“由于游戏商城系统的复杂性,我无法直接为您提供一个完整的商城系统代码。但我可以为您提供一个简单的示例,展示如何在不同的编程语言中实现一个基本的游戏商城框架。以下是用Python、Java和JavaSc

在这里插入图片描述

Python 示例(使用字典和类)wiee.cn
python
class GameItem:
def init(self, name, price):
self.name = name
self.price = price

class GameStore:
def init(self):
self.items = {
““Sword””: GameItem(““Sword””, 100),
““Shield””: GameItem(““Shield””, 80),
““Potion””: GameItem(““Potion””, 50)
}

def buy_item(self, item_name):  
    if item_name in self.items:  
        item = self.items[item_name]  
        print(f""You have purchased {item.name} for {item.price} gold."")  
    else:  
        print(""Item not found in store."")  

使用示例

store = GameStore()
store.buy_item(““Sword””)
Java 示例(使用类和HashMap)
java
import java.util.HashMap;
import java.util.Map;

class GameItem {
String name;
int price;

public GameItem(String name, int price) {  
    this.name = name;  
    this.price = price;  
}  

}

class GameStore {
private Map<String, GameItem> items = new HashMap<>();

public GameStore() {  
    items.put(""Sword"", new GameItem(""Sword"", 100));  
    items.put(""Shield"", new GameItem(""Shield"", 80));  
    items.put(""Potion"", new GameItem(""Potion"", 50));  
}  
  
public void buyItem(String itemName) {  
    if (items.containsKey(itemName)) {  
        GameItem item = items.get(itemName);  
        System.out.println(""You have purchased "" + item.name + "" for "" + item.price + "" gold."");  
    } else {  
        System.out.println(""Item not found in store."");  
    }  
}  

}

// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.buyItem(““Sword””);
}
}
JavaScript (Node.js) 示例(使用对象和类)
javascript
class GameItem {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.items = {
Sword: new GameItem(““Sword””, 100),
Shield: new GameItem(““Shield””, 80),
Potion: new GameItem(““Potion””, 50)
};
}

buyItem(itemName) {  
    if (this.items[itemName]) {  
        const item = this.items[itemName];  
        console.log(`You have purchased ${item.name} for ${item.price} gold.`);  
    } else {  
        console.log(""Item not found in store."");  
    }  
}  

}

// 使用示例
const store = new GameStore();
store.buyItem(““Sword””);
请注意,这些示例只是为了展示如何在不同的编程语言中实现一个基本的游戏商城框架。在实际应用中,您需要考虑更多的功能和安全性问题,如用户认证、支付处理、库存管理等。由于游戏商城系统的复杂性,我无法直接为您提供一个完整的商城系统代码。但我可以为您提供一个简单的示例,展示如何在不同的编程语言中实现一个基本的游戏商城框架。以下是用Python、Java和JavaScript(Node.js)编写的简单示例。

Python 示例(使用字典和类)
python
class GameItem:
def init(self, name, price):
self.name = name
self.price = price

class GameStore:
def init(self):
self.items = {
““Sword””: GameItem(““Sword””, 100),
““Shield””: GameItem(““Shield””, 80),
““Potion””: GameItem(““Potion””, 50)
}

def buy_item(self, item_name):  
    if item_name in self.items:  
        item = self.items[item_name]  
        print(f""You have purchased {item.name} for {item.price} gold."")  
    else:  
        print(""Item not found in store."")  

使用示例

store = GameStore()
store.buy_item(““Sword””)
Java 示例(使用类和HashMap)
java
import java.util.HashMap;
import java.util.Map;

class GameItem {
String name;
int price;

public GameItem(String name, int price) {  
    this.name = name;  
    this.price = price;  
}  

}

class GameStore {
private Map<String, GameItem> items = new HashMap<>();

public GameStore() {  
    items.put(""Sword"", new GameItem(""Sword"", 100));  
    items.put(""Shield"", new GameItem(""Shield"", 80));  
    items.put(""Potion"", new GameItem(""Potion"", 50));  
}  
  
public void buyItem(String itemName) {  
    if (items.containsKey(itemName)) {  
        GameItem item = items.get(itemName);  
        System.out.println(""You have purchased "" + item.name + "" for "" + item.price + "" gold."");  
    } else {  
        System.out.println(""Item not found in store."");  
    }  
}  

}

// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.buyItem(““Sword””);
}
}
JavaScript (Node.js) 示例(使用对象和类)
javascript
class GameItem {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.items = {
Sword: new GameItem(““Sword””, 100),
Shield: new GameItem(““Shield””, 80),
Potion: new GameItem(““Potion””, 50)
};
}

buyItem(itemName) {  
    if (this.items[itemName]) {  
        const item = this.items[itemName];  
        console.log(`You have purchased ${item.name} for ${item.price} gold.`);  
    } else {  
        console.log(""Item not found in store."");  
    }  
}  

}

// 使用示例
const store = new GameStore();
store.buyItem(““Sword””);
请注意,这些示例只是为了展示如何在不同的编程语言中实现一个基本的游戏商城框架。在实际应用中,您需要考虑更多的功能和安全性问题,如用户认证、支付处理、库存管理等。"

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