派生类求两点间的距离、矩形的周长和面积

问题及代码:

平面直角坐标系上的一点类CPoint作为基类,派生出描述一条直线的类Cline,再派生出一个矩形类CRect。

要求成员函数能求出两点间的距离、矩形的周长和面积等。

using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
    class CPoint
    {
        private double x;
        private double y;
        public CPoint() { }
        public CPoint(double x, double y) { this.x = x; this.y = y; }
        public static double Distance(CPoint n1, CPoint n2)
        {
            return Math.Abs(Math.Pow(n1.x - n2.x, 2) + Math.Pow(n1.y - n2.y, 2));
        }

    }
    class Cline : CPoint
    {
        private CPoint n1;
        private CPoint n2;
        public static double operator *(Cline a, Cline b)
        {
            return CPoint.Distance(a.n1, a.n2) * CPoint.Distance(a.n1, a.n2);
        }
        public static double operator +(Cline a, Cline b)
        {
            return CPoint.Distance(a.n1, a.n2) + CPoint.Distance(a.n1, a.n2);
        }
        public Cline() { }
        public Cline(CPoint n1, CPoint n2) { this.n1 = n1; this.n2 = n2; }

    }
    class CRect : Cline
    {
        Cline a;
        Cline b;
        public CRect() { }
        public CRect(Cline a, Cline b) { this.a = a; this.b = b; }
        public double Perimeter()
        {
            return (a + b) * 2;
        }
        public double Area()
        {
            return a * b;
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            Console.Write("x1=");
            int x1 = int.Parse(Console.ReadLine());
            Console.Write("y1=");
            int y1 = int.Parse(Console.ReadLine());
            Console.Write("x2=");
            int x2 = int.Parse(Console.ReadLine());
            Console.Write("y2=");
            int y2 = int.Parse(Console.ReadLine());
            CPoint n1 = new CPoint(x1, y1);
            CPoint n2 = new CPoint(x2, y2);
            Console.WriteLine("两点之间的距离为:{0}", CPoint.Distance(n1, n2));

            Console.Write("x1=");
            x1 = int.Parse(Console.ReadLine());
            Console.Write("y1=");
            y1 = int.Parse(Console.ReadLine());
            Console.Write("x2=");
            x2 = int.Parse(Console.ReadLine());
            Console.Write("y2=");
            y2 = int.Parse(Console.ReadLine());
            CPoint n3 = new CPoint(x1, y1);
            CPoint n4 = new CPoint(x2, y2);
            Cline a = new Cline(n1, n2);
            Cline b = new Cline(n2, n4);
            CRect rect = new CRect(a, b);
            Console.WriteLine("由点({0},{1})和点({2},{3})组成的", x1,y1,x2,y2);
            Console.WriteLine("矩形的长为:{0}", CPoint.Distance(n1, n2));
            Console.WriteLine("矩形的宽为:{0}", CPoint.Distance(n2, n4));
            Console.WriteLine("矩形的面积为:{0}", rect.Area());
            Console.WriteLine("矩形的周长为:{0}", rect.Perimeter());
            Console.ReadKey();
        }
    }
}

运行结果:


好的,以下是一个简单的实现: ```c++ #include<iostream> using namespace std; class Shape { public: virtual double getArea() = 0; virtual double getPerimeter() = 0; }; class Circle : public Shape { private: double radius; public: Circle(double radius) { this->radius = radius; } virtual double getArea() { return radius * radius * 3.14; } virtual double getPerimeter() { return 2 * radius * 3.14; } }; class Square : public Shape { private: double side; public: Square(double side) { this->side = side; } virtual double getArea() { return side * side; } virtual double getPerimeter() { return 4 * side; } }; class Triangle : public Shape { private: double a, b, c; public: Triangle(double a, double b, double c) { this->a = a; this->b = b; this->c = c; } virtual double getArea() { double p = (a + b + c) / 2; return sqrt(p * (p - a) * (p - b) * (p - c)); } virtual double getPerimeter() { return a + b + c; } }; int main() { Shape* s1 = new Circle(5); Shape* s2 = new Square(4); Shape* s3 = new Triangle(3, 4, 5); cout << "Circle area: " << s1->getArea() << ", perimeter: " << s1->getPerimeter() << endl; cout << "Square area: " << s2->getArea() << ", perimeter: " << s2->getPerimeter() << endl; cout << "Triangle area: " << s3->getArea() << ", perimeter: " << s3->getPerimeter() << endl; delete s1; delete s2; delete s3; return 0; } ``` 这个例子中,我们定义了一个抽象基类 Shape,其中包含了纯虚函数 getArea() 和 getPerimeter()。然后,我们定义了三个派生类 Circle、Square 和 Triangle。每个派生类都实现了基类 Shape 中定义的两个纯虚函数。在 main 函数中,我们创建了三个 Shape 指针,分别指向 Circle、Square 和 Triangle 型的对象,并调用它们的 getArea() 和 getPerimeter() 函数。最后,我们使用 delete 运算符释放了这些指针所指向的内存,以防止内存泄漏。
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