COLUME], int line, int colume)//判断输赢,一共有玩家赢,电脑赢,平局,棋没下完继续下 四种情况
{
	int i = 0;
	int j = 0;
	for (i = 0; i < LINE; i++)
	{
		if (chessboard[i][0] == chessboard[i][1] && chessboard[i][1] == chessboard[i][2] && chessboard[i][1] != ' ')
		{
			return chessboard[i][1];//返回 * 时玩家赢,返回 # 时电脑赢
		}
	}
	for (j = 0; j < LINE; j++)
	{
		if (chessboard[0][j] == chessboard[1][j] && chessboard[1][j] == chessboard[2][j] && chessboard[1][j] != ' ')
		{
			return chessboard[j][1];//返回 * 时玩家赢,返回 # 时电脑赢
		}
	}

	if (chessboard[0][0] == chessboard[1][1] && chessboard[1][1] == chessboard[2][2] && chessboard[1][1] != ' ')
	{
		return chessboard[1][1];//返回 * 时玩家赢,返回 # 时电脑赢
	}
	if (chessboard[0][2] == chessboard[1][1] && chessboard[1][1] == chessboard[2][0] && chessboard[1][1] != ' ')
	{
		return chessboard[1][1];//返回 * 时玩家赢,返回 # 时电脑赢
	}
	if (isfull(chessboard, LINE, COLUME))
	{
		return 'q';//返回 q 代表平局
	}
	return 'c';//返回 c 代表棋没下完继续下
}

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