自用
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="30"/>
<RowDefinition/>
</Grid.RowDefinitions>
<Slider Name="slider" Minimum="0" Maximum="360" Value="0"/>
<Viewport3D Grid.Row="1" MouseLeftButtonDown="Viewport3D_MouseLeftButtonDown">
<!--相机-->
<Viewport3D.Camera>
<!--正交相机-->
<!--<OrthographicCamera/>-->
<!--透视相机-->
<PerspectiveCamera Position="10,3,10"
LookDirection="-7,-2,-10"
FarPlaneDistance="40"
NearPlaneDistance="10"
FieldOfView="60">
<PerspectiveCamera.Transform>
<RotateTransform3D CenterX="1.5" CenterY="1" CenterZ="0.5">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="{Binding ElementName=slider,Path=Value}" Axis="0,1,0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</PerspectiveCamera.Transform>
</PerspectiveCamera>
</Viewport3D.Camera>
<!--光线-->
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<!--散射光线-->
<AmbientLight Color="#FFF"/>
<!--平行光-->
<!--<DirectionalLight Color="#FFF" Direction="0,-1,0"/>
--><!--点光源--><!--
<PointLight Position="0,0,0"/>
--><!--锥形辐射光:手电筒--><!--
<SpotLight Position="0,0,0" Direction="0,0,-3"/>-->
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
<!--正面-->
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="0,0,1 0,2,1 2,2,1 2,0,1
0,0,0 0,2,0 2,2,0 2,0,0"
TriangleIndices="0,2,1 0,3,2 6,4,5 6,7,4"
TextureCoordinates="0,1 0,0 1,0 1,1"/>
<!--TextureCoordinates:表示的二维平面坐标,原点:左上角-->
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="Red"/>
</Viewport2DVisual3D.Material>
<Border BorderBrush="Orange" BorderThickness="2">
<StackPanel>
<!--正面内容-->
</StackPanel>
</Border>
</Viewport2DVisual3D>
<!--蓝色面-->
<ModelUIElement3D >
<ModelUIElement3D.Model>
<GeometryModel3D>
<!--材质-->
<GeometryModel3D.Material>
<!--散射材质-->
<DiffuseMaterial Brush="Blue"/>
<!--镜面材质-->
<!--<SpecularMaterial SpecularPower="1" Brush="Blue"/>-->
<!--自发光材质-->
<!--<EmissiveMaterial Color="Green" />-->
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0,0,1 0,2,1 2,2,1 2,0,1
0,0,0 0,2,0 2,2,0 2,0,0"
TriangleIndices="2,3,7 7,6,2 1,5,4 0,1,4"/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
</ModelUIElement3D.Model>
</ModelUIElement3D>
<!--绿色面-->
<ModelUIElement3D >
<ModelUIElement3D.Model>
<GeometryModel3D>
<GeometryModel3D.Material>
<DiffuseMaterial Brush="Green"/>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0,0,1 0,2,1 2,2,1 2,0,1
0,0,0 0,2,0 2,2,0 2,0,0"
TriangleIndices="5,1,2 6,5,2"/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
</ModelUIElement3D.Model>
</ModelUIElement3D>
</Viewport3D>
</Grid>```