Volley的简单使用
//获取volley的请求对象
RequestQueue requestQueue = Volley.newRequestQueue(getApplicationContext());
StringRequest stringRequest = new StringRequest(StringRequest.Method.GET, "http://www.baidu.com", new Response.Listener<String>() {
@Override
public void onResponse(String s) {
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError volleyError) {
}
});
requestQueue.add(stringRequest);
先从第一行代码开始看,Volley.newRequestQueue源码如下:
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue;
if (maxDiskCacheBytes <= -1)
{
// No maximum size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
}
else
{
// Disk cache size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
}
queue.start();
return queue;
}
- 初始化缓存文件volley;
- 获取到当前应用包名和包的基本信息,并且设置给userAgent ;
- 如果版本号大于等于9就使得HttpStack对象的实例为HurlStack,如果小于9则实例为HttpClientStack。
- new了一个BasicNetwork对象并传入HttpStack对象,其作用是处理网络请求。紧接着new出一个RequestQueue对象,并调用它的start()方法进行启动。
现在再来看下RequestQueue队列的start方法,
/**
* Starts the dispatchers in this queue.
*/
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
- CacheDispatcher和NetworkDispatcher都是继承自Thread的,而默认情况下mDispatchers.length是4,也就是说当调用了Volley.newRequestQueue(context)之后,就会有五个线程一直在后台运行。
为什么默认是4,看RequestQueue的构造方法就知道了。
/** Number of network request dispatcher threads to start. */
private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;
public RequestQueue(Cache cache, Network network, int threadPoolSize,
ResponseDelivery delivery) {
mCache = cache;
mNetwork = network;
mDispatchers = new NetworkDispatcher[threadPoolSize];
mDelivery = delivery;
}
public RequestQueue(Cache cache, Network network) {
this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE);
}
接下来,再看下一行代码requestQueue.add(stringRequest);
RequestQueue的add方法如下:
public <T> Request<T> add(Request<T> request) {
// Tag the request as belonging to this queue and add it to the set of current requests.
request.setRequestQueue(this);
synchronized (mCurrentRequests) {
mCurrentRequests.add(request);
}
// Process requests in the order they are added.
request.setSequence(getSequenceNumber());
request.addMarker("add-to-queue");
// If the request is uncacheable, skip the cache queue and go straight to the network.
if (!request.shouldCache()) {
mNetworkQueue.add(request);
return request;
}
// Insert request into stage if there's already a request with the same cache key in flight.
synchronized (mWaitingRequests) {
String cacheKey = request.getCacheKey();
if (mWaitingRequests.containsKey(cacheKey)) {
// There is already a request in flight. Queue up.
Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
if (stagedRequests == null) {
stagedRequests = new LinkedList<Request<?>>();
}
stagedRequests.add(request);
mWaitingRequests.put(cacheKey, stagedRequests);
if (VolleyLog.DEBUG) {
VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
}
} else {
// Insert 'null' queue for this cacheKey, indicating there is now a request in
// flight.
mWaitingRequests.put(cacheKey, null);
mCacheQueue.add(request);
}
return request;
}
}
- 通过request.shouldCache判断是否需要缓存,如果不需要缓存就直接添加到网络请求队列;
- 如果需要缓存,再判断mWaitingRequests是否保存这条请求,如果有就放在mWaitingQueue中做暂时处理;如果没有就放到放在WaitingQueue并且加到缓存队列中;
下面我们再看一下,NetworkDispatcher和CacheDispatcher。
1.NetworkDispatcher
直接看run方法
@Override
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
Request<?> request;
while (true) {
long startTimeMs = SystemClock.elapsedRealtime();
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
addTrafficStatsTag(request);
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
VolleyError volleyError = new VolleyError(e);
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
mDelivery.postError(request, volleyError);
}
}
}
可以发现执行网络请求的代码是这一条:
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
performRequest()方法,如下:
public NetworkResponse performRequest(Request<?> request) throws VolleyError {
long requestStart = SystemClock.elapsedRealtime();
while(true) {
HttpResponse httpResponse = null;
Object responseContents = null;
HashMap responseHeaders = new HashMap();
try {
HashMap e = new HashMap();
this.addCacheHeaders(e, request.getCacheEntry());
httpResponse = this.mHttpStack.performRequest(request, e);
......
byte[] responseContents1;
if(httpResponse.getEntity() != null) {
responseContents1 = this.entityToBytes(httpResponse.getEntity());
} else {
responseContents1 = new byte[0];
}
long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
this.logSlowRequests(requestLifetime, request, responseContents1, statusCode2);
if(networkResponse1 >= 200 && networkResponse1 <= 299) {
return new NetworkResponse(networkResponse1, responseContents1, responseHeaders1, false);
}
}
代码比较多,但是大多数代码是判断状态返回码的,不需要理会。关键代码是这一行:httpResponse = this.mHttpStack.performRequest(request, headers);
这个mHttpStack实际上是前面创建RequestQueue时生成的。
if (stack == null) {
if (VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
所以HurlStack就是Volley真正的网络请求的类。
2.CacheDispatcher
同样是直接看run方法
@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// Make a blocking call to initialize the cache.
mCache.initialize();
Request<?> request;
while (true) {
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mCacheQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("cache-queue-take");
// If the request has been canceled, don't bother dispatching it.
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}
// Attempt to retrieve this item from cache.
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// Cache miss; send off to the network dispatcher.
mNetworkQueue.put(request);
continue;
}
// If it is completely expired, just send it to the network.
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}
// We have a cache hit; parse its data for delivery back to the request.
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
if (!entry.refreshNeeded()) {
// Completely unexpired cache hit. Just deliver the response.
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);
// Mark the response as intermediate.
response.intermediate = true;
// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
final Request<?> finalRequest = request;
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(finalRequest);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
}
}
}
- 通过Process.setThreadPriority设置线程优先级;
- while(true)是一个死循环,表明缓存队列一直运行着,一直等待新的请求;
- 先判断这个请求是否有对应的缓存结果,如果没有则直接添加到网络请求队列
- 再判断这个缓存结果是否过期了,如果过期则同样地添加到网络请求队列;
- 然后是对缓存结果的处理,先是把缓存结果包装成NetworkResponse类,然后调用了Request的parseNetworkResponse;
CacheDispatcher线程主要对请求进行判断,是否已经有缓存,是否已经过期,根据需要放进网络请求队列。同时对相应结果进行包装、处理,然后交由ExecutorDelivery处理。