using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TitlePanel : PanelBase {
private Button startBtn;
private Button infoBtn;
public override void Init(params object[] args)
{
base.Init(args);
skinPath = "TitlePanel";
layer = PanelLayer.Panel;
}
public override void OnShowing()
{
base.OnShowing();
Transform skinTrans = skin.transform;
startBtn = skinTrans.transform.Find("StartBtn").GetComponent<Button>();
infoBtn = skinTrans.transform.Find("InfoBtn").GetComponent<Button>();
startBtn.onClick.AddListener(OnStartClick);
infoBtn.onClick.AddListener(OnInfoClick);
}
public void OnStartClick()
{
print("开始按钮");
}
public void OnInfoClick()
{
print("游戏介绍按钮");
}
}
UI框架之Panel实体类-----罗培羽
最新推荐文章于 2023-10-11 19:09:48 发布