WPF使用HelixToolkit加载obj格式模型

1 加载模型

HelixToolkit是一个WPF下的3D开发框架;

VS2015;先新建一个WPF项目;

从NuGet里面安装;需要安装搜出来的前2项;

 安装出现一些问题;把net版本改为4.0;HelixToolkit的最新稳定版本是23.0;

安装不了;

 看一下HelixToolkit的描述的底部有一个.NetStandard=V2.0;这个应该不是说要把net版本改为2.0;

 23.0可能是和VS2019搭配;使用一个HelixToolkit的早一些的版本,2.15.0,安装上了;

 安装前面2项;

 安装完后看一下引用;

 然后写代码;

XAML里面需要加入 xmlns:hv="http://helix-toolkit.org/wpf" ,HelixToolkit的命名空间;

然后使用 <hv:HelixViewport3D...>作为3D模型的显示的容器;

XAML先从网上拷一点代码来,我还没细看;

C#后端,先需要加入2个命名空间,

    using HelixToolkit.Wpf;
    using System.Windows.Media.Media3D;

加载的代码大体如下;

            string modelPath1 = "Z:\\test\\venusm.obj";
            ModelImporter import = new ModelImporter();
            var initGroup1 = import.Load(modelPath1);

            ModelVisual3D modelVisual3d1 = new ModelVisual3D();
            modelVisual3d1.Content = initGroup1;
            viewPort3D.Children.Add(modelVisual3d1);

然后运行一下,加载了一个模型;如下图;

 使用一个OBJ模型查看器,看一下原来的模型如下;

 全部的代码;

<Window x:Class="test1.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:test1"
        xmlns:hv="http://helix-toolkit.org/wpf"
        mc:Ignorable="d"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <hv:HelixViewport3D Name="viewPort3D" ZoomExtentsWhenLoaded="True"
                            ShowViewCube="false" ShowCoordinateSystem="True"
                            CoordinateSystemLabelForeground="White"
                            CoordinateSystemVerticalPosition="Center"
                            CoordinateSystemHorizontalPosition="Right"
                            
                            CoordinateSystemHeight="50" 
                            CoordinateSystemWidth="50"
                            
                            RenderOptions.EdgeMode="Unspecified"
                            BorderBrush="White"
                            BorderThickness="0"
                            ShowFrameRate="False"
                            ShowCameraInfo="True"
                            IsManipulationEnabled="True"
                            Background="Transparent"
                            >
            <!-- Remember to add light to the scene -->
            <hv:HelixViewport3D.DefaultCamera>
                <PerspectiveCamera LookDirection="-587.475,-330.619,-229.365" Position="587.475,330.619,256.278" UpDirection="-0.248,-0.139,0.959" FieldOfView="45" NearPlaneDistance="0.1"/>
            </hv:HelixViewport3D.DefaultCamera>
            <hv:SunLight/>

            <hv:GridLinesVisual3D Width="1000" Length="1000" MinorDistance="50" MajorDistance="50" Thickness="1" Fill="#E5CFCECE"/>
        </hv:HelixViewport3D>

    </Grid>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using HelixToolkit.Wpf;
using System.Windows.Media.Media3D;

namespace test1
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();

            string modelPath1 = "Z:\\test\\venusm.obj";
            ModelImporter import = new ModelImporter();
            var initGroup1 = import.Load(modelPath1);

            ModelVisual3D modelVisual3d1 = new ModelVisual3D();
            modelVisual3d1.Content = initGroup1;
            viewPort3D.Children.Add(modelVisual3d1);

        }
    }
}

下回继续;

2 HelixToolKit鼠标操作模型和场景摄像机的关系

它的模型加载以后有默认的操作;左键按下移动好像没反应,中键按下移动是拖放模型,右键按下移动是旋转和偏转模型;看一下这些操作会引起摄像机参数的什么改变;

添加<helix:HelixViewport3D.Camera>元素的鼠标up事件函数和MouseWheel事件函数,并添加如下代码;

        private void HelixViewport3D_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
        {
            textBox1.Text = mycame1.Position.X.ToString();
            textBox2.Text = mycame1.Position.Y.ToString();
            textBox3.Text = mycame1.Position.Z.ToString();

            textBox4.Text = mycame1.LookDirection.X.ToString();
            textBox5.Text = mycame1.LookDirection.Y.ToString();
            textBox6.Text = mycame1.LookDirection.Z.ToString();

            textBox7.Text = mycame1.FieldOfView.ToString();
        }

        private void HelixViewport3D_MouseUp(object sender, MouseButtonEventArgs e)
        {
            textBox1.Text = mycame1.Position.X.ToString();
            textBox2.Text = mycame1.Position.Y.ToString();
            textBox3.Text = mycame1.Position.Z.ToString();

            textBox4.Text = mycame1.LookDirection.X.ToString();
            textBox5.Text = mycame1.LookDirection.Y.ToString();
            textBox6.Text = mycame1.LookDirection.Z.ToString();

            textBox7.Text = mycame1.FieldOfView.ToString();
        }

        private void HelixViewport3D_MouseWheel(object sender, MouseWheelEventArgs e)
        {
            textBox1.Text = mycame1.Position.X.ToString();
            textBox2.Text = mycame1.Position.Y.ToString();
            textBox3.Text = mycame1.Position.Z.ToString();

            textBox4.Text = mycame1.LookDirection.X.ToString();
            textBox5.Text = mycame1.LookDirection.Y.ToString();
            textBox6.Text = mycame1.LookDirection.Z.ToString();

            textBox7.Text = mycame1.FieldOfView.ToString();
        }

我初步试了一下;

按下中键拖放模型会改变摄像机的Position的X和Y参数,其他参数不会影响;对比上图和下图;

 

如果按下右键移动鼠标,Position和LookDirection参数的X、Y、Z值均会受影响,有时候某个值只会在小数点几位有微小改变;

 

 

有时间继续; 

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