虽然这是慕课网上的一个教程,但是看一遍总有好多地方比较朦胧,于是就跟着手敲了一遍代码,去弄懂每一个函数的作用就差不多了。
现在我的时间是15:54分!
index.html
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body style="height: 100%;">
<canvas id="canvas" style="height: 100%;">
当前浏览器不支持Canvas,请更换浏览器后再试
</canvas>
<script src="digit.js"></script>
<script src="countdown.js"></script>
</body>
</html>
因为数字是以点阵形式显示的,所以必须定义时钟数字的数组。最后一个是:的效果
digit.js
digit =
[
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
],//0
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
],//1
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
],//2
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//3
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
],//4
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//5
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//6
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
],//7
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//8
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
],//9
[
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0]
]//:
];
countdown.js
// var WINDOW_WIDTH = 1024;
// var WINDOW_HEIGHT = 768;
// var RADIUS = 8;
// var MARGIN_TOP = 60;
// var MARGIN_LEFT = 30;
//声明结束时间
// const endTime = new Date(2016,11,7,23,59,59);
// var endTime = new Date();
// endTime.setTime(endTime.getTime() + 3600*1000);
//全局变量,表示现在倒计时需要多少秒
var curShowTimeSeconds = 0;
//声明一个数组存储小球
var balls = [];
const colors = ["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"];
window.onload = function () {
var canvas = document.getElementById('canvas');
//绘图的上下文环境
var context = canvas.getContext("2d");
WINDOW_WIDTH = document.body.scrollWidth;
WINDOW_HEIGHT = document.body.scrollHeight;
MARGIN_LEFT = Math.round(WINDOW_WIDTH / 10);
RADIUS = Math.round(WINDOW_WIDTH * 4 / 5 / 108) - 1;
MARGIN_TOP = Math.round(WINDOW_HEIGHT / 5);
canvas.width = WINDOW_WIDTH;
canvas.height = WINDOW_HEIGHT;
curShowTimeSeconds = getCurrentShowTimeSeconds();
//动画
setInterval(
function() {
render(context);
update();
}
,
50
);
}
// function getCurrentShowTimeSeconds() {
// var curTime = new Date();//当前的时间
// //截止的时间
// var ret = endTime.getTime() - curTime.getTime();
// ret = Math.round(ret/1000);
// return ret >= 0 ? ret : 0;
// }
function getCurrentShowTimeSeconds() {
var curTime = new Date();//当前的时间
var ret = curTime.getHours()*3600 + curTime.getMinutes()*60 + curTime.getSeconds();
return ret;
}
//时钟变换的函数
function update() {
var nextShowTimeSeconds = getCurrentShowTimeSeconds();
var nextHours = parseInt(nextShowTimeSeconds/3600);
var nextMinutes = parseInt((nextShowTimeSeconds - nextHours*3600)/60);
var nextSeconds = parseInt(nextShowTimeSeconds % 60);
var curHours = parseInt(curShowTimeSeconds/3600);
var curMinutes = parseInt((curShowTimeSeconds - curHours*3600)/60);
var curSeconds = parseInt(curShowTimeSeconds % 60);
if (nextSeconds != curSeconds) {
//小时
if (parseInt(curHours/10)!=parseInt(nextHours/10)) {
addBalls(MARGIN_LEFT+0, MARGIN_TOP, parseInt(curHours/10));
}
if (parseInt(curHours%10)!=parseInt(nextHours%10)) {
addBalls(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(curHours%10));
}
//分钟
if (parseInt(curMinutes/10)!=parseInt(nextMinutes/10)) {
addBalls(MARGIN_LEFT+39*(RADIUS+1), MARGIN_TOP, parseInt(curMinutes/10));
}
if (parseInt(curMinutes%10)!=parseInt(nextMinutes%10)) {
addBalls(MARGIN_LEFT+54*(RADIUS+1), MARGIN_TOP, parseInt(curMinutes%10));
}
//秒
if (parseInt(curSeconds/10)!=parseInt(nextSeconds/10)) {
addBalls(MARGIN_LEFT+78*(RADIUS+1), MARGIN_TOP, parseInt(curSeconds/10));
}
if (parseInt(curSeconds%10)!=parseInt(nextSeconds%10)) {
addBalls(MARGIN_LEFT+93*(RADIUS+1), MARGIN_TOP, parseInt(curSeconds%10));
}
curShowTimeSeconds = nextShowTimeSeconds;
}
updateBalls();
}
//小球运动的函数
function updateBalls() {
for (var i = 0; i < balls.length; i++) {
balls[i].x += balls[i].vx;
balls[i].y += balls[i].vy;
balls[i].vy += balls[i].g;
if (balls[i].y >= WINDOW_HEIGHT - RADIUS) {
balls[i].y = WINDOW_HEIGHT - RADIUS;
balls[i].vy = -balls[i].vy*0.5;
}
}
//改进性能,将窗口外的小球弹出数组
var cnt = 0;
for (var i = 0; i < balls.length; i++) {
if (balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH) {
balls[cnt++] = balls[i];
}
}
while(balls.length > Math.min(300,cnt)){
balls.pop();
}
}
//添加小球的函数
function addBalls(x,y,num) {
for (var i = 0; i < digit[num].length; i++) {
for (var j = 0; j < digit[num].length; j++) {
if(digit[num][i][j] == 1){
var aBall = {
x:x+j*2*(RADIUS+1)+(RADIUS+1),
y:y+i*2*(RADIUS+1)+(RADIUS+1),
g:1.5+Math.random(),
vx:Math.pow(-1, Math.ceil(Math.random()*1000))*4,
vy:-5,
color:colors[Math.floor(Math.random()*colors.length)]
}
balls.push(aBall);
}
}
}
}
function render(cxt) {
//清除前一帧窗口的动画
cxt.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
var hours = parseInt(curShowTimeSeconds/3600);
var minutes = parseInt((curShowTimeSeconds-hours*3600)/60);
var seconds = curShowTimeSeconds % 60;
//绘图的函数,前两个参数是绘图的位置,其次是绘制哪一位数字,再把绘图环境传过去
renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),cxt);
renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),cxt);
renderDigit(MARGIN_LEFT+30*(RADIUS+1),MARGIN_TOP,10,cxt);
renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),cxt);
renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),cxt);
renderDigit(MARGIN_LEFT+69*(RADIUS+1),MARGIN_TOP,10,cxt);
renderDigit(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(seconds/10),cxt);
renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),cxt);
for (var i = 0; i < balls.length; i++) {
cxt.fillStyle = balls[i].color;
cxt.beginPath();
cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2*Math.PI, true);
cxt.closePath();
cxt.fill();
}
}
function renderDigit(x,y,num,cxt) {
//设置填充颜色
cxt.fillStyle = "rgb(0, 102, 153)";
for (var i = 0; i < digit[num].length; i++) {
for (var j = 0; j < digit[num].length; j++) {
if (digit[num][i][j] == 1) {
cxt.beginPath();
cxt.arc(x+j*2*(RADIUS+1) + (RADIUS+1) , y+i*2*(RADIUS+1) + (RADIUS+1) ,RADIUS, 0 , 2*Math.PI);
cxt.closePath();
cxt.fill();
}
}
}
}
我注释掉的这一段
// var endTime = new Date();
// endTime.setTime(endTime.getTime() + 3600*1000);
和这一段
// function getCurrentShowTimeSeconds() {
// var curTime = new Date();//当前的时间
// //截止的时间
// var ret = endTime.getTime() - curTime.getTime();
// ret = Math.round(ret/1000);
// return ret >= 0 ? ret : 0;
// }
可以实现一个小时倒计时的效果。
我觉得这个demo的难点一是理解数字时钟显示的过程;
再者就是计时的动画的函数;
最后就是小球的动画效果。